#if !defined(AFX_SPLASHTHREAD_H__DA9C7AE1_A42A_4F0F_9BD2_599492DEF259__INCLUDED_) #define AFX_SPLASHTHREAD_H__DA9C7AE1_A42A_4F0F_9BD2_599492DEF259__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // SplashThread.h : header file // ///////////////////////////////////////////////////////////////////////////// // CSplashThread thread class CSplashThread : public CWinThread { DECLARE_DYNCREATE(CSplashThread) protected: CSplashThread(); // protected constructor used by dynamic creation // Attributes public: // Operations public: // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CSplashThread) public: virtual BOOL InitInstance(); virtual int ExitInstance(); //}}AFX_VIRTUAL // Implementation protected: virtual ~CSplashThread(); // Generated message map functions //{{AFX_MSG(CSplashThread) // NOTE - the ClassWizard will add and remove member functions here. //}}AFX_MSG DECLARE_MESSAGE_MAP() }; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_SPLASHTHREAD_H__DA9C7AE1_A42A_4F0F_9BD2_599492DEF259__INCLUDED_)