# Microsoft Developer Studio Project File - Name="DialogDS" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Application" 0x0101 CFG=DialogDS - Win32 Debug Unicode !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "DialogDS.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "DialogDS.mak" CFG="DialogDS - Win32 Debug Unicode" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "DialogDS - Win32 Release" (based on "Win32 (x86) Application") !MESSAGE "DialogDS - Win32 Debug" (based on "Win32 (x86) Application") !MESSAGE "DialogDS - Win32 Debug Unicode" (based on "Win32 (x86) Application") !MESSAGE "DialogDS - Win32 Release Unicode" (based on "Win32 (x86) Application") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "DialogDS - Win32 Release" # PROP BASE Use_MFC 6 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 6 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /c # ADD CPP /nologo /MD /W4 /GX /O2 /I "..\XListCtrl" /D "NDEBUG" /D "_MBCS" /D "WIN32" /D "_WINDOWS" /D "XLISTCTRLLIB_STATIC" /D "_AFXDLL" /Yu"stdafx.h" /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL" # ADD RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 /nologo /subsystem:windows /machine:I386 # ADD LINK32 /nologo /subsystem:windows /machine:I386 /out:"Release\DialogDSRA.exe" /libpath:"..\bin" # Begin Special Build Tool OutDir=.\Release TargetName=DialogDSRA SOURCE="$(InputPath)" PostBuild_Desc=Copying file... PostBuild_Cmds=mkdir ..\bin 2> nul copy $(Outdir)\$(TargetName).exe ..\bin 1> nul # End Special Build Tool !ELSEIF "$(CFG)" == "DialogDS - Win32 Debug" # PROP BASE Use_MFC 6 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 6 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /GZ /c # ADD CPP /nologo /MDd /W4 /Gm /GX /ZI /Od /I "..\XListCtrl" /D "_DEBUG" /D "_MBCS" /D "WIN32" /D "_WINDOWS" /D "XLISTCTRLLIB_STATIC" /D "_AFXDLL" /Yu"stdafx.h" /FD /GZ /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL" # ADD RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept # ADD LINK32 /nologo /subsystem:windows /debug /machine:I386 /out:"Debug\DialogDSDA.exe" /pdbtype:sept /libpath:"..\bin" # Begin Special Build Tool OutDir=.\Debug TargetName=DialogDSDA SOURCE="$(InputPath)" PostBuild_Desc=Copying file... PostBuild_Cmds=mkdir ..\bin 2> nul copy $(Outdir)\$(TargetName).exe ..\bin 1> nul # End Special Build Tool !ELSEIF "$(CFG)" == "DialogDS - Win32 Debug Unicode" # PROP BASE Use_MFC 6 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug_Unicode" # PROP BASE Intermediate_Dir "Debug_Unicode" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 6 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug_Unicode" # PROP Intermediate_Dir "Debug_Unicode" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MDd /W4 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /Yu"stdafx.h" /FD /GZ /c # ADD CPP /nologo /MDd /W4 /Gm /GX /ZI /Od /I "..\XListCtrl" /D "_DEBUG" /D "_UNICODE" /D "UNICODE" /D "WIN32" /D "_WINDOWS" /D "XLISTCTRLLIB_STATIC" /D "_AFXDLL" /Yu"stdafx.h" /FD /GZ /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL" # ADD RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept # ADD LINK32 /nologo /entry:"wWinMainCRTStartup" /subsystem:windows /debug /machine:I386 /out:"Debug_Unicode\DialogDSDU.exe" /pdbtype:sept /libpath:"..\bin" # Begin Special Build Tool OutDir=.\Debug_Unicode TargetName=DialogDSDU SOURCE="$(InputPath)" PostBuild_Desc=Copying file... PostBuild_Cmds=mkdir ..\bin 2> nul copy $(Outdir)\$(TargetName).exe ..\bin 1> nul # End Special Build Tool !ELSEIF "$(CFG)" == "DialogDS - Win32 Release Unicode" # PROP BASE Use_MFC 6 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release_Unicode" # PROP BASE Intermediate_Dir "Release_Unicode" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 6 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release_Unicode" # PROP Intermediate_Dir "Release_Unicode" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MD /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /Yu"stdafx.h" /FD /c # ADD CPP /nologo /MD /W4 /GX /O2 /I "..\XListCtrl" /D "NDEBUG" /D "_UNICODE" /D "UNICODE" /D "WIN32" /D "_WINDOWS" /D "XLISTCTRLLIB_STATIC" /D "_AFXDLL" /FR /Yu"stdafx.h" /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL" # ADD RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 /nologo /subsystem:windows /machine:I386 # ADD LINK32 /nologo /entry:"wWinMainCRTStartup" /subsystem:windows /machine:I386 /out:"Release_Unicode\DialogDSRU.exe" /libpath:"..\bin" # Begin Special Build Tool OutDir=.\Release_Unicode TargetName=DialogDSRU SOURCE="$(InputPath)" PostBuild_Desc=Copying file... PostBuild_Cmds=mkdir ..\bin 2> nul copy $(Outdir)\$(TargetName).exe ..\bin 1> nul # End Special Build Tool !ENDIF # Begin Target # Name "DialogDS - Win32 Release" # Name "DialogDS - Win32 Debug" # Name "DialogDS - Win32 Debug Unicode" # Name "DialogDS - Win32 Release Unicode" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=.\About.cpp # End Source File # Begin Source File SOURCE=.\InitList.cpp # End Source File # Begin Source File SOURCE=.\StdAfx.cpp # ADD CPP /Yc"stdafx.h" # End Source File # Begin Source File SOURCE=.\XHyperLink.cpp # End Source File # Begin Source File SOURCE=.\XListCtrlTest.cpp # End Source File # Begin Source File SOURCE=.\XListCtrlTest.rc # End Source File # Begin Source File SOURCE=.\XListCtrlTestDlg.cpp # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File SOURCE=.\About.h # End Source File # Begin Source File SOURCE=.\resource.h # End Source File # Begin Source File SOURCE=.\StdAfx.h # End Source File # Begin Source File SOURCE=.\XHyperLink.h # End Source File # Begin Source File SOURCE=.\XListCtrlTest.h # End Source File # Begin Source File SOURCE=.\XListCtrlTestDlg.h # End Source File # End Group # Begin Group "Resource Files" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" # End Group # End Target # End Project