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- // Dlg.cpp : implementation file
- //
- #include "stdafx.h"
- #include "PropertySheet.h"
- #include "Dlg.h"
- #include "MyPropertySheet.h"
- #include "about.h"
- #ifdef _DEBUG
- #define new DEBUG_NEW
- #undef THIS_FILE
- static char THIS_FILE[] = __FILE__;
- #endif
- /////////////////////////////////////////////////////////////////////////////
- // CDlg dialog
- BEGIN_MESSAGE_MAP(CDlg, CDialog)
- //{{AFX_MSG_MAP(CDlg)
- ON_WM_SYSCOMMAND()
- ON_WM_PAINT()
- ON_WM_QUERYDRAGICON()
- ON_BN_CLICKED(IDC_BUTTON1, OnButton1)
- ON_BN_CLICKED(IDC_BUTTON2, OnButton2)
- //}}AFX_MSG_MAP
- END_MESSAGE_MAP()
- CDlg::CDlg(CWnd* pParent /*=NULL*/)
- : CDialog(CDlg::IDD, pParent)
- {
- //{{AFX_DATA_INIT(CDlg)
- //}}AFX_DATA_INIT
- // Note that LoadIcon does not require a subsequent DestroyIcon in Win32
- m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
- }
- void CDlg::DoDataExchange(CDataExchange* pDX)
- {
- CDialog::DoDataExchange(pDX);
- //{{AFX_DATA_MAP(CDlg)
- //}}AFX_DATA_MAP
- }
- /////////////////////////////////////////////////////////////////////////////
- // CDlg message handlers
- BOOL CDlg::OnInitDialog()
- {
- CDialog::OnInitDialog();
- // Add "About..." menu item to system menu.
- // IDM_ABOUTBOX must be in the system command range.
- ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
- ASSERT(IDM_ABOUTBOX < 0xF000);
- CMenu* pSysMenu = GetSystemMenu(FALSE);
- if (pSysMenu != NULL)
- {
- CString strAboutMenu;
- strAboutMenu.LoadString(IDS_ABOUTBOX);
- if (!strAboutMenu.IsEmpty())
- {
- pSysMenu->AppendMenu(MF_SEPARATOR);
- pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
- }
- }
- // Set the icon for this dialog. The framework does this automatically
- // when the application's main window is not a dialog
- SetIcon(m_hIcon, TRUE); // Set big icon
- SetIcon(m_hIcon, FALSE); // Set small icon
-
- return TRUE; // return TRUE unless you set the focus to a control
- }
- void CDlg::OnSysCommand(UINT nID, LPARAM lParam)
- {
- if ((nID & 0xFFF0) == IDM_ABOUTBOX)
- {
- CAboutDlg dlgAbout;
- dlgAbout.DoModal();
- }
- else
- {
- CDialog::OnSysCommand(nID, lParam);
- }
- }
- // If you add a minimize button to your dialog, you will need the code below
- // to draw the icon. For MFC applications using the document/view model,
- // this is automatically done for you by the framework.
- void CDlg::OnPaint()
- {
- if (IsIconic())
- {
- CPaintDC dc(this); // device context for painting
- SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
- // Center icon in client rectangle
- int cxIcon = GetSystemMetrics(SM_CXICON);
- int cyIcon = GetSystemMetrics(SM_CYICON);
- CRect rect;
- GetClientRect(&rect);
- int x = (rect.Width() - cxIcon + 1) / 2;
- int y = (rect.Height() - cyIcon + 1) / 2;
- // Draw the icon
- dc.DrawIcon(x, y, m_hIcon);
- }
- else
- {
- CDialog::OnPaint();
- }
- }
- // The system calls this to obtain the cursor to display while the user drags
- // the minimized window.
- HCURSOR CDlg::OnQueryDragIcon()
- {
- return (HCURSOR) m_hIcon;
- }
- void CDlg::OnButton1()
- {
- // property sheet (without help)
- CMyPropertySheet propSheet;
- // propSheet.EnableStackedTabs(FALSE);
- propSheet.DoModal();
- }
- void CDlg::OnButton2()
- {
- // wizard mode (with help)
- CMyPropertySheet propSheet;
- propSheet.SetWizardMode();
- propSheet.m_psh.dwFlags |= PSH_HASHELP;
- propSheet.DoModal();
- }
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