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- //-----------------------------------------------------------------------------
- // Picture (Implementations) Version 1.00
- //
- // Routins 4 Showing Picture Files... (.BMP .DIB .EMF .GIF .ICO .JPG .WMF)
- //
- // Author: Dr. Yovav Gad, EMail: Sources@SuperMain.com ,Web: www.SuperMain.com
- //=============================================================================
- //
- // Full Story:
- // ~~~~~~~~~~~
- // There R Many Libraries To Handle Image Files, Anyway Most Of Them Do Not
- // Include Source Files Or Just Very Complicated To Implement / Understand,
- //
- // After Many Days Of Searching (And Not Finding) a Way To Load a JPG From a
- // Resource And Show It On a *Dialog Based* Application, I Decided 2 Take Steps
- //
- // So I Created What I Call a Very *Simple* & Useful Class,
- // It Can Easily Implemented By Adding It To a Project, And U Do Not Have To
- // Be a Real JPEG Freak - And Invent All Header Reading From The Beginning
- // (It Uses The IPicture Interface - Same Way As Internet Explorer Does)
- //
- // I Would Like To Thank Mr.Peter Hendrix For His Wonderful Work
- // That I Found On: http://www.thecodeproject.com/bitmap/cpicture.asp
- // Which I Was Inspired And Got The IPicture Interface Idea From...
- //
- // Guess U Will Find It Useful,
- // Appreciate If U Can Mention My Name On Your Final Code,
- // Please Feel Free To Send Me Any Improvements Or SaveAsJPG() Functions:
- //
- // (This Program Has No Bugs - Only Undocumented Solutions)
- //
- // Author: Dr. Yovav Gad, EMail: Sources@SuperMain.com ,Web: www.SuperMain.com
- //
- //--------------------------Example & Usage 4 Dummies--------------------------
- //
- // U Need 2 Add "CPicture.CPP" and "CPicture.H" Into Your Project (From FileView)
- // So U Will Get Control Over The Functions In This Class,
- // Then U Can Create a Picture Object And Show It On a Device Context
- //
- // CPicture m_Picture; // Create a Picture Object (An Instance Of This Class)
- // #include "Picture.h" // Make Sure U Include This Where U Gonna Create The Object...
- //
- // Load Picture Data Into The IPicture Interface (.BMP .DIB .EMF .GIF .ICO .JPG .WMF)
- // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- // m_Picture.Load("Test.JPG"); // Load From a File - Just Load It (Show Later)
- // m_Picture.Load(IDR_TEST, "JPG"); // Load From a Resource - Just Load It (Show Later)
- // (U Must Include IDR_TEST In Your Resources Under a Custom Name, 4 Example - "JPG")
- //
- // When Using DC Object On a *Dialog Based* Application (CPaintDC dc(this);)
- // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- // m_Picture.UpdateSizeOnDC(&dc); // Get Picture Dimentions In Pixels
- // m_Picture.Show(&dc, CPoint(0,0), CPoint(m_Picture.m_Width, m_Picture.m_Height), 0,0);
- // m_Picture.Show(&dc, CRect(0,0,100,100)); // Change Original Dimentions
- // m_Picture.ShowBitmapResource(&dc, IDB_TEST, CPoint(0,0)); // Show Bitmap Resource
- //
- // OR When Using a Pointer On a "Regular" MFC Application (CDC* pDC)
- // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- // m_Picture.UpdateSizeOnDC(pDC); // Get Picture Dimentions In Pixels
- // m_Picture.Show(pDC, CPoint(0,0), CPoint(m_Picture.m_Width, m_Picture.m_Height), 0,0);
- // m_Picture.Show(pDC, CRect(0,0,100,100)); // Change Original Dimentions
- // m_Picture.ShowBitmapResource(pDC, IDB_TEST, CPoint(0,0)); // Show Bitmap Resource
- //
- // Show Picture Information
- // ~~~~~~~~~~~~~~~~~~~~~~~~
- // CString S;
- // S.Format("Size = %4d\nWidth = %4d\nHeight = %4d\nWeight = %4d\n",
- // m_Picture.m_Weight, m_Picture.m_Width, m_Picture.m_Height, m_Picture.m_Weight);
- // AfxMessageBox(S);
- //
- //----------------------------Cut The Bullshit Here----------------------------
- #include "stdafx.h"
- #include "Picture.h"
- #ifdef _DEBUG
- #define new DEBUG_NEW
- #undef THIS_FILE
- static char THIS_FILE[] = __FILE__;
- #endif
- #define HIMETRIC_INCH 2540
- #define ERROR_TITLE "CPicture Error" // Error Title (Related To This Class)...
- //-----------------------------------------------------------------------------
- // Does: Constructor - Create a New CPicture Object To Hold Picture Data
- // ~~~~
- //
- //-----------------------------------------------------------------------------
- CPicture::CPicture()
- //=============================================================================
- {
- m_IPicture = NULL;
- m_Height = 0;
- m_Weight = 0;
- m_Width = 0;
- }
- //-----------------------------------------------------------------------------
- // Does: Destructor - Free Data And Information From The CPicture Object
- // ~~~~
- //
- //-----------------------------------------------------------------------------
- CPicture::~CPicture()
- //=============================================================================
- {
- if(m_IPicture != NULL) FreePictureData(); // Important - Avoid Leaks...
- }
- //-----------------------------------------------------------------------------
- // Does: Free The Allocated Memory That Holdes The IPicture Interface Data
- // ~~~~ And Clear Picture Information
- //
- // Note: This Might Also Be Useful If U Only Need To Show The Picture Once
- // ~~~~~ Or If U Copy The Picture To The Device Context, So It Can Still
- // Remain On Screen - But IPicture Data Is Not Needed No More
- //
- //-----------------------------------------------------------------------------
- void CPicture::FreePictureData()
- //=============================================================================
- {
- if(m_IPicture != NULL)
- {
- m_IPicture->Release();
- m_IPicture = NULL;
- m_Height = 0;
- m_Weight = 0;
- m_Width = 0;
- }
- }
- //-----------------------------------------------------------------------------
- // Does: Open a Resource And Load It Into IPicture (Interface)
- // ~~~~ (.BMP .DIB .EMF .GIF .ICO .JPG .WMF)
- //
- // Note: When Adding a Bitmap Resource It Would Automatically Show On "Bitmap"
- // ~~~~ This NOT Good Coz We Need To Load It From a Custom Resource "BMP"
- // To Add a Custom Rresource: Import Resource -> Open As -> Custom
- // (Both .BMP And .DIB Should Be Found Under "BMP")
- //
- // InPut: ResourceName - As a UINT Defined (Example: IDR_PICTURE_RESOURCE)
- // ~~~~~ ResourceType - Type Name (Example: "JPG")
- //
- // OutPut: TRUE If Succeeded...
- // ~~~~~~
- //-----------------------------------------------------------------------------
- BOOL CPicture::Load(UINT ResourceName, LPCSTR ResourceType)
- //=============================================================================
- {
- BOOL bResult = FALSE;
- HGLOBAL hGlobal = NULL;
- HRSRC hSource = NULL;
- LPVOID lpVoid = NULL;
- int nSize = 0;
- if(m_IPicture != NULL) FreePictureData(); // Important - Avoid Leaks...
- hSource = FindResource(AfxGetResourceHandle(), MAKEINTRESOURCE(ResourceName), ResourceType);
- if(hSource == NULL)
- {
- HWND hWnd = AfxGetApp()->GetMainWnd()->m_hWnd;
- MessageBoxEx(hWnd, "FindResource() Failed\t", ERROR_TITLE, MB_OK | MB_ICONSTOP, LANG_ENGLISH);
- return(FALSE);
- }
- hGlobal = LoadResource(AfxGetResourceHandle(), hSource);
- if(hGlobal == NULL)
- {
- HWND hWnd = AfxGetApp()->GetMainWnd()->m_hWnd;
- MessageBoxEx(hWnd, "LoadResource() Failed\t", ERROR_TITLE, MB_OK | MB_ICONSTOP, LANG_ENGLISH);
- return(FALSE);
- }
- lpVoid = LockResource(hGlobal);
- if(lpVoid == NULL)
- {
- HWND hWnd = AfxGetApp()->GetMainWnd()->m_hWnd;
- MessageBoxEx(hWnd, "LockResource() Failed\t", ERROR_TITLE, MB_OK | MB_ICONSTOP, LANG_ENGLISH);
- return(FALSE);
- }
- nSize = (UINT)SizeofResource(AfxGetResourceHandle(), hSource);
- if(LoadPictureData((BYTE*)hGlobal, nSize)) bResult = TRUE;
- UnlockResource(hGlobal); // 16Bit Windows Needs This
- FreeResource(hGlobal); // 16Bit Windows Needs This (32Bit - Automatic Release)
- m_Weight = nSize; // Update Picture Size Info...
- if(m_IPicture != NULL) // Do Not Try To Read From Memory That Is Not Exist...
- {
- m_IPicture->get_Height(&m_Height);
- m_IPicture->get_Width(&m_Width);
- // Calculate Its Size On a "Standard" (96 DPI) Device Context
- m_Height = MulDiv(m_Height, 96, HIMETRIC_INCH);
- m_Width = MulDiv(m_Width, 96, HIMETRIC_INCH);
- }
- else // Picture Data Is Not a Known Picture Type
- {
- m_Height = 0;
- m_Width = 0;
- bResult = FALSE;
- }
- return(bResult);
- }
- //-----------------------------------------------------------------------------
- // Does: Open a File And Load It Into IPicture (Interface)
- // ~~~~ (.BMP .DIB .EMF .GIF .ICO .JPG .WMF)
- //
- // InPut: sFilePathName - Path And FileName Target To Save
- // ~~~~~
- //
- // OutPut: TRUE If Succeeded...
- // ~~~~~~
- //-----------------------------------------------------------------------------
- BOOL CPicture::Load(CString sFilePathName)
- //=============================================================================
- {
- BOOL bResult = FALSE;
- CFile PictureFile;
- CFileException e;
- int nSize = 0;
- if(m_IPicture != NULL) FreePictureData(); // Important - Avoid Leaks...
- if(PictureFile.Open(sFilePathName, CFile::modeRead | CFile::typeBinary, &e))
- {
- nSize = PictureFile.GetLength();
- BYTE* pBuffer = new BYTE[nSize];
-
- if(PictureFile.Read(pBuffer, nSize) > 0)
- {
- if(LoadPictureData(pBuffer, nSize)) bResult = TRUE;
- }
- PictureFile.Close();
- delete [] pBuffer;
- }
- else // Open Failed...
- {
- TCHAR szCause[255];
- e.GetErrorMessage(szCause, 255, NULL);
- HWND hWnd = AfxGetApp()->GetMainWnd()->m_hWnd;
- MessageBoxEx(hWnd, szCause, ERROR_TITLE, MB_OK | MB_ICONSTOP, LANG_ENGLISH);
- bResult = FALSE;
- }
- m_Weight = nSize; // Update Picture Size Info...
- if(m_IPicture != NULL) // Do Not Try To Read From Memory That Is Not Exist...
- {
- m_IPicture->get_Height(&m_Height);
- m_IPicture->get_Width(&m_Width);
- // Calculate Its Size On a "Standard" (96 DPI) Device Context
- m_Height = MulDiv(m_Height, 96, HIMETRIC_INCH);
- m_Width = MulDiv(m_Width, 96, HIMETRIC_INCH);
- }
- else // Picture Data Is Not a Known Picture Type
- {
- m_Height = 0;
- m_Width = 0;
- bResult = FALSE;
- }
- return(bResult);
- }
- //-----------------------------------------------------------------------------
- // Does: Read The Picture Data From a Source (File / Resource)
- // ~~~~ And Load It Into The Current IPicture Object In Use
- //
- // InPut: Buffer Of Data Source (File / Resource) And Its Size
- // ~~~~~
- //
- // OutPut: Feed The IPicture Object With The Picture Data
- // ~~~~~~ (Use Draw Functions To Show It On a Device Context)
- // TRUE If Succeeded...
- //-----------------------------------------------------------------------------
- BOOL CPicture::LoadPictureData(BYTE *pBuffer, int nSize)
- //=============================================================================
- {
- BOOL bResult = FALSE;
- HGLOBAL hGlobal = GlobalAlloc(GMEM_MOVEABLE, nSize);
- if(hGlobal == NULL)
- {
- HWND hWnd = AfxGetApp()->GetMainWnd()->m_hWnd;
- MessageBoxEx(hWnd, "Can not allocate enough memory\t", ERROR_TITLE, MB_OK | MB_ICONSTOP, LANG_ENGLISH);
- return(FALSE);
- }
- void* pData = GlobalLock(hGlobal);
- memcpy(pData, pBuffer, nSize);
- GlobalUnlock(hGlobal);
- IStream* pStream = NULL;
- if(CreateStreamOnHGlobal(hGlobal, TRUE, &pStream) == S_OK)
- {
- HRESULT hr;
- if((hr = OleLoadPicture(pStream, nSize, FALSE, IID_IPicture, (LPVOID *)&m_IPicture)) == E_NOINTERFACE)
- {
- HWND hWnd = AfxGetApp()->GetMainWnd()->m_hWnd;
- MessageBoxEx(hWnd, "IPicture interface is not supported\t", ERROR_TITLE, MB_OK | MB_ICONSTOP, LANG_ENGLISH);
- return(FALSE);
- }
- else // S_OK
- {
- pStream->Release();
- pStream = NULL;
- bResult = TRUE;
- }
- }
- FreeResource(hGlobal); // 16Bit Windows Needs This (32Bit - Automatic Release)
- return(bResult);
- }
- //-----------------------------------------------------------------------------
- // Does: Draw The Loaded Picture Direct To The Client DC
- // ~~~~
- //
- // Note: Bigger OR Smaller Dimentions Than The Original Picture Size
- // ~~~~ Will Draw The Picture Streached To Its New Given NEW Dimentions...
- //
- // InPut: pDC - Given DC To Draw On
- // ~~~~~ DrawRect - Dimentions Of The Picture To Draw (As a Rectangle)
- //
- // OutPut: TRUE If Succeeded...
- // ~~~~~~
- //-----------------------------------------------------------------------------
- BOOL CPicture::Show(CDC *pDC, CRect DrawRect)
- //=============================================================================
- {
- if (pDC == NULL || m_IPicture == NULL) return FALSE;
-
- long Width = 0;
- long Height = 0;
- m_IPicture->get_Width(&Width);
- m_IPicture->get_Height(&Height);
- HRESULT hrP = NULL;
-
- hrP = m_IPicture->Render(pDC->m_hDC,
- DrawRect.left, // Left
- DrawRect.top, // Top
- DrawRect.right - DrawRect.left, // Right
- DrawRect.bottom - DrawRect.top, // Bottom
- 0,
- Height,
- Width,
- -Height,
- &DrawRect);
- if (SUCCEEDED(hrP)) return(TRUE);
- #if 0
- HWND hWnd = AfxGetApp()->GetMainWnd()->m_hWnd;
- MessageBoxEx(hWnd, "Can not allocate enough memory\t", ERROR_TITLE, MB_OK | MB_ICONSTOP, LANG_ENGLISH);
- #endif
- return(FALSE);
- }
- //-----------------------------------------------------------------------------
- // Does: Draw The Loaded Picture Direct To The Client DC
- // ~~~~
- //
- // Note: Bigger OR Smaller Dimentions Than The Original Picture Size
- // ~~~~ Will Draw The Picture Streached To Its New Given Dimentions...
- //
- // InPut: pDC - Given DC To Draw On
- // ~~~~~ LeftTop - Opening Point To Start Drawing (Left,Top)
- // WidthHeight - Dimentions Of The Picture To Draw (Width,Height)
- // MagnifyX - Magnify Pixel Width, 0 = Default (No Magnify)
- // MagnifyY - Magnify Pixel Height, 0 = Default (No Magnify)
- //
- // OutPut: TRUE If Succeeded...
- // ~~~~~~
- //-----------------------------------------------------------------------------
- BOOL CPicture::Show(CDC *pDC, CPoint LeftTop, CPoint WidthHeight, int MagnifyX, int MagnifyY)
- //=============================================================================
- {
- if (pDC == NULL || m_IPicture == NULL) return FALSE;
-
- long Width = 0;
- long Height = 0;
- m_IPicture->get_Width(&Width);
- m_IPicture->get_Height(&Height);
- if(MagnifyX == NULL) MagnifyX = 0;
- if(MagnifyY == NULL) MagnifyY = 0;
- MagnifyX = int(MulDiv(Width, pDC->GetDeviceCaps(LOGPIXELSX), HIMETRIC_INCH) * MagnifyX);
- MagnifyY = int(MulDiv(Height,pDC->GetDeviceCaps(LOGPIXELSY), HIMETRIC_INCH) * MagnifyY);
- CRect DrawRect(LeftTop.x, LeftTop.y, MagnifyX, MagnifyY);
- HRESULT hrP = NULL;
- hrP = m_IPicture->Render(pDC->m_hDC,
- LeftTop.x, // Left
- LeftTop.y, // Top
- WidthHeight.x +MagnifyX, // Width
- WidthHeight.y +MagnifyY, // Height
- 0,
- Height,
- Width,
- -Height,
- &DrawRect);
- if(SUCCEEDED(hrP)) return(TRUE);
- #if 0
- HWND hWnd = AfxGetApp()->GetMainWnd()->m_hWnd;
- MessageBoxEx(hWnd, "Can not allocate enough memory\t", ERROR_TITLE, MB_OK | MB_ICONSTOP, LANG_ENGLISH);
- #endif
- return(FALSE);
- }
- //-----------------------------------------------------------------------------
- // Does: Saves The Picture That Is Stored In The IPicture Object As a Bitmap
- // ~~~~ (Converts From Any Known Picture Type To a Bitmap / Icon File)
- //
- // InPut: sFilePathName - Path And FileName Target To Save
- // ~~~~~
- //
- // OutPut: TRUE If Succeeded...
- // ~~~~~~
- //-----------------------------------------------------------------------------
- BOOL CPicture::SaveAsBitmap(CString sFilePathName)
- //=============================================================================
- {
- BOOL bResult = FALSE;
- ILockBytes *Buffer = 0;
- IStorage *pStorage = 0;
- IStream *FileStream = 0;
- BYTE *BufferBytes;
- STATSTG BytesStatistics;
- DWORD OutData;
- long OutStream;
- CFile BitmapFile; CFileException e;
- double SkipFloat = 0;
- DWORD ByteSkip = 0;
- _ULARGE_INTEGER RealData;
- CreateILockBytesOnHGlobal(NULL, TRUE, &Buffer); // Create ILockBytes Buffer
- HRESULT hr = ::StgCreateDocfileOnILockBytes(Buffer,
- STGM_SHARE_EXCLUSIVE | STGM_CREATE | STGM_READWRITE, 0, &pStorage);
- hr = pStorage->CreateStream(L"PICTURE",
- STGM_SHARE_EXCLUSIVE | STGM_CREATE | STGM_READWRITE, 0, 0, &FileStream);
- m_IPicture->SaveAsFile(FileStream, TRUE, &OutStream); // Copy Data Stream
- FileStream->Release();
- pStorage->Release();
- Buffer->Flush();
- // Get Statistics For Final Size Of Byte Array
- Buffer->Stat(&BytesStatistics, STATFLAG_NONAME);
- // Cut UnNeeded Data Coming From SaveAsFile() (Leave Only "Pure" Picture Data)
- SkipFloat = (double(OutStream) / 512); // Must Be In a 512 Blocks...
- if(SkipFloat > DWORD(SkipFloat)) ByteSkip = (DWORD)SkipFloat + 1;
- else ByteSkip = (DWORD)SkipFloat;
- ByteSkip = ByteSkip * 512; // Must Be In a 512 Blocks...
-
- // Find Difference Between The Two Values
- ByteSkip = (DWORD)(BytesStatistics.cbSize.QuadPart - ByteSkip);
- // Allocate Only The "Pure" Picture Data
- RealData.LowPart = 0;
- RealData.HighPart = 0;
- RealData.QuadPart = ByteSkip;
- BufferBytes = (BYTE*)malloc(OutStream);
- if(BufferBytes == NULL)
- {
- Buffer->Release();
- HWND hWnd = AfxGetApp()->GetMainWnd()->m_hWnd;
- MessageBoxEx(hWnd, "Can not allocate enough memory\t", ERROR_TITLE, MB_OK | MB_ICONSTOP, LANG_ENGLISH);
- }
- Buffer->ReadAt(RealData, BufferBytes, OutStream, &OutData);
- if(BitmapFile.Open(sFilePathName, CFile::typeBinary | CFile::modeCreate | CFile::modeWrite, &e))
- {
- BitmapFile.Write(BufferBytes, OutData);
- BitmapFile.Close();
- bResult = TRUE;
- }
- else // Write File Failed...
- {
- TCHAR szCause[255];
- e.GetErrorMessage(szCause, 255, NULL);
- HWND hWnd = AfxGetApp()->GetMainWnd()->m_hWnd;
- MessageBoxEx(hWnd, szCause, ERROR_TITLE, MB_OK | MB_ICONSTOP, LANG_ENGLISH);
- bResult = FALSE;
- }
-
- Buffer->Release();
- free(BufferBytes);
- return(bResult);
- }
- //-----------------------------------------------------------------------------
- // Does: Draw a Bitmap Resource To The Client DC (Using Bitblt())
- // ~~~~ It Will Use The Bitmap Resource Original Size (Width And Height)
- // (.BMP .DIB)
- //
- // Note: This Function Is Just Another Simple Way Of Displaying a Bitmap Resource,
- // ~~~~ It Is Not Connected With The IPicture Interface And Can Be Used
- // As a StandAlone On Any Device Context (Directly)
- //
- // InPut: BMPResource - Resource Name As Defined In The Resources
- // ~~~~~ pDC - Given DC To Draw On
- // LeftTop - Opening Point To Start Drawing (Left,Top)
- //
- // OutPut: TRUE If Succeeded...
- // ~~~~~~
- //-----------------------------------------------------------------------------
- BOOL CPicture::ShowBitmapResource(CDC *pDC, const int BMPResource, CPoint LeftTop)
- //=============================================================================
- {
- if (pDC == NULL) return(FALSE);
- CBitmap BMP;
- if(BMP.LoadBitmap(BMPResource))
- {
- // Get Bitmap Details
- BITMAP BMPInfo;
- BMP.GetBitmap(&BMPInfo);
- // Create An In-Memory DC Compatible With The Display DC We R Gonna Paint On
- CDC DCMemory;
- DCMemory.CreateCompatibleDC(pDC);
- // Select The Bitmap Into The In-Memory DC
- CBitmap* pOldBitmap = DCMemory.SelectObject(&BMP);
- // Copy Bits From The In-Memory DC Into The On-Screen DC
- pDC->BitBlt(LeftTop.x, LeftTop.y, BMPInfo.bmWidth, BMPInfo.bmHeight, &DCMemory, 0, 0, SRCCOPY);
- DCMemory.SelectObject(pOldBitmap); // (As Shown In MSDN Example...)
- }
- else
- {
- TRACE0("ERROR: Can Not Find The Bitmap Resource\n");
- return(FALSE);
- }
- return(TRUE);
- }
- //-----------------------------------------------------------------------------
- // Does: Get The Original Picture Pixel Size (Ignor What Current DC Is Using)
- // ~~~~ Pointer To a Device Context Is Needed For Pixel Calculation,
- //
- // Also Updates The Class's Height And Width Properties,
- // (Coz Till Now We Had No Device Context To Work With...96 DPI Assumed)
- //
- // InPut: The Client DC (Needed To Check The Size Of The Pixels)
- // ~~~~~
- //
- // OutPut: TRUE If Succeeded...
- // ~~~~~~
- //-----------------------------------------------------------------------------
- BOOL CPicture::UpdateSizeOnDC(CDC *pDC)
- //=============================================================================
- {
- if(pDC == NULL || m_IPicture == NULL) { m_Height = 0; m_Width = 0; return(FALSE); };
- m_IPicture->get_Height(&m_Height);
- m_IPicture->get_Width(&m_Width);
- // Get Current DPI - Dot Per Inch
- int CurrentDPI_X = pDC->GetDeviceCaps(LOGPIXELSX);
- int CurrentDPI_Y = pDC->GetDeviceCaps(LOGPIXELSY);
- // Use a "Standard" Print (When Printing)
- if(pDC->IsPrinting())
- {
- CurrentDPI_X = 96;
- CurrentDPI_Y = 96;
- }
- m_Height = MulDiv(m_Height, CurrentDPI_Y, HIMETRIC_INCH);
- m_Width = MulDiv(m_Width, CurrentDPI_X, HIMETRIC_INCH);
- return(TRUE);
- }
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