# Microsoft Developer Studio Project File - Name="DataManager" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 CFG=DataManager - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "DataManager.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "DataManager.mak" CFG="DataManager - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "DataManager - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "DataManager - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName ""$/Code/Kernel/DataManager", LBAAAAAA" # PROP Scc_LocalPath "." CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "DataManager - Win32 Release" # PROP BASE Use_MFC 6 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 6 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /Yu"stdafx.h" /FD /c # ADD CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_MBCS" /D "_USRDLL" /FR /Yu"stdafx.h" /FD /c # SUBTRACT CPP /Z # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x804 /d "NDEBUG" /d "_AFXDLL" # ADD RSC /l 0x804 /d "NDEBUG" /d "_AFXDLL" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 /nologo /subsystem:windows /dll /machine:I386 # ADD LINK32 /nologo /subsystem:windows /dll /map /machine:I386 /out:"E:\MyWork\DXLTech\Release\DataManager.dll" # SUBTRACT LINK32 /debug !ELSEIF "$(CFG)" == "DataManager - Win32 Debug" # PROP BASE Use_MFC 6 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 6 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /Yu"stdafx.h" /FD /GZ /c # ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "_WINDLL" /D "_AFXDLL" /FR /Yu"stdafx.h" /FD /GZ /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x804 /d "_DEBUG" /d "_AFXDLL" # ADD RSC /l 0x804 /d "_DEBUG" /d "_AFXDLL" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept # ADD LINK32 /nologo /subsystem:windows /dll /map /debug /machine:I386 /out:"E:\MyWork\DXLTech\Debug\DataManager.dll" /pdbtype:sept !ENDIF # Begin Target # Name "DataManager - Win32 Release" # Name "DataManager - Win32 Debug" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=.\DataManager.cpp # End Source File # Begin Source File SOURCE=.\DataManager.def # End Source File # Begin Source File SOURCE=.\DataManager.rc # End Source File # Begin Source File SOURCE=.\DataNodeBase.Cpp # End Source File # Begin Source File SOURCE=.\DataNodeBaseEx.Cpp # End Source File # Begin Source File SOURCE=.\DataNodeList.cpp # End Source File # Begin Source File SOURCE=.\DataNodeTree.cpp # End Source File # Begin Source File SOURCE=.\DataRoot.cpp # End Source File # Begin Source File SOURCE=.\EventRaiseActionMgr.cpp # End Source File # Begin Source File SOURCE=.\FilteredFolderDlg.cpp # End Source File # Begin Source File SOURCE=.\FolderDlg.cpp # End Source File # Begin Source File SOURCE=.\ImageListDyn.cpp # End Source File # Begin Source File SOURCE=.\Language.cpp # End Source File # Begin Source File SOURCE=.\MenuEx.cpp # End Source File # Begin Source File SOURCE=.\MyMapPtrToPtr.cpp # End Source File # Begin Source File SOURCE=.\StdAfx.cpp # ADD CPP /Yc"stdafx.h" # End Source File # Begin Source File SOURCE=.\Variable.cpp # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File SOURCE=.\DataManager.h # End Source File # Begin Source File SOURCE=.\DataNodeBase.h # End Source File # Begin Source File SOURCE=.\DataNodeBaseEx.h # End Source File # Begin Source File SOURCE=.\DataNodeList.h # End Source File # Begin Source File SOURCE=.\DataNodeTree.h # End Source File # Begin Source File SOURCE=.\DataRoot.h # End Source File # Begin Source File SOURCE=.\EventRaiseActionMgr.h # End Source File # Begin Source File SOURCE=.\FilteredFolderDlg.h # End Source File # Begin Source File SOURCE=.\FolderDlg.h # End Source File # Begin Source File SOURCE=.\ImageListDyn.h # End Source File # Begin Source File SOURCE=.\Language.h # End Source File # Begin Source File SOURCE=.\MenuEx.h # End Source File # Begin Source File SOURCE=.\MyMapPtrToPtr.h # End Source File # Begin Source File SOURCE=.\Resource.h # End Source File # Begin Source File SOURCE=.\StdAfx.h # End Source File # Begin Source File SOURCE=.\Variable.h # End Source File # End Group # Begin Group "Resource Files" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" # Begin Source File SOURCE=.\bitmap_t.bmp # End Source File # Begin Source File SOURCE=.\res\DataManager.rc2 # End Source File # End Group # Begin Source File SOURCE=.\ReadMe.txt # End Source File # End Target # End Project