# Microsoft Developer Studio Project File - Name="kernel" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 CFG=kernel - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "kernel.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "kernel.mak" CFG="kernel - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "kernel - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "kernel - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "kernel - Win32 Release" # PROP BASE Use_MFC 6 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 5 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "..\..\Release" # PROP Intermediate_Dir "..\..\Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDLL" /D "_AFXDLL" /Yu"stdafx.h" /FD /c # ADD CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_AFXEXT" /D "PUBLIC_IMPL" /D "_WINDLL" /Yu"stdafx.h" /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x804 /d "NDEBUG" /d "_AFXDLL" # ADD RSC /l 0x804 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 /nologo /subsystem:windows /dll /machine:I386 # ADD LINK32 ..\lib\database.lib /nologo /subsystem:windows /dll /machine:I386 /out:"..\work\kernel.dll" # Begin Special Build Tool SOURCE="$(InputPath)" PostBuild_Cmds=copy ..\..\release\kernel.lib ..\lib # End Special Build Tool !ELSEIF "$(CFG)" == "kernel - Win32 Debug" # PROP BASE Use_MFC 6 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 6 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "..\build" # PROP Intermediate_Dir "..\bin" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDLL" /D "_AFXDLL" /Yu"stdafx.h" /FD /GZ /c # ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\include\\" /I "..\common\\" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_AFXEXT" /D "PUBLIC_IMPL" /D "_WINDLL" /D "_AFXDLL" /FR /Yu"stdafx.h" /FD /GZ /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x804 /d "_DEBUG" /d "_AFXDLL" # ADD RSC /l 0x804 /d "_DEBUG" /d "_AFXDLL" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept # ADD LINK32 /nologo /subsystem:windows /dll /debug /machine:I386 /out:"..\bin\kernel.dll" /pdbtype:sept # SUBTRACT LINK32 /nodefaultlib # Begin Special Build Tool SOURCE="$(InputPath)" PostBuild_Cmds=copy kernel.h ..\include copy device.h ..\include copy channel.h ..\include copy DevicesManager.h ..\include copy data.h ..\include copy VirDevice.h ..\include copy EventManager.h ..\include copy VariantManager.h ..\include copy serial.h ..\include copy ..\bin\kernel.lib ..\lib\kernel.lib # End Special Build Tool !ENDIF # Begin Target # Name "kernel - Win32 Release" # Name "kernel - Win32 Debug" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=.\Channel.cpp # End Source File # Begin Source File SOURCE=.\ComboListCtrl.cpp # End Source File # Begin Source File SOURCE=.\ComportDlg.cpp # End Source File # Begin Source File SOURCE=.\Data.cpp # End Source File # Begin Source File SOURCE=.\Device.cpp # End Source File # Begin Source File SOURCE=.\DeviceDlg.cpp # End Source File # Begin Source File SOURCE=.\DevicesManager.cpp # End Source File # Begin Source File SOURCE=.\EventManager.cpp # End Source File # Begin Source File SOURCE=.\InPlaceCombo.cpp # End Source File # Begin Source File SOURCE=.\InPlaceEdit.cpp # End Source File # Begin Source File SOURCE=.\kernel.cpp # End Source File # Begin Source File SOURCE=.\kernel.def # End Source File # Begin Source File SOURCE=.\kernel.rc # End Source File # Begin Source File SOURCE=.\Serial.cpp # End Source File # Begin Source File SOURCE=.\StdAfx.cpp # ADD CPP /Yc"stdafx.h" # End Source File # Begin Source File SOURCE=.\TestPage.cpp # End Source File # Begin Source File SOURCE=..\common\TitleTip.cpp # End Source File # Begin Source File SOURCE=.\VariantManager.cpp # End Source File # Begin Source File SOURCE=.\VirDevice.cpp # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File SOURCE=.\Channel.h # End Source File # Begin Source File SOURCE=.\ComboListCtrl.h # End Source File # Begin Source File SOURCE=.\ComportDlg.h # End Source File # Begin Source File SOURCE=.\Data.h # End Source File # Begin Source File SOURCE=.\Device.h # End Source File # Begin Source File SOURCE=.\DeviceDlg.h # End Source File # Begin Source File SOURCE=.\DevicesManager.h # End Source File # Begin Source File SOURCE=.\EventManager.h # End Source File # Begin Source File SOURCE=.\InPlaceCombo.h # End Source File # Begin Source File SOURCE=.\InPlaceEdit.h # End Source File # Begin Source File SOURCE=.\kernel.h # End Source File # Begin Source File SOURCE=.\Resource.h # End Source File # Begin Source File SOURCE=.\Serial.h # End Source File # Begin Source File SOURCE=.\StdAfx.h # End Source File # Begin Source File SOURCE=.\TestPage.h # End Source File # Begin Source File SOURCE=..\common\TitleTip.h # End Source File # Begin Source File SOURCE=.\VariantManager.h # End Source File # Begin Source File SOURCE=.\VirDevice.h # End Source File # End Group # Begin Group "Resource Files" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" # Begin Source File SOURCE=.\res\kernel.rc2 # End Source File # End Group # Begin Source File SOURCE=.\ReadMe.txt # End Source File # End Target # End Project