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- // SplashThread.cpp : implementation file
- //
- #include "stdafx.h"
- #include "nvapiexample.h"
- #include "SplashThread.h"
- #ifdef _DEBUG
- #define new DEBUG_NEW
- #undef THIS_FILE
- static char THIS_FILE[] = __FILE__;
- #endif
- /////////////////////////////////////////////////////////////////////////////
- // CSplashThread
- IMPLEMENT_DYNCREATE(CSplashThread, CWinThread)
- CSplashThread::CSplashThread()
- {
- }
- CSplashThread::~CSplashThread()
- {
- }
- BOOL CSplashThread::InitInstance()
- {
- CDialog dlg (IDD_SPLASH);
- m_pMainWnd = &dlg;
- dlg.DoModal ();
- return TRUE;
- }
- int CSplashThread::ExitInstance()
- {
- // TODO: perform any per-thread cleanup here
- return CWinThread::ExitInstance();
- }
- BEGIN_MESSAGE_MAP(CSplashThread, CWinThread)
- //{{AFX_MSG_MAP(CSplashThread)
- // NOTE - the ClassWizard will add and remove mapping macros here.
- //}}AFX_MSG_MAP
- END_MESSAGE_MAP()
- /////////////////////////////////////////////////////////////////////////////
- // CSplashThread message handlers
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