# Microsoft Developer Studio Project File - Name="XListCtrlDS" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Static Library" 0x0104 CFG=XListCtrlDS - Win32 Debug Unicode !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "XListCtrlDS.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "XListCtrlDS.mak" CFG="XListCtrlDS - Win32 Debug Unicode" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "XListCtrlDS - Win32 Release" (based on "Win32 (x86) Static Library") !MESSAGE "XListCtrlDS - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE "XListCtrlDS - Win32 Debug Unicode" (based on "Win32 (x86) Static Library") !MESSAGE "XListCtrlDS - Win32 Release Unicode" (based on "Win32 (x86) Static Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "XListCtrlDS - Win32 Release" # PROP BASE Use_MFC 2 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 2 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Target_Dir "" # ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /c # ADD CPP /nologo /MD /W4 /GX /O2 /D "NDEBUG" /D "_MBCS" /D "WIN32" /D "_WINDOWS" /D "XLISTCTRLLIB_STATIC" /D "_AFXDLL" /Yu"stdafx.h" /FD /c # ADD BASE RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL" # ADD RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo /out:"Release\XListCtrlDSRA.lib" # Begin Special Build Tool OutDir=.\Release TargetName=XListCtrlDSRA SOURCE="$(InputPath)" PostBuild_Desc=Copying file... PostBuild_Cmds=mkdir ..\bin 2> nul copy $(Outdir)\$(TargetName).lib ..\bin 1> nul # End Special Build Tool !ELSEIF "$(CFG)" == "XListCtrlDS - Win32 Debug" # PROP BASE Use_MFC 2 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 2 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Target_Dir "" # ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /GZ /c # ADD CPP /nologo /MDd /W4 /Gm /GX /ZI /Od /D "_DEBUG" /D "_MBCS" /D "WIN32" /D "_WINDOWS" /D "XLISTCTRLLIB_STATIC" /D "_AFXDLL" /Yu"stdafx.h" /FD /GZ /c # ADD BASE RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL" # ADD RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo /out:"Debug\XListCtrlDSDA.lib" # Begin Special Build Tool OutDir=.\Debug TargetName=XListCtrlDSDA SOURCE="$(InputPath)" PostBuild_Desc=Copying file... PostBuild_Cmds=mkdir ..\bin 2> nul copy $(Outdir)\$(TargetName).lib ..\bin 1> nul # End Special Build Tool !ELSEIF "$(CFG)" == "XListCtrlDS - Win32 Debug Unicode" # PROP BASE Use_MFC 2 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug_Unicode" # PROP BASE Intermediate_Dir "Debug_Unicode" # PROP BASE Target_Dir "" # PROP Use_MFC 2 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug_Unicode" # PROP Intermediate_Dir "Debug_Unicode" # PROP Target_Dir "" # ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /Yu"stdafx.h" /FD /GZ /c # ADD CPP /nologo /MDd /W4 /Gm /GX /ZI /Od /D "_DEBUG" /D "_UNICODE" /D "UNICODE" /D "WIN32" /D "_WINDOWS" /D "XLISTCTRLLIB_STATIC" /D "_AFXDLL" /Yu"stdafx.h" /FD /GZ /c # ADD BASE RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL" # ADD RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo /out:"Debug_Unicode\XListCtrlDSDU.lib" # Begin Special Build Tool OutDir=.\Debug_Unicode TargetName=XListCtrlDSDU SOURCE="$(InputPath)" PostBuild_Desc=Copying file... PostBuild_Cmds=mkdir ..\bin 2> nul copy $(Outdir)\$(TargetName).lib ..\bin 1> nul # End Special Build Tool !ELSEIF "$(CFG)" == "XListCtrlDS - Win32 Release Unicode" # PROP BASE Use_MFC 2 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release_Unicode" # PROP BASE Intermediate_Dir "Release_Unicode" # PROP BASE Target_Dir "" # PROP Use_MFC 2 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release_Unicode" # PROP Intermediate_Dir "Release_Unicode" # PROP Target_Dir "" # ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /Yu"stdafx.h" /FD /c # ADD CPP /nologo /MD /W4 /GX /O2 /D "NDEBUG" /D "_UNICODE" /D "UNIOCODE" /D "WIN32" /D "_WINDOWS" /D "XLISTCTRLLIB_STATIC" /D "_AFXDLL" /Yu"stdafx.h" /FD /c # ADD BASE RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL" # ADD RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo /out:"Release_Unicode\XListCtrlDSRU.lib" # Begin Special Build Tool OutDir=.\Release_Unicode TargetName=XListCtrlDSRU SOURCE="$(InputPath)" PostBuild_Desc=Copying file... PostBuild_Cmds=mkdir ..\bin 2> nul copy $(Outdir)\$(TargetName).lib ..\bin 1> nul # End Special Build Tool !ENDIF # Begin Target # Name "XListCtrlDS - Win32 Release" # Name "XListCtrlDS - Win32 Debug" # Name "XListCtrlDS - Win32 Debug Unicode" # Name "XListCtrlDS - Win32 Release Unicode" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=..\XListCtrl\AdvComboBox.cpp # End Source File # Begin Source File SOURCE=..\XListCtrl\AdvComboEdit.cpp # End Source File # Begin Source File SOURCE=..\XListCtrl\DropListBox.cpp # End Source File # Begin Source File SOURCE=..\XListCtrl\DropScrollBar.cpp # End Source File # Begin Source File SOURCE=..\XListCtrl\DropWnd.cpp # End Source File # Begin Source File SOURCE=.\StdAfx.cpp # ADD CPP /Yc"stdafx.h" # End Source File # Begin Source File SOURCE=..\XListCtrl\VisualStylesXP.cpp # End Source File # Begin Source File SOURCE=..\XListCtrl\XCombo.cpp # End Source File # Begin Source File SOURCE=..\XListCtrl\XComboList.cpp # End Source File # Begin Source File SOURCE=..\XListCtrl\XEdit.cpp # End Source File # Begin Source File SOURCE=..\XListCtrl\XHeaderCtrl.cpp # End Source File # Begin Source File SOURCE=..\XListCtrl\XListCtrl.cpp # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File SOURCE=..\XListCtrl\AdvComboBox.h # End Source File # Begin Source File SOURCE=..\XListCtrl\AdvComboEdit.h # End Source File # Begin Source File SOURCE=..\XListCtrl\DropListBox.h # End Source File # Begin Source File SOURCE=..\XListCtrl\DropScrollBar.h # End Source File # Begin Source File SOURCE=..\XListCtrl\DropWnd.h # End Source File # Begin Source File SOURCE=..\XListCtrl\MemDC.h # End Source File # Begin Source File SOURCE=..\XListCtrl\SortCStringArray.h # End Source File # Begin Source File SOURCE=.\StdAfx.h # End Source File # Begin Source File SOURCE=..\XListCtrl\VisualStylesXP.h # End Source File # Begin Source File SOURCE=..\XListCtrl\XCombo.h # End Source File # Begin Source File SOURCE=..\XListCtrl\XComboList.h # End Source File # Begin Source File SOURCE=..\XListCtrl\XEdit.h # End Source File # Begin Source File SOURCE=..\XListCtrl\XHeaderCtrl.h # End Source File # Begin Source File SOURCE=..\XListCtrl\XListCtrl.h # End Source File # Begin Source File SOURCE=..\XListCtrl\XTrace.h # End Source File # End Group # End Target # End Project