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- ///////////////////////////////////////////////////////////////////////////
- //
- // Copyright (C) Microsoft Corporation. All Rights Reserved.
- //
- // File: d3dx9core.h
- // Content: D3DX core types and functions
- //
- ///////////////////////////////////////////////////////////////////////////
- #include "d3dx9.h"
- #ifndef __D3DX9CORE_H__
- #define __D3DX9CORE_H__
- ///////////////////////////////////////////////////////////////////////////
- // D3DX_SDK_VERSION:
- // -----------------
- // This identifier is passed to D3DXCheckVersion in order to ensure that an
- // application was built against the correct header files and lib files.
- // This number is incremented whenever a header (or other) change would
- // require applications to be rebuilt. If the version doesn't match,
- // D3DXCheckVersion will return FALSE. (The number itself has no meaning.)
- ///////////////////////////////////////////////////////////////////////////
- #define D3DX_VERSION 0x0902
- #define D3DX_SDK_VERSION 42
- #ifdef __cplusplus
- extern "C" {
- #endif //__cplusplus
- BOOL WINAPI
- D3DXCheckVersion(UINT D3DSdkVersion, UINT D3DXSdkVersion);
- #ifdef __cplusplus
- }
- #endif //__cplusplus
- ///////////////////////////////////////////////////////////////////////////
- // D3DXDebugMute
- // Mutes D3DX and D3D debug spew (TRUE - mute, FALSE - not mute)
- //
- // returns previous mute value
- //
- ///////////////////////////////////////////////////////////////////////////
- #ifdef __cplusplus
- extern "C" {
- #endif //__cplusplus
- BOOL WINAPI
- D3DXDebugMute(BOOL Mute);
- #ifdef __cplusplus
- }
- #endif //__cplusplus
- ///////////////////////////////////////////////////////////////////////////
- // D3DXGetDriverLevel:
- // Returns driver version information:
- //
- // 700 - DX7 level driver
- // 800 - DX8 level driver
- // 900 - DX9 level driver
- ///////////////////////////////////////////////////////////////////////////
- #ifdef __cplusplus
- extern "C" {
- #endif //__cplusplus
- UINT WINAPI
- D3DXGetDriverLevel(LPDIRECT3DDEVICE9 pDevice);
- #ifdef __cplusplus
- }
- #endif //__cplusplus
- ///////////////////////////////////////////////////////////////////////////
- // ID3DXBuffer:
- // ------------
- // The buffer object is used by D3DX to return arbitrary size data.
- //
- // GetBufferPointer -
- // Returns a pointer to the beginning of the buffer.
- //
- // GetBufferSize -
- // Returns the size of the buffer, in bytes.
- ///////////////////////////////////////////////////////////////////////////
- typedef interface ID3DXBuffer ID3DXBuffer;
- typedef interface ID3DXBuffer *LPD3DXBUFFER;
- // {8BA5FB08-5195-40e2-AC58-0D989C3A0102}
- DEFINE_GUID(IID_ID3DXBuffer,
- 0x8ba5fb08, 0x5195, 0x40e2, 0xac, 0x58, 0xd, 0x98, 0x9c, 0x3a, 0x1, 0x2);
- #undef INTERFACE
- #define INTERFACE ID3DXBuffer
- DECLARE_INTERFACE_(ID3DXBuffer, IUnknown)
- {
- // IUnknown
- STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
- STDMETHOD_(ULONG, AddRef)(THIS) PURE;
- STDMETHOD_(ULONG, Release)(THIS) PURE;
- // ID3DXBuffer
- STDMETHOD_(LPVOID, GetBufferPointer)(THIS) PURE;
- STDMETHOD_(DWORD, GetBufferSize)(THIS) PURE;
- };
- //////////////////////////////////////////////////////////////////////////////
- // D3DXSPRITE flags:
- // -----------------
- // D3DXSPRITE_DONOTSAVESTATE
- // Specifies device state is not to be saved and restored in Begin/End.
- // D3DXSPRITE_DONOTMODIFY_RENDERSTATE
- // Specifies device render state is not to be changed in Begin. The device
- // is assumed to be in a valid state to draw vertices containing POSITION0,
- // TEXCOORD0, and COLOR0 data.
- // D3DXSPRITE_OBJECTSPACE
- // The WORLD, VIEW, and PROJECTION transforms are NOT modified. The
- // transforms currently set to the device are used to transform the sprites
- // when the batch is drawn (at Flush or End). If this is not specified,
- // WORLD, VIEW, and PROJECTION transforms are modified so that sprites are
- // drawn in screenspace coordinates.
- // D3DXSPRITE_BILLBOARD
- // Rotates each sprite about its center so that it is facing the viewer.
- // D3DXSPRITE_ALPHABLEND
- // Enables ALPHABLEND(SRCALPHA, INVSRCALPHA) and ALPHATEST(alpha > 0).
- // ID3DXFont expects this to be set when drawing text.
- // D3DXSPRITE_SORT_TEXTURE
- // Sprites are sorted by texture prior to drawing. This is recommended when
- // drawing non-overlapping sprites of uniform depth. For example, drawing
- // screen-aligned text with ID3DXFont.
- // D3DXSPRITE_SORT_DEPTH_FRONTTOBACK
- // Sprites are sorted by depth front-to-back prior to drawing. This is
- // recommended when drawing opaque sprites of varying depths.
- // D3DXSPRITE_SORT_DEPTH_BACKTOFRONT
- // Sprites are sorted by depth back-to-front prior to drawing. This is
- // recommended when drawing transparent sprites of varying depths.
- // D3DXSPRITE_DO_NOT_ADDREF_TEXTURE
- // Disables calling AddRef() on every draw, and Release() on Flush() for
- // better performance.
- //////////////////////////////////////////////////////////////////////////////
- #define D3DXSPRITE_DONOTSAVESTATE (1 << 0)
- #define D3DXSPRITE_DONOTMODIFY_RENDERSTATE (1 << 1)
- #define D3DXSPRITE_OBJECTSPACE (1 << 2)
- #define D3DXSPRITE_BILLBOARD (1 << 3)
- #define D3DXSPRITE_ALPHABLEND (1 << 4)
- #define D3DXSPRITE_SORT_TEXTURE (1 << 5)
- #define D3DXSPRITE_SORT_DEPTH_FRONTTOBACK (1 << 6)
- #define D3DXSPRITE_SORT_DEPTH_BACKTOFRONT (1 << 7)
- #define D3DXSPRITE_DO_NOT_ADDREF_TEXTURE (1 << 8)
- //////////////////////////////////////////////////////////////////////////////
- // ID3DXSprite:
- // ------------
- // This object intends to provide an easy way to drawing sprites using D3D.
- //
- // Begin -
- // Prepares device for drawing sprites.
- //
- // Draw -
- // Draws a sprite. Before transformation, the sprite is the size of
- // SrcRect, with its top-left corner specified by Position. The color
- // and alpha channels are modulated by Color.
- //
- // Flush -
- // Forces all batched sprites to submitted to the device.
- //
- // End -
- // Restores device state to how it was when Begin was called.
- //
- // OnLostDevice, OnResetDevice -
- // Call OnLostDevice() on this object before calling Reset() on the
- // device, so that this object can release any stateblocks and video
- // memory resources. After Reset(), the call OnResetDevice().
- //////////////////////////////////////////////////////////////////////////////
- typedef interface ID3DXSprite ID3DXSprite;
- typedef interface ID3DXSprite *LPD3DXSPRITE;
- // {BA0B762D-7D28-43ec-B9DC-2F84443B0614}
- DEFINE_GUID(IID_ID3DXSprite,
- 0xba0b762d, 0x7d28, 0x43ec, 0xb9, 0xdc, 0x2f, 0x84, 0x44, 0x3b, 0x6, 0x14);
- #undef INTERFACE
- #define INTERFACE ID3DXSprite
- DECLARE_INTERFACE_(ID3DXSprite, IUnknown)
- {
- // IUnknown
- STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
- STDMETHOD_(ULONG, AddRef)(THIS) PURE;
- STDMETHOD_(ULONG, Release)(THIS) PURE;
- // ID3DXSprite
- STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE9* ppDevice) PURE;
- STDMETHOD(GetTransform)(THIS_ D3DXMATRIX *pTransform) PURE;
- STDMETHOD(SetTransform)(THIS_ CONST D3DXMATRIX *pTransform) PURE;
- STDMETHOD(SetWorldViewRH)(THIS_ CONST D3DXMATRIX *pWorld, CONST D3DXMATRIX *pView) PURE;
- STDMETHOD(SetWorldViewLH)(THIS_ CONST D3DXMATRIX *pWorld, CONST D3DXMATRIX *pView) PURE;
- STDMETHOD(Begin)(THIS_ DWORD Flags) PURE;
- STDMETHOD(Draw)(THIS_ LPDIRECT3DTEXTURE9 pTexture, CONST RECT *pSrcRect, CONST D3DXVECTOR3 *pCenter, CONST D3DXVECTOR3 *pPosition, D3DCOLOR Color) PURE;
- STDMETHOD(Flush)(THIS) PURE;
- STDMETHOD(End)(THIS) PURE;
- STDMETHOD(OnLostDevice)(THIS) PURE;
- STDMETHOD(OnResetDevice)(THIS) PURE;
- };
- #ifdef __cplusplus
- extern "C" {
- #endif //__cplusplus
- HRESULT WINAPI
- D3DXCreateSprite(
- LPDIRECT3DDEVICE9 pDevice,
- LPD3DXSPRITE* ppSprite);
- #ifdef __cplusplus
- }
- #endif //__cplusplus
- //////////////////////////////////////////////////////////////////////////////
- // ID3DXFont:
- // ----------
- // Font objects contain the textures and resources needed to render a specific
- // font on a specific device.
- //
- // GetGlyphData -
- // Returns glyph cache data, for a given glyph.
- //
- // PreloadCharacters/PreloadGlyphs/PreloadText -
- // Preloads glyphs into the glyph cache textures.
- //
- // DrawText -
- // Draws formatted text on a D3D device. Some parameters are
- // surprisingly similar to those of GDI's DrawText function. See GDI
- // documentation for a detailed description of these parameters.
- // If pSprite is NULL, an internal sprite object will be used.
- //
- // OnLostDevice, OnResetDevice -
- // Call OnLostDevice() on this object before calling Reset() on the
- // device, so that this object can release any stateblocks and video
- // memory resources. After Reset(), the call OnResetDevice().
- //////////////////////////////////////////////////////////////////////////////
- typedef struct _D3DXFONT_DESCA
- {
- INT Height;
- UINT Width;
- UINT Weight;
- UINT MipLevels;
- BOOL Italic;
- BYTE CharSet;
- BYTE OutputPrecision;
- BYTE Quality;
- BYTE PitchAndFamily;
- CHAR FaceName[LF_FACESIZE];
- } D3DXFONT_DESCA, *LPD3DXFONT_DESCA;
- typedef struct _D3DXFONT_DESCW
- {
- INT Height;
- UINT Width;
- UINT Weight;
- UINT MipLevels;
- BOOL Italic;
- BYTE CharSet;
- BYTE OutputPrecision;
- BYTE Quality;
- BYTE PitchAndFamily;
- WCHAR FaceName[LF_FACESIZE];
- } D3DXFONT_DESCW, *LPD3DXFONT_DESCW;
- #ifdef UNICODE
- typedef D3DXFONT_DESCW D3DXFONT_DESC;
- typedef LPD3DXFONT_DESCW LPD3DXFONT_DESC;
- #else
- typedef D3DXFONT_DESCA D3DXFONT_DESC;
- typedef LPD3DXFONT_DESCA LPD3DXFONT_DESC;
- #endif
- typedef interface ID3DXFont ID3DXFont;
- typedef interface ID3DXFont *LPD3DXFONT;
- // {D79DBB70-5F21-4d36-BBC2-FF525C213CDC}
- DEFINE_GUID(IID_ID3DXFont,
- 0xd79dbb70, 0x5f21, 0x4d36, 0xbb, 0xc2, 0xff, 0x52, 0x5c, 0x21, 0x3c, 0xdc);
- #undef INTERFACE
- #define INTERFACE ID3DXFont
- DECLARE_INTERFACE_(ID3DXFont, IUnknown)
- {
- // IUnknown
- STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
- STDMETHOD_(ULONG, AddRef)(THIS) PURE;
- STDMETHOD_(ULONG, Release)(THIS) PURE;
- // ID3DXFont
- STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE9 *ppDevice) PURE;
- STDMETHOD(GetDescA)(THIS_ D3DXFONT_DESCA *pDesc) PURE;
- STDMETHOD(GetDescW)(THIS_ D3DXFONT_DESCW *pDesc) PURE;
- STDMETHOD_(BOOL, GetTextMetricsA)(THIS_ TEXTMETRICA *pTextMetrics) PURE;
- STDMETHOD_(BOOL, GetTextMetricsW)(THIS_ TEXTMETRICW *pTextMetrics) PURE;
- STDMETHOD_(HDC, GetDC)(THIS) PURE;
- STDMETHOD(GetGlyphData)(THIS_ UINT Glyph, LPDIRECT3DTEXTURE9 *ppTexture, RECT *pBlackBox, POINT *pCellInc) PURE;
- STDMETHOD(PreloadCharacters)(THIS_ UINT First, UINT Last) PURE;
- STDMETHOD(PreloadGlyphs)(THIS_ UINT First, UINT Last) PURE;
- STDMETHOD(PreloadTextA)(THIS_ LPCSTR pString, INT Count) PURE;
- STDMETHOD(PreloadTextW)(THIS_ LPCWSTR pString, INT Count) PURE;
- STDMETHOD_(INT, DrawTextA)(THIS_ LPD3DXSPRITE pSprite, LPCSTR pString, INT Count, LPRECT pRect, DWORD Format, D3DCOLOR Color) PURE;
- STDMETHOD_(INT, DrawTextW)(THIS_ LPD3DXSPRITE pSprite, LPCWSTR pString, INT Count, LPRECT pRect, DWORD Format, D3DCOLOR Color) PURE;
- STDMETHOD(OnLostDevice)(THIS) PURE;
- STDMETHOD(OnResetDevice)(THIS) PURE;
- #ifdef __cplusplus
- #ifdef UNICODE
- HRESULT GetDesc(D3DXFONT_DESCW *pDesc) { return GetDescW(pDesc); }
- HRESULT PreloadText(LPCWSTR pString, INT Count) { return PreloadTextW(pString, Count); }
- #else
- HRESULT GetDesc(D3DXFONT_DESCA *pDesc) { return GetDescA(pDesc); }
- HRESULT PreloadText(LPCSTR pString, INT Count) { return PreloadTextA(pString, Count); }
- #endif
- #endif //__cplusplus
- };
- #ifndef GetTextMetrics
- #ifdef UNICODE
- #define GetTextMetrics GetTextMetricsW
- #else
- #define GetTextMetrics GetTextMetricsA
- #endif
- #endif
- #ifndef DrawText
- #ifdef UNICODE
- #define DrawText DrawTextW
- #else
- #define DrawText DrawTextA
- #endif
- #endif
- #ifdef __cplusplus
- extern "C" {
- #endif //__cplusplus
- HRESULT WINAPI
- D3DXCreateFontA(
- LPDIRECT3DDEVICE9 pDevice,
- INT Height,
- UINT Width,
- UINT Weight,
- UINT MipLevels,
- BOOL Italic,
- DWORD CharSet,
- DWORD OutputPrecision,
- DWORD Quality,
- DWORD PitchAndFamily,
- LPCSTR pFaceName,
- LPD3DXFONT* ppFont);
- HRESULT WINAPI
- D3DXCreateFontW(
- LPDIRECT3DDEVICE9 pDevice,
- INT Height,
- UINT Width,
- UINT Weight,
- UINT MipLevels,
- BOOL Italic,
- DWORD CharSet,
- DWORD OutputPrecision,
- DWORD Quality,
- DWORD PitchAndFamily,
- LPCWSTR pFaceName,
- LPD3DXFONT* ppFont);
- #ifdef UNICODE
- #define D3DXCreateFont D3DXCreateFontW
- #else
- #define D3DXCreateFont D3DXCreateFontA
- #endif
- HRESULT WINAPI
- D3DXCreateFontIndirectA(
- LPDIRECT3DDEVICE9 pDevice,
- CONST D3DXFONT_DESCA* pDesc,
- LPD3DXFONT* ppFont);
- HRESULT WINAPI
- D3DXCreateFontIndirectW(
- LPDIRECT3DDEVICE9 pDevice,
- CONST D3DXFONT_DESCW* pDesc,
- LPD3DXFONT* ppFont);
- #ifdef UNICODE
- #define D3DXCreateFontIndirect D3DXCreateFontIndirectW
- #else
- #define D3DXCreateFontIndirect D3DXCreateFontIndirectA
- #endif
- #ifdef __cplusplus
- }
- #endif //__cplusplus
- ///////////////////////////////////////////////////////////////////////////
- // ID3DXRenderToSurface:
- // ---------------------
- // This object abstracts rendering to surfaces. These surfaces do not
- // necessarily need to be render targets. If they are not, a compatible
- // render target is used, and the result copied into surface at end scene.
- //
- // BeginScene, EndScene -
- // Call BeginScene() and EndScene() at the beginning and ending of your
- // scene. These calls will setup and restore render targets, viewports,
- // etc..
- //
- // OnLostDevice, OnResetDevice -
- // Call OnLostDevice() on this object before calling Reset() on the
- // device, so that this object can release any stateblocks and video
- // memory resources. After Reset(), the call OnResetDevice().
- ///////////////////////////////////////////////////////////////////////////
- typedef struct _D3DXRTS_DESC
- {
- UINT Width;
- UINT Height;
- D3DFORMAT Format;
- BOOL DepthStencil;
- D3DFORMAT DepthStencilFormat;
- } D3DXRTS_DESC, *LPD3DXRTS_DESC;
- typedef interface ID3DXRenderToSurface ID3DXRenderToSurface;
- typedef interface ID3DXRenderToSurface *LPD3DXRENDERTOSURFACE;
- // {6985F346-2C3D-43b3-BE8B-DAAE8A03D894}
- DEFINE_GUID(IID_ID3DXRenderToSurface,
- 0x6985f346, 0x2c3d, 0x43b3, 0xbe, 0x8b, 0xda, 0xae, 0x8a, 0x3, 0xd8, 0x94);
- #undef INTERFACE
- #define INTERFACE ID3DXRenderToSurface
- DECLARE_INTERFACE_(ID3DXRenderToSurface, IUnknown)
- {
- // IUnknown
- STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
- STDMETHOD_(ULONG, AddRef)(THIS) PURE;
- STDMETHOD_(ULONG, Release)(THIS) PURE;
- // ID3DXRenderToSurface
- STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE9* ppDevice) PURE;
- STDMETHOD(GetDesc)(THIS_ D3DXRTS_DESC* pDesc) PURE;
- STDMETHOD(BeginScene)(THIS_ LPDIRECT3DSURFACE9 pSurface, CONST D3DVIEWPORT9* pViewport) PURE;
- STDMETHOD(EndScene)(THIS_ DWORD MipFilter) PURE;
- STDMETHOD(OnLostDevice)(THIS) PURE;
- STDMETHOD(OnResetDevice)(THIS) PURE;
- };
- #ifdef __cplusplus
- extern "C" {
- #endif //__cplusplus
- HRESULT WINAPI
- D3DXCreateRenderToSurface(
- LPDIRECT3DDEVICE9 pDevice,
- UINT Width,
- UINT Height,
- D3DFORMAT Format,
- BOOL DepthStencil,
- D3DFORMAT DepthStencilFormat,
- LPD3DXRENDERTOSURFACE* ppRenderToSurface);
- #ifdef __cplusplus
- }
- #endif //__cplusplus
- ///////////////////////////////////////////////////////////////////////////
- // ID3DXRenderToEnvMap:
- // --------------------
- // This object abstracts rendering to environment maps. These surfaces
- // do not necessarily need to be render targets. If they are not, a
- // compatible render target is used, and the result copied into the
- // environment map at end scene.
- //
- // BeginCube, BeginSphere, BeginHemisphere, BeginParabolic -
- // This function initiates the rendering of the environment map. As
- // parameters, you pass the textures in which will get filled in with
- // the resulting environment map.
- //
- // Face -
- // Call this function to initiate the drawing of each face. For each
- // environment map, you will call this six times.. once for each face
- // in D3DCUBEMAP_FACES.
- //
- // End -
- // This will restore all render targets, and if needed compose all the
- // rendered faces into the environment map surfaces.
- //
- // OnLostDevice, OnResetDevice -
- // Call OnLostDevice() on this object before calling Reset() on the
- // device, so that this object can release any stateblocks and video
- // memory resources. After Reset(), the call OnResetDevice().
- ///////////////////////////////////////////////////////////////////////////
- typedef struct _D3DXRTE_DESC
- {
- UINT Size;
- UINT MipLevels;
- D3DFORMAT Format;
- BOOL DepthStencil;
- D3DFORMAT DepthStencilFormat;
- } D3DXRTE_DESC, *LPD3DXRTE_DESC;
- typedef interface ID3DXRenderToEnvMap ID3DXRenderToEnvMap;
- typedef interface ID3DXRenderToEnvMap *LPD3DXRenderToEnvMap;
- // {313F1B4B-C7B0-4fa2-9D9D-8D380B64385E}
- DEFINE_GUID(IID_ID3DXRenderToEnvMap,
- 0x313f1b4b, 0xc7b0, 0x4fa2, 0x9d, 0x9d, 0x8d, 0x38, 0xb, 0x64, 0x38, 0x5e);
- #undef INTERFACE
- #define INTERFACE ID3DXRenderToEnvMap
- DECLARE_INTERFACE_(ID3DXRenderToEnvMap, IUnknown)
- {
- // IUnknown
- STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
- STDMETHOD_(ULONG, AddRef)(THIS) PURE;
- STDMETHOD_(ULONG, Release)(THIS) PURE;
- // ID3DXRenderToEnvMap
- STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE9* ppDevice) PURE;
- STDMETHOD(GetDesc)(THIS_ D3DXRTE_DESC* pDesc) PURE;
- STDMETHOD(BeginCube)(THIS_
- LPDIRECT3DCUBETEXTURE9 pCubeTex) PURE;
- STDMETHOD(BeginSphere)(THIS_
- LPDIRECT3DTEXTURE9 pTex) PURE;
- STDMETHOD(BeginHemisphere)(THIS_
- LPDIRECT3DTEXTURE9 pTexZPos,
- LPDIRECT3DTEXTURE9 pTexZNeg) PURE;
- STDMETHOD(BeginParabolic)(THIS_
- LPDIRECT3DTEXTURE9 pTexZPos,
- LPDIRECT3DTEXTURE9 pTexZNeg) PURE;
- STDMETHOD(Face)(THIS_ D3DCUBEMAP_FACES Face, DWORD MipFilter) PURE;
- STDMETHOD(End)(THIS_ DWORD MipFilter) PURE;
- STDMETHOD(OnLostDevice)(THIS) PURE;
- STDMETHOD(OnResetDevice)(THIS) PURE;
- };
- #ifdef __cplusplus
- extern "C" {
- #endif //__cplusplus
- HRESULT WINAPI
- D3DXCreateRenderToEnvMap(
- LPDIRECT3DDEVICE9 pDevice,
- UINT Size,
- UINT MipLevels,
- D3DFORMAT Format,
- BOOL DepthStencil,
- D3DFORMAT DepthStencilFormat,
- LPD3DXRenderToEnvMap* ppRenderToEnvMap);
- #ifdef __cplusplus
- }
- #endif //__cplusplus
- ///////////////////////////////////////////////////////////////////////////
- // ID3DXLine:
- // ------------
- // This object intends to provide an easy way to draw lines using D3D.
- //
- // Begin -
- // Prepares device for drawing lines
- //
- // Draw -
- // Draws a line strip in screen-space.
- // Input is in the form of a array defining points on the line strip. of D3DXVECTOR2
- //
- // DrawTransform -
- // Draws a line in screen-space with a specified input transformation matrix.
- //
- // End -
- // Restores device state to how it was when Begin was called.
- //
- // SetPattern -
- // Applies a stipple pattern to the line. Input is one 32-bit
- // DWORD which describes the stipple pattern. 1 is opaque, 0 is
- // transparent.
- //
- // SetPatternScale -
- // Stretches the stipple pattern in the u direction. Input is one
- // floating-point value. 0.0f is no scaling, whereas 1.0f doubles
- // the length of the stipple pattern.
- //
- // SetWidth -
- // Specifies the thickness of the line in the v direction. Input is
- // one floating-point value.
- //
- // SetAntialias -
- // Toggles line antialiasing. Input is a BOOL.
- // TRUE = Antialiasing on.
- // FALSE = Antialiasing off.
- //
- // SetGLLines -
- // Toggles non-antialiased OpenGL line emulation. Input is a BOOL.
- // TRUE = OpenGL line emulation on.
- // FALSE = OpenGL line emulation off.
- //
- // OpenGL line: Regular line:
- // *\ *\
- // | \ / \
- // | \ *\ \
- // *\ \ \ \
- // \ \ \ \
- // \ * \ *
- // \ | \ /
- // \| *
- // *
- //
- // OnLostDevice, OnResetDevice -
- // Call OnLostDevice() on this object before calling Reset() on the
- // device, so that this object can release any stateblocks and video
- // memory resources. After Reset(), the call OnResetDevice().
- ///////////////////////////////////////////////////////////////////////////
- typedef interface ID3DXLine ID3DXLine;
- typedef interface ID3DXLine *LPD3DXLINE;
- // {D379BA7F-9042-4ac4-9F5E-58192A4C6BD8}
- DEFINE_GUID(IID_ID3DXLine,
- 0xd379ba7f, 0x9042, 0x4ac4, 0x9f, 0x5e, 0x58, 0x19, 0x2a, 0x4c, 0x6b, 0xd8);
- #undef INTERFACE
- #define INTERFACE ID3DXLine
- DECLARE_INTERFACE_(ID3DXLine, IUnknown)
- {
- // IUnknown
- STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
- STDMETHOD_(ULONG, AddRef)(THIS) PURE;
- STDMETHOD_(ULONG, Release)(THIS) PURE;
- // ID3DXLine
- STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE9* ppDevice) PURE;
- STDMETHOD(Begin)(THIS) PURE;
- STDMETHOD(Draw)(THIS_ CONST D3DXVECTOR2 *pVertexList,
- DWORD dwVertexListCount, D3DCOLOR Color) PURE;
- STDMETHOD(DrawTransform)(THIS_ CONST D3DXVECTOR3 *pVertexList,
- DWORD dwVertexListCount, CONST D3DXMATRIX* pTransform,
- D3DCOLOR Color) PURE;
- STDMETHOD(SetPattern)(THIS_ DWORD dwPattern) PURE;
- STDMETHOD_(DWORD, GetPattern)(THIS) PURE;
- STDMETHOD(SetPatternScale)(THIS_ FLOAT fPatternScale) PURE;
- STDMETHOD_(FLOAT, GetPatternScale)(THIS) PURE;
- STDMETHOD(SetWidth)(THIS_ FLOAT fWidth) PURE;
- STDMETHOD_(FLOAT, GetWidth)(THIS) PURE;
- STDMETHOD(SetAntialias)(THIS_ BOOL bAntialias) PURE;
- STDMETHOD_(BOOL, GetAntialias)(THIS) PURE;
- STDMETHOD(SetGLLines)(THIS_ BOOL bGLLines) PURE;
- STDMETHOD_(BOOL, GetGLLines)(THIS) PURE;
- STDMETHOD(End)(THIS) PURE;
- STDMETHOD(OnLostDevice)(THIS) PURE;
- STDMETHOD(OnResetDevice)(THIS) PURE;
- };
- #ifdef __cplusplus
- extern "C" {
- #endif //__cplusplus
- HRESULT WINAPI
- D3DXCreateLine(
- LPDIRECT3DDEVICE9 pDevice,
- LPD3DXLINE* ppLine);
- #ifdef __cplusplus
- }
- #endif //__cplusplus
- #endif //__D3DX9CORE_H__
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