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@@ -15,12 +15,12 @@ namespace GameAssist
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{
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RECT g_rcRoleIdleHP = { 55, 8, 116, 13 };
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RECT g_rcRoleIdleSP = { 55, 20, 116, 25 };
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- RECT g_rcSummonerIdleHP = { 168, 34, 202, 40 };
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- RECT g_rcSummonerIdleSP = { 168, 46, 202, 52 };
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- RECT g_rcRoleFightingHP = { 656, 34, 717, 40 };
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- RECT g_rcRoleFightingSP = { 656, 46, 717, 52 };
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- RECT g_rcSummonerFightingHP = { 766, 34, 800, 40 };
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- RECT g_rcSummonerFightingSP = { 766, 46, 800, 52 };
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+ RECT g_rcSummonerIdleHP = { 165, 8, 198, 13 };
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+ RECT g_rcSummonerIdleSP = { 165, 20, 198, 25 };
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+ RECT g_rcRoleFightingHP = { 653, 8, 715, 13 };
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+ RECT g_rcRoleFightingSP = { 653, 20, 715, 25 };
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+ RECT g_rcSummonerFightingHP = { 763, 8, 798, 13 };
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+ RECT g_rcSummonerFightingSP = { 763, 20, 798, 25 };
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std::vector<CtrlInfo> g_vtCtrlInfo;
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std::vector<GameWndInfo> g_vtGameWndInfo;
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void ClearGameInfo(std::vector<GameWndInfo>& vtGWnd)
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