#if !defined(AFX_VIDEOWIN_H__3AB5C5F0_F77B_4736_9E9C_C5ECA7CF33C0__INCLUDED_) #define AFX_VIDEOWIN_H__3AB5C5F0_F77B_4736_9E9C_C5ECA7CF33C0__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // VideoWin.h : header file // #define WM_SHOW WM_USER+101 ///////////////////////////////////////////////////////////////////////////// // CVideoWin window class CVideoWin : public CEdit { // Construction public: CVideoWin(); // Attributes public: // Operations public: // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CVideoWin) //}}AFX_VIRTUAL // Implementation public: void DrawVect(UINT Channel, CHAR *Vect, ULONG Size); int CacRects(int numRects); void DrawTitle(int numBmps); void SelectRect(int i, CDC *dc); void StartVideoPreview(CDC *dc); virtual ~CVideoWin(); // Generated message map functions protected: //{{AFX_MSG(CVideoWin) afx_msg void OnLButtonDown(UINT nFlags, CPoint point); afx_msg void OnLButtonDblClk(UINT nFlags, CPoint point); afx_msg void OnPaint(); afx_msg void OnMove(int x, int y); afx_msg void OnMoving(UINT fwSide, LPRECT pRect); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_VIDEOWIN_H__3AB5C5F0_F77B_4736_9E9C_C5ECA7CF33C0__INCLUDED_)