SkinBuilderDoc.cpp 9.5 KB

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  1. // SkinBuilderDoc.cpp : CSkinBuilderDoc 类的实现
  2. //
  3. #include "stdafx.h"
  4. #include "SkinBuilder.h"
  5. #include "SkinBuilderDoc.h"
  6. #include "MainFrm.h"
  7. #include ".\skinbuilderdoc.h"
  8. #ifdef _DEBUG
  9. #define new DEBUG_NEW
  10. #endif
  11. // CSkinBuilderDoc
  12. IMPLEMENT_DYNCREATE( CSkinBuilderDoc , CDocument )
  13. BEGIN_MESSAGE_MAP(CSkinBuilderDoc, CDocument)
  14. ON_COMMAND(ID_OBJECTS_LOADIMAGE, OnObjectsLoadimage)
  15. ON_COMMAND(ID_WINDOW_FRAMEWINDOW, OnWindowFramewindow)
  16. ON_COMMAND(ID_WINDOWLESS_WINBUTTONSKIN, OnWindowlessWinbuttonskin)
  17. ON_UPDATE_COMMAND_UI(ID_WINDOWLESS_WINBUTTONSKIN, OnUpdateWindowlessWinbuttonskin)
  18. ON_COMMAND(ID_STANDARDCONTROLS_SKINTOOLBAR, OnStandardcontrolsSkintoolbar)
  19. ON_COMMAND(ID_STANDARDCONTROLS_SKINSCROLLBAR, OnStandardcontrolsSkinscrollbar)
  20. ON_COMMAND(ID_STANDARDCONTROLS_SKINBUTTON, OnStandardcontrolsSkinbutton)
  21. ON_COMMAND(ID_STANDARDCONTROLS_SKINRADIO, OnStandardcontrolsSkinradio)
  22. ON_COMMAND(ID_STANDARDCONTROLS_SKINEDIT, OnStandardcontrolsSkinedit)
  23. ON_COMMAND(ID_STANDARDCONTROLS_SKINCHECKBOX, OnStandardcontrolsSkincheckbox)
  24. ON_COMMAND(ID_STANDARDCONTROLS_SKINGROUPBOX, OnStandardcontrolsSkingroupbox)
  25. ON_COMMAND(ID_STANDARDCONTROLS_SKINSTATIC, OnStandardcontrolsSkinstatic)
  26. ON_COMMAND(ID_STANDARDCONTROLS_SKINCOMBOBOX, OnStandardcontrolsSkincombobox)
  27. ON_COMMAND(ID_STANDARDCONTROLS_SKINLISTBOX, OnStandardcontrolsSkinlistbox)
  28. ON_COMMAND(ID_STANDARDCONTROLS_SKINPOPUPMENU, OnStandardcontrolsSkinpopupmenu)
  29. ON_COMMAND(ID_STANDARDCONTROLS_SKINSPIN, OnStandardcontrolsSkinspin)
  30. ON_COMMAND(ID_STANDARDCONTROLS_SKINHEADER, OnStandardcontrolsSkinheader)
  31. ON_COMMAND(ID_STANDARDCONTROLS_SKINPROGRESS, OnStandardcontrolsSkinprogress)
  32. ON_COMMAND(ID_STANDARDCONTROLS_SKINSLIDER, OnStandardcontrolsSkinslider)
  33. ON_COMMAND(ID_STANDARDCONTROLS_SKINTAB, OnStandardcontrolsSkintab)
  34. ON_COMMAND(ID_STANDARDCONTROLS_SKINSTATUSBAR, OnStandardcontrolsSkinstatusbar)
  35. ON_COMMAND(ID_EDIT_DELETE, OnEditDelete)
  36. END_MESSAGE_MAP()
  37. // CSkinBuilderDoc 构造/析构
  38. CSkinBuilderDoc::CSkinBuilderDoc()
  39. {
  40. // TODO: 在此添加一次性构造代码
  41. m_pCurrentImage = NULL;
  42. m_pCurrentObject = NULL;
  43. m_pSkin = NULL;
  44. m_pCurrentWinButton = NULL;
  45. m_nSelectedType = OBJECT_TYPE_SKINS;
  46. m_fZoom = 2;
  47. }
  48. CSkinBuilderDoc::~CSkinBuilderDoc()
  49. {
  50. }
  51. BOOL CSkinBuilderDoc::OnNewDocument()
  52. {
  53. if ( !CDocument::OnNewDocument() )
  54. {
  55. return FALSE;
  56. }
  57. m_pSkin = &GetSkin();
  58. m_pCurrentObject = NULL;
  59. m_pCurrentImage = NULL;
  60. /*CMainFrame *pMain = (CMainFrame*)AfxGetMainWnd();
  61. m_pViewImage = pMain->m_pViewImage;
  62. m_pViewProperty = pMain->m_pViewProperty;
  63. m_pViewMain = pMain->m_pViewMain;*/
  64. // TODO: 在此添加重新初始化代码
  65. // (SDI 文档将重用该文档)
  66. return TRUE;
  67. }
  68. // CSknBuilderDoc 序列化
  69. void CSkinBuilderDoc::Serialize( CArchive & ar )
  70. {
  71. if ( ar.IsStoring() )
  72. {
  73. // TODO: 在此添加存储代码
  74. }
  75. else
  76. {
  77. // TODO: 在此添加加载代码
  78. }
  79. }
  80. // CSkinBuilderDoc 诊断
  81. #ifdef _DEBUG
  82. void CSkinBuilderDoc::AssertValid() const
  83. {
  84. CDocument::AssertValid();
  85. }
  86. void CSkinBuilderDoc::Dump( CDumpContext & dc ) const
  87. {
  88. CDocument::Dump( dc );
  89. }
  90. #endif //_DEBUG
  91. // CSkinBuilderDoc 命令
  92. BOOL CSkinBuilderDoc::OnOpenDocument( LPCTSTR lpszPathName )
  93. {
  94. /*if (!CDocument::OnOpenDocument(lpszPathName))
  95. return FALSE;*/
  96. // TODO: Add your specialized creation code here
  97. GetSkin().LoadSkin( lpszPathName );
  98. m_nSelectedType = OBJECT_TYPE_SKINS;
  99. if ( m_pSkin->m_pImages->m_arrayImages.GetSize() > 0 )
  100. {
  101. m_pCurrentImage = m_pSkin->m_pImages->m_arrayImages.GetAt( 0 );
  102. }
  103. else
  104. {
  105. m_pCurrentImage = NULL;
  106. }
  107. if ( m_pSkin->m_arraySkinObjects.GetSize() > 0 )
  108. {
  109. m_pCurrentObject = m_pSkin->m_arraySkinObjects.GetAt( 0 );
  110. }
  111. else
  112. {
  113. m_pCurrentObject = NULL;
  114. }
  115. UpdateAllViews( NULL );
  116. return TRUE;
  117. }
  118. BOOL CSkinBuilderDoc::OnSaveDocument( LPCTSTR lpszPathName )
  119. {
  120. GetSkin().SaveSkin( lpszPathName );
  121. UpdateAllViews( NULL );
  122. return TRUE;
  123. return CDocument::OnSaveDocument( lpszPathName );
  124. }
  125. void CSkinBuilderDoc::OnObjectsLoadimage()
  126. {
  127. // TODO: Add your command handler code here
  128. CFileDialog dlg ( TRUE,_T( "bmp" ),_T( "*.bmp" ),OFN_HIDEREADONLY | OFN_OVERWRITEPROMPT,_T( "bitmap files (*.bmp)|*.bmp|All files (*.*)|*.*||" ) );
  129. dlg.DoModal();
  130. CString path = dlg.GetFileName();
  131. if ( path.IsEmpty() )
  132. {
  133. return;
  134. }
  135. m_pSkin->LoadImage( path );
  136. m_pCurrentImage = m_pSkin->FindIamge( path );
  137. m_nSelectedType = OBJECT_TYPE_IMAGE;
  138. UpdateAllViews( NULL );
  139. }
  140. void CSkinBuilderDoc::OnWindowFramewindow()
  141. {
  142. // TODO: Add your command handler code here
  143. m_pCurrentObject = m_pSkin->AddWindowSkin( _T( "MainFrame" ) );
  144. m_nSelectedType = OBJECT_TYPE_SKINOBJECT_WINDOW;
  145. UpdateAllViews( NULL );
  146. }
  147. void CSkinBuilderDoc::OnWindowlessWinbuttonskin()
  148. {
  149. // TODO: Add your command handler code here
  150. if ( m_nSelectedType == OBJECT_TYPE_SKINOBJECT_WINDOW )
  151. {
  152. if ( m_pCurrentObject->GetSkinType() == keWindowSkin )
  153. {
  154. CWindowSkin * pWin = ( CWindowSkin * ) m_pCurrentObject;
  155. int nCount = pWin->GetButtonCount();
  156. CString strName;
  157. strName.Format( _T( "Button%d" ),nCount );
  158. CWinButtonSkin * pWinButton = new CWinButtonSkin( strName,keClose );
  159. pWin->AddWinButton( pWinButton );
  160. UpdateAllViews( NULL );
  161. }
  162. }
  163. }
  164. void CSkinBuilderDoc::OnUpdateWindowlessWinbuttonskin( CCmdUI * pCmdUI )
  165. {
  166. // TODO: Add your command update UI handler code here
  167. if ( m_nSelectedType == OBJECT_TYPE_SKINOBJECT_WINDOW )
  168. {
  169. pCmdUI->Enable( TRUE );
  170. }
  171. else
  172. {
  173. pCmdUI->Enable( FALSE );
  174. }
  175. }
  176. void CSkinBuilderDoc::OnStandardcontrolsSkintoolbar()
  177. {
  178. m_pCurrentObject = m_pSkin->AddToolBarSkin( _T( "ToolBar" ) );
  179. m_nSelectedType = OBJECT_TYPE_SKINOBJECT_TOOLBAR;
  180. UpdateAllViews( NULL );
  181. }
  182. void CSkinBuilderDoc::OnStandardcontrolsSkinscrollbar()
  183. {
  184. m_pCurrentObject = m_pSkin->AddScrollBarSkin( _T( "ScrollBar" ) );
  185. m_nSelectedType = OBJECT_TYPE_SKINOBJECT_SCROLLBAR;
  186. UpdateAllViews( NULL );
  187. }
  188. void CSkinBuilderDoc::OnStandardcontrolsSkinbutton()
  189. {
  190. m_pCurrentObject = m_pSkin->AddButtonSkin( _T( "Button" ) );
  191. m_nSelectedType = OBJECT_TYPE_SKINOBJECT_BUTTON;
  192. UpdateAllViews( NULL );
  193. }
  194. void CSkinBuilderDoc::OnStandardcontrolsSkinradio()
  195. {
  196. m_pCurrentObject = m_pSkin->AddRadioSkin( _T( "Radio" ) );
  197. m_nSelectedType = OBJECT_TYPE_SKINOBJECT_RADIO;
  198. UpdateAllViews( NULL );
  199. }
  200. void CSkinBuilderDoc::OnStandardcontrolsSkinedit()
  201. {
  202. // TODO: Add your command handler code here
  203. m_pCurrentObject = m_pSkin->AddEditSkin( _T( "Edit" ) );
  204. m_nSelectedType = OBJECT_TYPE_SKINOBJECT_EDIT;
  205. UpdateAllViews( NULL );
  206. }
  207. void CSkinBuilderDoc::OnStandardcontrolsSkincheckbox()
  208. {
  209. // TODO: Add your command handler code here
  210. m_pCurrentObject = m_pSkin->AddCheckBoxSkin( _T( "CheckBox" ) );
  211. m_nSelectedType = OBJECT_TYPE_SKINOBJECT_CHECK;
  212. UpdateAllViews( NULL );
  213. }
  214. void CSkinBuilderDoc::OnStandardcontrolsSkingroupbox()
  215. {
  216. // TODO: Add your command handler code here
  217. m_pCurrentObject = m_pSkin->AddGroupBoxSkin( _T( "GroupBox" ) );
  218. m_nSelectedType = OBJECT_TYPE_SKINOBJECT_GROUP;
  219. UpdateAllViews( NULL );
  220. }
  221. void CSkinBuilderDoc::OnStandardcontrolsSkinstatic()
  222. {
  223. // TODO: Add your command handler code here
  224. m_pCurrentObject = m_pSkin->AddStaticSkin( _T( "Static" ) );
  225. m_nSelectedType = OBJECT_TYPE_SKINOBJECT_STATIC;
  226. UpdateAllViews( NULL );
  227. }
  228. void CSkinBuilderDoc::OnStandardcontrolsSkincombobox()
  229. {
  230. // TODO: Add your command handler code here
  231. m_pCurrentObject = m_pSkin->AddComboxSkin( _T( "Combox" ) );
  232. m_nSelectedType = OBJECT_TYPE_SKINOBJECT_COMBOX;
  233. UpdateAllViews( NULL );
  234. }
  235. void CSkinBuilderDoc::OnStandardcontrolsSkinlistbox()
  236. {
  237. // TODO: Add your command handler code here
  238. m_pCurrentObject = m_pSkin->AddListBoxSkin( _T( "ListBox" ) );
  239. m_nSelectedType = OBJECT_TYPE_SKINOBJECT_LISTBOX;
  240. UpdateAllViews( NULL );
  241. }
  242. void CSkinBuilderDoc::OnStandardcontrolsSkinpopupmenu()
  243. {
  244. // TODO: Add your command handler code here
  245. m_pCurrentObject = m_pSkin->AddPopupMenuSkin( _T( "PopupMenu" ) );
  246. m_nSelectedType = OBJECT_TYPE_SKINOBJECT_POPUPMENU;
  247. UpdateAllViews( NULL );
  248. }
  249. void CSkinBuilderDoc::OnStandardcontrolsSkinspin()
  250. {
  251. // TODO: Add your command handler code here
  252. m_pCurrentObject = m_pSkin->AddSpinSkin( _T( "SpinSkin" ) );
  253. m_nSelectedType = OBJECT_TYPE_SKINOBJECT_SPIN;
  254. UpdateAllViews( NULL );
  255. }
  256. void CSkinBuilderDoc::OnStandardcontrolsSkinheader()
  257. {
  258. // TODO: Add your command handler code here
  259. m_pCurrentObject = m_pSkin->AddHeaderSkin( _T( "HeaderSkin" ) );
  260. m_nSelectedType = OBJECT_TYPE_SKINOBJECT_HEADER;
  261. UpdateAllViews( NULL );
  262. }
  263. void CSkinBuilderDoc::OnStandardcontrolsSkinprogress()
  264. {
  265. // TODO: Add your command handler code here
  266. m_pCurrentObject = m_pSkin->AddProgressSkin( _T( "ProgressSkin" ) );
  267. m_nSelectedType = OBJECT_TYPE_SKINOBJECT_PROGRESS;
  268. UpdateAllViews( NULL );
  269. }
  270. void CSkinBuilderDoc::OnStandardcontrolsSkinslider()
  271. {
  272. // TODO: Add your command handler code here
  273. m_pCurrentObject = m_pSkin->AddSliderSkin( _T( "SliderSkin" ) );
  274. m_nSelectedType = OBJECT_TYPE_SKINOBJECT_SLIDER;
  275. UpdateAllViews( NULL );
  276. }
  277. void CSkinBuilderDoc::OnStandardcontrolsSkintab()
  278. {
  279. // TODO: Add your command handler code here
  280. m_pCurrentObject = m_pSkin->AddTabSkin( _T( "TabSkin" ) );
  281. m_nSelectedType = OBJECT_TYPE_SKINOBJECT_TAB;
  282. UpdateAllViews( NULL );
  283. }
  284. void CSkinBuilderDoc::OnStandardcontrolsSkinstatusbar()
  285. {
  286. // TODO: Add your command handler code here
  287. m_pCurrentObject = m_pSkin->AddStatusBarSkin( _T( "StatusbarSkin" ) );
  288. m_nSelectedType = OBJECT_TYPE_SKINOBJECT_STATUSBAR;
  289. UpdateAllViews( NULL );
  290. }
  291. void CSkinBuilderDoc::OnEditDelete()
  292. {
  293. // TODO: Add your command handler code here
  294. if ( m_nSelectedType > OBJECT_TPPE_SKINOBJECTS && m_nSelectedType < OBJECT_TYPE_SKINOBJECT_MAX )
  295. {
  296. GetSkin().DeleteObjectSkin( m_pCurrentObject->GetName() );
  297. m_nSelectedType = OBJECT_TPPE_SKINOBJECTS;
  298. m_pCurrentObject = NULL;
  299. }
  300. UpdateAllViews( NULL );
  301. }