SplashThread.h 1.2 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950
  1. #if !defined(AFX_SPLASHTHREAD_H__DA9C7AE1_A42A_4F0F_9BD2_599492DEF259__INCLUDED_)
  2. #define AFX_SPLASHTHREAD_H__DA9C7AE1_A42A_4F0F_9BD2_599492DEF259__INCLUDED_
  3. #if _MSC_VER > 1000
  4. #pragma once
  5. #endif // _MSC_VER > 1000
  6. // SplashThread.h : header file
  7. //
  8. /////////////////////////////////////////////////////////////////////////////
  9. // CSplashThread thread
  10. class CSplashThread : public CWinThread
  11. {
  12. DECLARE_DYNCREATE(CSplashThread)
  13. protected:
  14. CSplashThread(); // protected constructor used by dynamic creation
  15. // Attributes
  16. public:
  17. // Operations
  18. public:
  19. // Overrides
  20. // ClassWizard generated virtual function overrides
  21. //{{AFX_VIRTUAL(CSplashThread)
  22. public:
  23. virtual BOOL InitInstance();
  24. virtual int ExitInstance();
  25. //}}AFX_VIRTUAL
  26. // Implementation
  27. protected:
  28. virtual ~CSplashThread();
  29. // Generated message map functions
  30. //{{AFX_MSG(CSplashThread)
  31. // NOTE - the ClassWizard will add and remove member functions here.
  32. //}}AFX_MSG
  33. DECLARE_MESSAGE_MAP()
  34. };
  35. /////////////////////////////////////////////////////////////////////////////
  36. //{{AFX_INSERT_LOCATION}}
  37. // Microsoft Visual C++ will insert additional declarations immediately before the previous line.
  38. #endif // !defined(AFX_SPLASHTHREAD_H__DA9C7AE1_A42A_4F0F_9BD2_599492DEF259__INCLUDED_)