# Microsoft Developer Studio Project File - Name="XListCtrlDD" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 CFG=XListCtrlDD - WIN32 RELEASE !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "XListCtrlDD.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "XListCtrlDD.mak" CFG="XListCtrlDD - WIN32 RELEASE" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "XListCtrlDD - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "XListCtrlDD - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "XListCtrlDD - Win32 Debug Unicode" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "XListCtrlDD - Win32 Release Unicode" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "XListCtrlDD - Win32 Release" # PROP BASE Use_MFC 6 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 6 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /Yu"stdafx.h" /FD /c # ADD CPP /nologo /MD /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_MBCS" /D "_AFXEXT" /Yu"stdafx.h" /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL" # ADD RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 /nologo /subsystem:windows /dll /machine:I386 # ADD LINK32 /nologo /subsystem:windows /dll /machine:I386 /out:"Release/XListCtrlDDRA.dll" # Begin Special Build Tool OutDir=.\Release TargetName=XListCtrlDDRA SOURCE="$(InputPath)" PostBuild_Desc=Copying files... PostBuild_Cmds=mkdir ..\bin 2> nul copy $(Outdir)\$(TargetName).dll ..\bin 1> nul copy $(Outdir)\$(TargetName).lib ..\bin 1> nul # End Special Build Tool !ELSEIF "$(CFG)" == "XListCtrlDD - Win32 Debug" # PROP BASE Use_MFC 6 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 6 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /Yu"stdafx.h" /FD /GZ /c # ADD CPP /nologo /MDd /W4 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_MBCS" /D "_AFXEXT" /Yu"stdafx.h" /FD /GZ /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL" # ADD RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept # ADD LINK32 /nologo /subsystem:windows /dll /debug /machine:I386 /out:"Debug/XListCtrlDDDA.dll" /pdbtype:sept # Begin Special Build Tool OutDir=.\Debug TargetName=XListCtrlDDDA SOURCE="$(InputPath)" PostBuild_Desc=Copying files... PostBuild_Cmds=mkdir ..\bin 2> nul copy $(Outdir)\$(TargetName).dll ..\bin 1> nul copy $(Outdir)\$(TargetName).lib ..\bin 1> nul # End Special Build Tool !ELSEIF "$(CFG)" == "XListCtrlDD - Win32 Debug Unicode" # PROP BASE Use_MFC 6 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug_Unicode" # PROP BASE Intermediate_Dir "Debug_Unicode" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 6 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug_Unicode" # PROP Intermediate_Dir "Debug_Unicode" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MDd /W4 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_MBCS" /D "_AFXEXT" /Yu"stdafx.h" /FD /GZ /c # ADD CPP /nologo /MDd /W4 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_AFXEXT" /D "_UNICODE" /D "UNICODE" /Yu"stdafx.h" /FD /GZ /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL" # ADD RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 /nologo /subsystem:windows /dll /debug /machine:I386 /out:"Debug/XListCtrlD.dll" /pdbtype:sept # ADD LINK32 /nologo /subsystem:windows /dll /debug /machine:I386 /out:"Debug_Unicode/XListCtrlDDDU.dll" /pdbtype:sept # Begin Special Build Tool OutDir=.\Debug_Unicode TargetName=XListCtrlDDDU SOURCE="$(InputPath)" PostBuild_Desc=Copying files... PostBuild_Cmds=mkdir ..\bin 2> nul copy $(Outdir)\$(TargetName).dll ..\bin 1> nul copy $(Outdir)\$(TargetName).lib ..\bin 1> nul # End Special Build Tool !ELSEIF "$(CFG)" == "XListCtrlDD - Win32 Release Unicode" # PROP BASE Use_MFC 6 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release_Unicode" # PROP BASE Intermediate_Dir "Release_Unicode" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 6 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release_Unicode" # PROP Intermediate_Dir "Release_Unicode" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MD /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_MBCS" /D "_AFXEXT" /Yu"stdafx.h" /FD /c # ADD CPP /nologo /MD /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_AFXEXT" /D "_UNICODE" /D "UNICODE" /Yu"stdafx.h" /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL" # ADD RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 /nologo /subsystem:windows /dll /machine:I386 /out:"Release/XListCtrlR.dll" # ADD LINK32 /nologo /subsystem:windows /dll /machine:I386 /out:"Release_Unicode/XListCtrlDDRU.dll" # Begin Special Build Tool OutDir=.\Release_Unicode TargetName=XListCtrlDDRU SOURCE="$(InputPath)" PostBuild_Desc=Copying files... PostBuild_Cmds=mkdir ..\bin 2> nul copy $(Outdir)\$(TargetName).dll ..\bin 1> nul copy $(Outdir)\$(TargetName).lib ..\bin 1> nul # End Special Build Tool !ENDIF # Begin Target # Name "XListCtrlDD - Win32 Release" # Name "XListCtrlDD - Win32 Debug" # Name "XListCtrlDD - Win32 Debug Unicode" # Name "XListCtrlDD - Win32 Release Unicode" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=..\XListCtrl\AdvComboBox.cpp # End Source File # Begin Source File SOURCE=..\XListCtrl\AdvComboEdit.cpp # End Source File # Begin Source File SOURCE=..\XListCtrl\DropListBox.cpp # End Source File # Begin Source File SOURCE=..\XListCtrl\DropScrollBar.cpp # End Source File # Begin Source File SOURCE=..\XListCtrl\DropWnd.cpp # End Source File # Begin Source File SOURCE=.\StdAfx.cpp # ADD CPP /Yc"stdafx.h" # End Source File # Begin Source File SOURCE=..\XListCtrl\VisualStylesXP.cpp # End Source File # Begin Source File SOURCE=..\XListCtrl\XCombo.cpp # End Source File # Begin Source File SOURCE=..\XListCtrl\XComboList.cpp # End Source File # Begin Source File SOURCE=..\XListCtrl\XEdit.cpp # End Source File # Begin Source File SOURCE=..\XListCtrl\XHeaderCtrl.cpp # End Source File # Begin Source File SOURCE=..\XListCtrl\XListCtrl.cpp # End Source File # Begin Source File SOURCE=.\XListCtrlDLL.cpp # End Source File # Begin Source File SOURCE=.\XListCtrlDLL.rc # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File SOURCE=..\XListCtrl\AdvComboBox.h # End Source File # Begin Source File SOURCE=..\XListCtrl\AdvComboEdit.h # End Source File # Begin Source File SOURCE=..\XListCtrl\DropListBox.h # End Source File # Begin Source File SOURCE=..\XListCtrl\DropScrollBar.h # End Source File # Begin Source File SOURCE=..\XListCtrl\DropWnd.h # End Source File # Begin Source File SOURCE=..\XListCtrl\MemDC.h # End Source File # Begin Source File SOURCE=.\Resource.h # End Source File # Begin Source File SOURCE=..\XListCtrl\SortCStringArray.h # End Source File # Begin Source File SOURCE=.\StdAfx.h # End Source File # Begin Source File SOURCE=..\XListCtrl\VisualStylesXP.h # End Source File # Begin Source File SOURCE=..\XListCtrl\XCombo.h # End Source File # Begin Source File SOURCE=..\XListCtrl\XComboList.h # End Source File # Begin Source File SOURCE=..\XListCtrl\XEdit.h # End Source File # Begin Source File SOURCE=..\XListCtrl\XHeaderCtrl.h # End Source File # Begin Source File SOURCE=..\XListCtrl\XListCtrl.h # End Source File # Begin Source File SOURCE=..\XListCtrl\XTrace.h # End Source File # End Group # Begin Group "Resource Files" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" # End Group # End Target # End Project