123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268 |
- // SpecialFxDlg.cpp : 实现文件
- //
- #include "stdafx.h"
- #include "SpecialFx.h"
- #include "SpecialFxDlg.h"
- #ifdef _DEBUG
- #define new DEBUG_NEW
- #endif
- // CSpecialFxDlg 对话框
- CSpecialFxDlg::CSpecialFxDlg(CWnd* pParent /*=NULL*/)
- : CDialog(CSpecialFxDlg::IDD, pParent)
- {
- m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
- m_bStop = FALSE;
- }
- void CSpecialFxDlg::DoDataExchange(CDataExchange* pDX)
- {
- CDialog::DoDataExchange(pDX);
- DDX_Control(pDX, IDC_CHECKWATER, m_chkWater);
- DDX_Control(pDX, IDC_CHECKFIRE, m_chkFire);
- DDX_Control(pDX, IDC_CHECKPLASMA, m_chkPlasma);
- DDX_Control(pDX, IDC_SLIDERFIREALPHA, m_sldrFire);
- DDX_Control(pDX, IDC_SLIDERPLASMAALPHA, m_sldrPlasma);
- }
- BEGIN_MESSAGE_MAP(CSpecialFxDlg, CDialog)
- ON_WM_PAINT()
- ON_WM_QUERYDRAGICON()
- //}}AFX_MSG_MAP
- ON_WM_MOUSEMOVE()
- ON_WM_LBUTTONDOWN()
- ON_WM_TIMER()
- ON_BN_CLICKED(IDC_CHECKWATER, OnBnClickedCheckwater)
- ON_BN_CLICKED(IDC_CHECKFIRE, OnBnClickedCheckfire)
- ON_BN_CLICKED(IDC_CHECKPLASMA, OnBnClickedCheckplasma)
- ON_BN_CLICKED(IDC_BUTTONANIMATE, OnBnClickedButtonanimate)
- ON_BN_CLICKED(IDC_BUTTONSTOP, OnBnClickedButtonstop)
- ON_NOTIFY(NM_CUSTOMDRAW, IDC_SLIDERFIREALPHA, OnNMCustomdrawSliderfirealpha)
- ON_NOTIFY(NM_CUSTOMDRAW, IDC_SLIDERPLASMAALPHA, OnNMCustomdrawSliderplasmaalpha)
- END_MESSAGE_MAP()
- // CSpecialFxDlg 消息处理程序
- BOOL CSpecialFxDlg::OnInitDialog()
- {
- CDialog::OnInitDialog();
- // 设置此对话框的图标。当应用程序主窗口不是对话框时,框架将自动
- // 执行此操作
- SetIcon(m_hIcon, TRUE); // 设置大图标
- SetIcon(m_hIcon, FALSE); // 设置小图标
- // TODO: 在此添加额外的初始化代码
- /************************************************************************/
- CPictureHolder myTmpPicture;
- myTmpPicture.CreateFromBitmap(IDB_CODEPROJECTBMP);
- m_bmpRenderSource.Create32BitFromPicture(&myTmpPicture,402,120);
- m_bmpRenderTarget.Create32BitFromPicture(&myTmpPicture,402,120);
- // m_bmpRenderTarget.SetBitmap(IDB_CODEPROJECTBMP);// will be overwritten....
- // create water object
- m_myWater.Create(402,120);
- // come on baby light my fire.. (ok create our fire object)
- m_myFire.m_iAlpha = 30;// want a 30% alpha
- m_myFire.m_iHeight = 120;
- m_myFire.m_iWidth = 402;
- m_myFire.InitFire();
- m_sldrFire.SetRange(1,100,TRUE);
- m_sldrFire.SetPos(30);
- // finally the plasma
- m_myPlasma.Create(402,120);
- m_myPlasma.m_iAlpha = 30;// 30 % alpha
- m_sldrPlasma.SetRange(1,100,TRUE);
- m_sldrPlasma.SetPos(30);
- // set up the check boxes and our booleans
- m_bRunWater = TRUE;
- m_bRunFire = FALSE;
- m_bRunPlasma = FALSE;
- m_chkWater.SetCheck(TRUE);
- /************************************************************************/
- return TRUE; // 除非设置了控件的焦点,否则返回 TRUE
- }
- // 如果向对话框添加最小化按钮,则需要下面的代码
- // 来绘制该图标。对于使用文档/视图模型的 MFC 应用程序,
- // 这将由框架自动完成。
- void CSpecialFxDlg::OnPaint()
- {
- if (IsIconic())
- {
- CPaintDC dc(this); // 用于绘制的设备上下文
- SendMessage(WM_ICONERASEBKGND, reinterpret_cast<WPARAM>(dc.GetSafeHdc()), 0);
- // 使图标在工作矩形中居中
- int cxIcon = GetSystemMetrics(SM_CXICON);
- int cyIcon = GetSystemMetrics(SM_CYICON);
- CRect rect;
- GetClientRect(&rect);
- int x = (rect.Width() - cxIcon + 1) / 2;
- int y = (rect.Height() - cyIcon + 1) / 2;
- // 绘制图标
- dc.DrawIcon(x, y, m_hIcon);
- }
- else
- {
- CPaintDC dc(this);
- CPoint ptOrigin(15,20);
- m_bmpRenderTarget.Draw(&dc,ptOrigin);
- CDialog::OnPaint();
- }
- }
- //当用户拖动最小化窗口时系统调用此函数取得光标显示。
- HCURSOR CSpecialFxDlg::OnQueryDragIcon()
- {
- return static_cast<HCURSOR>(m_hIcon);
- }
- void CSpecialFxDlg::OnMouseMove(UINT nFlags, CPoint point)
- {
- // see if its in our picture...
- // ScreenToClient(&point);
- if ( m_bStop )
- return;
- CRect rcPicture;
- rcPicture.left = 15;
- rcPicture.top = 20;
- rcPicture.right = rcPicture.left + m_bmpRenderSource.GetWidth();
- rcPicture.bottom = rcPicture.top + m_bmpRenderSource.GetHeight();
- if(rcPicture.PtInRect(point) == TRUE)
- {
- // since dibs are drawn upside down we need to flip the y position (for it to look right)
- point.y -= 20;// offset from top of screen to image..
- point.y = 120-point.y;
- m_myWater.HeightBlob(point.x -15,point.y,5,50,m_myWater.m_iHpage);
- }
- CDialog::OnMouseMove(nFlags, point);
- }
- void CSpecialFxDlg::OnLButtonDown(UINT nFlags, CPoint point)
- {
- if ( m_bStop )
- return;
- CRect rcPicture;
- rcPicture.left = 15;
- rcPicture.top = 20;
- rcPicture.right = rcPicture.left + m_bmpRenderSource.GetWidth();
- rcPicture.bottom = rcPicture.top + m_bmpRenderSource.GetHeight();
- if(rcPicture.PtInRect(point) == TRUE)
- {
- // since dibs are drawn upside down we need to flip the y position (for it to look right)
- point.y -= 20;// offset from top of screen to image..
- point.y = 120-point.y;
- // ;
- m_myWater.HeightBlob(point.x-15,point.y,50,500,m_myWater.m_iHpage);
- }
- CDialog::OnLButtonDown(nFlags, point);
- }
- // 如何使波纹不在OnTimer内实现;
- void CSpecialFxDlg::OnTimer(UINT nIDEvent)
- {
- if(nIDEvent == 1971)
- {
- // if ( m_bStop )
- // return;
- if(!m_bRunWater)
- m_myWater.FlattenWater();// flatten it so it appears we turned it off...
- m_myWater.Render((DWORD*)m_bmpRenderSource.GetDIBits(),(DWORD*)m_bmpRenderTarget.GetDIBits());
- if(m_bRunFire)
- m_myFire.Render((DWORD*)m_bmpRenderTarget.GetDIBits(),402,120);
- if(m_bRunPlasma)
- m_myPlasma.Render((DWORD*)m_bmpRenderTarget.GetDIBits(),402,120,402);
- CClientDC dc(this);
- CPoint ptOrigin(15,20);
- m_bmpRenderTarget.Draw(&dc,ptOrigin);
- }
- CDialog::OnTimer(nIDEvent);
- }
- void CSpecialFxDlg::OnBnClickedCheckwater()
- {
- m_bRunWater = m_chkWater.GetCheck();
- }
- void CSpecialFxDlg::OnBnClickedCheckfire()
- {
- m_bRunFire = m_chkFire.GetCheck();
- }
- void CSpecialFxDlg::OnBnClickedCheckplasma()
- {
- m_bRunPlasma = m_chkPlasma.GetCheck();
- }
- void CSpecialFxDlg::OnBnClickedButtonanimate()
- {
- m_nTimer = SetTimer(1971,5,NULL);
- m_bStop = FALSE;
- }
- void CSpecialFxDlg::OnBnClickedButtonstop()
- {
- m_bStop = TRUE;
- //KillTimer(m_nTimer);
- }
- void CSpecialFxDlg::OnNMCustomdrawSliderfirealpha(NMHDR *pNMHDR, LRESULT *pResult)
- {
- LPNMCUSTOMDRAW pNMCD = reinterpret_cast<LPNMCUSTOMDRAW>(pNMHDR);
- m_myFire.m_iAlpha = m_sldrFire.GetPos();
- *pResult = 0;
- }
- void CSpecialFxDlg::OnNMCustomdrawSliderplasmaalpha(NMHDR *pNMHDR, LRESULT *pResult)
- {
- LPNMCUSTOMDRAW pNMCD = reinterpret_cast<LPNMCUSTOMDRAW>(pNMHDR);
- m_myPlasma.m_iAlpha = m_sldrPlasma.GetPos();
- *pResult = 0;
- }
- //
- // 内存泄漏,在KillTimer后,m_bmpRenderTarget
- // 和 m_bmpRenderSource仍在活动;
- // 内存DC一块没有清除完全;
- BOOL CSpecialFxDlg::DestroyWindow()
- {
- m_bStop = TRUE;
- KillTimer(m_nTimer);
- Sleep(500);
- #if 1
- m_myWater.~CWaterRoutine();
- m_myFire.~CFireRoutine();
- m_myPlasma.~CPlasmaRoutine();
- #endif
- m_bmpRenderTarget.DeleteObject();
- m_bmpRenderSource.DeleteObject();
- return CDialog::DestroyWindow();
- }
|