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- // bbdll.cpp : Defines the initialization routines for the DLL.
- //
- // Copyright 2002 Neil Van Eps
- //
- #include "stdafx.h"
- #include "bbdll.h"
- #ifdef _DEBUG
- #define new DEBUG_NEW
- #undef THIS_FILE
- static char THIS_FILE[] = __FILE__;
- #endif
- //
- // Note!
- //
- // If this DLL is dynamically linked against the MFC
- // DLLs, any functions exported from this DLL which
- // call into MFC must have the AFX_MANAGE_STATE macro
- // added at the very beginning of the function.
- //
- // For example:
- //
- // extern "C" BOOL PASCAL EXPORT ExportedFunction()
- // {
- // AFX_MANAGE_STATE(AfxGetStaticModuleState());
- // // normal function body here
- // }
- //
- // It is very important that this macro appear in each
- // function, prior to any calls into MFC. This means that
- // it must appear as the first statement within the
- // function, even before any object variable declarations
- // as their constructors may generate calls into the MFC
- // DLL.
- //
- // Please see MFC Technical Notes 33 and 58 for additional
- // details.
- //
- /////////////////////////////////////////////////////////////////////////////
- // CBbdllApp
- BEGIN_MESSAGE_MAP(CBbdllApp, CWinApp)
- //{{AFX_MSG_MAP(CBbdllApp)
- // NOTE - the ClassWizard will add and remove mapping macros here.
- // DO NOT EDIT what you see in these blocks of generated code!
- //}}AFX_MSG_MAP
- END_MESSAGE_MAP()
- /////////////////////////////////////////////////////////////////////////////
- // CBbdllApp construction
- CBbdllApp::CBbdllApp()
- {
- // TODO: add construction code here,
- // Place all significant initialization in InitInstance
- }
- /////////////////////////////////////////////////////////////////////////////
- // The one and only CBbdllApp object
- CBbdllApp theApp;
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