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- // PlasmaRoutine.h: interface for the CPlasmaRoutine class.
- //
- //////////////////////////////////////////////////////////////////////
- #if !defined(AFX_PLASMAROUTINE_H__29FFEFB6_A053_483E_8CB6_676A1B6F6DAC__INCLUDED_)
- #define AFX_PLASMAROUTINE_H__29FFEFB6_A053_483E_8CB6_676A1B6F6DAC__INCLUDED_
- #if _MSC_VER > 1000
- #pragma once
- #endif // _MSC_VER > 1000
- #include <Windows.h>
- class CPlasmaRoutine
- {
- public:
- CPlasmaRoutine();
- virtual ~CPlasmaRoutine();
- // Methods
- void SetDefaultValues(VARIANT* pExtParms);
- void InitializePlasma(VARIANT* pExtParms);
- void Create(int iWidth,int iHeight);
- void Render(DWORD* pBits,
- int iwidth,
- int iheight,
- int iLineLength);
- void SetRGB(int iIndex,int R,int G,int B);
- void InitCostBLTable();
- void InitPallette();
- void CalcPlasma();
- void CreateGradient(COLORREF clrStart,COLORREF clrEnd,long lSteps,COLORREF* pBuffer);
- // Props
- int m_iWidth;
- int m_iHeight;
- int m_iAlpha;
- BYTE* m_pPlasmaBits;
- DWORD m_pPalletteBuffer[256];
- int m_icostbl[256];
- COLORREF m_PlasmaColors[16];// Yep 16 colors needed to generate our pallete...
- unsigned char m_a1,m_a2,m_a3,m_a4,m_b1,m_b2,m_b3,m_b4;
- int m_iModifier1;
- int m_iModifier2;
- int m_iModifier3;
- int m_iModifier4;
- int m_iXModifier1;
- int m_iXModifier2;
- int m_iYModifier1;
- int m_iYModifier2;
- };
- #endif // !defined(AFX_PLASMAROUTINE_H__29FFEFB6_A053_483E_8CB6_676A1B6F6DAC__INCLUDED_)
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