#include "stdafx.h" #include "BtnST.h" #ifdef BTNST_USE_SOUND #pragma comment(lib, "winmm.lib") #include #endif #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CButtonST // Mask for control's type #define BS_TYPEMASK SS_TYPEMASK #ifndef TTM_SETTITLE #define TTM_SETTITLEA (WM_USER + 32) // wParam = TTI_*, lParam = char* szTitle #define TTM_SETTITLEW (WM_USER + 33) // wParam = TTI_*, lParam = wchar* szTitle #ifdef UNICODE #define TTM_SETTITLE TTM_SETTITLEW #else #define TTM_SETTITLE TTM_SETTITLEA #endif #endif #ifndef TTS_BALLOON #define TTS_BALLOON 0x40 #endif CButtonST::CButtonST() { m_bIsPressed = FALSE; m_bIsFocused = FALSE; m_bIsDisabled = FALSE; m_bMouseOnButton = FALSE; FreeResources(FALSE); // Default type is "flat" button m_bIsFlat = TRUE; // Button will be tracked also if when the window is inactive (like Internet Explorer) m_bAlwaysTrack = TRUE; // By default draw border in "flat" button m_bDrawBorder = TRUE; // By default icon is aligned horizontally m_byAlign = ST_ALIGN_HORIZ; // By default use usual pressed style SetPressedStyle(BTNST_PRESSED_LEFTRIGHT, FALSE); // By default, for "flat" button, don't draw the focus rect m_bDrawFlatFocus = FALSE; // By default the button is not the default button m_bIsDefault = FALSE; // Invalid value, since type still unknown m_nTypeStyle = BS_TYPEMASK; // By default the button is not a checkbox m_bIsCheckBox = FALSE; m_nCheck = 0; // Set default colors SetDefaultColors(FALSE); // No tooltip created m_ToolTip.m_hWnd = NULL; m_dwToolTipStyle = 0; // Do not draw as a transparent button m_bDrawTransparent = FALSE; m_pbmpOldBk = NULL; // No URL defined SetURL(NULL); // No cursor defined m_hCursor = NULL; // No associated menu #ifndef BTNST_USE_BCMENU m_hMenu = NULL; #endif m_hParentWndMenu = NULL; m_bMenuDisplayed = FALSE; m_bShowDisabledBitmap = TRUE; m_ptImageOrg.x = 3; m_ptImageOrg.y = 3; // No defined callbacks ::ZeroMemory(&m_csCallbacks, sizeof(m_csCallbacks)); #ifdef BTNST_USE_SOUND // No defined sounds ::ZeroMemory(&m_csSounds, sizeof(m_csSounds)); #endif } // End of CButtonST CButtonST::~CButtonST() { // Restore old bitmap (if any) if (m_dcBk.m_hDC && m_pbmpOldBk) { m_dcBk.SelectObject(m_pbmpOldBk); } // if FreeResources(); // Destroy the cursor (if any) if (m_hCursor) ::DestroyCursor(m_hCursor); // Destroy the menu (if any) #ifdef BTNST_USE_BCMENU if (m_menuPopup.m_hMenu) m_menuPopup.DestroyMenu(); #else if (m_hMenu) ::DestroyMenu(m_hMenu); #endif } // End of ~CButtonST BEGIN_MESSAGE_MAP(CButtonST, CButton) //{{AFX_MSG_MAP(CButtonST) ON_WM_SETCURSOR() ON_WM_KILLFOCUS() ON_WM_MOUSEMOVE() ON_WM_SYSCOLORCHANGE() ON_CONTROL_REFLECT_EX(BN_CLICKED, OnClicked) ON_WM_ACTIVATE() ON_WM_ENABLE() ON_WM_CANCELMODE() ON_WM_GETDLGCODE() ON_WM_CTLCOLOR_REFLECT() //}}AFX_MSG_MAP #ifdef BTNST_USE_BCMENU ON_WM_MENUCHAR() ON_WM_MEASUREITEM() #endif ON_MESSAGE(BM_SETSTYLE, OnSetStyle) ON_MESSAGE(WM_MOUSELEAVE, OnMouseLeave) ON_MESSAGE(BM_SETCHECK, OnSetCheck) ON_MESSAGE(BM_GETCHECK, OnGetCheck) END_MESSAGE_MAP() void CButtonST::FreeResources(BOOL bCheckForNULL) { if (bCheckForNULL) { // Destroy icons // Note: the following two lines MUST be here! even if // BoundChecker says they are unnecessary! if (m_csIcons[0].hIcon) ::DestroyIcon(m_csIcons[0].hIcon); if (m_csIcons[1].hIcon) ::DestroyIcon(m_csIcons[1].hIcon); // Destroy bitmaps if (m_csBitmaps[0].hBitmap) ::DeleteObject(m_csBitmaps[0].hBitmap); if (m_csBitmaps[1].hBitmap) ::DeleteObject(m_csBitmaps[1].hBitmap); // Destroy mask bitmaps if (m_csBitmaps[0].hMask) ::DeleteObject(m_csBitmaps[0].hMask); if (m_csBitmaps[1].hMask) ::DeleteObject(m_csBitmaps[1].hMask); } // if ::ZeroMemory(&m_csIcons, sizeof(m_csIcons)); ::ZeroMemory(&m_csBitmaps, sizeof(m_csBitmaps)); } // End of FreeResources void CButtonST::PreSubclassWindow() { UINT nBS; nBS = GetButtonStyle(); // Set initial control type m_nTypeStyle = nBS & BS_TYPEMASK; // Check if this is a checkbox if (nBS & BS_CHECKBOX) m_bIsCheckBox = TRUE; // Set initial default state flag if (m_nTypeStyle == BS_DEFPUSHBUTTON) { // Set default state for a default button m_bIsDefault = TRUE; // Adjust style for default button m_nTypeStyle = BS_PUSHBUTTON; } // If // You should not set the Owner Draw before this call // (don't use the resource editor "Owner Draw" or // ModifyStyle(0, BS_OWNERDRAW) before calling PreSubclassWindow() ) ASSERT(m_nTypeStyle != BS_OWNERDRAW); // Switch to owner-draw ModifyStyle(BS_TYPEMASK, BS_OWNERDRAW, SWP_FRAMECHANGED); CButton::PreSubclassWindow(); } // End of PreSubclassWindow UINT CButtonST::OnGetDlgCode() { UINT nCode = CButton::OnGetDlgCode(); // Tell the system if we want default state handling // (losing default state always allowed) nCode |= (m_bIsDefault ? DLGC_DEFPUSHBUTTON : DLGC_UNDEFPUSHBUTTON); return nCode; } // End of OnGetDlgCode BOOL CButtonST::PreTranslateMessage(MSG* pMsg) { InitToolTip(); m_ToolTip.RelayEvent(pMsg); if (pMsg->message == WM_LBUTTONDBLCLK) pMsg->message = WM_LBUTTONDOWN; return CButton::PreTranslateMessage(pMsg); } // End of PreTranslateMessage HBRUSH CButtonST::CtlColor(CDC* pDC, UINT nCtlColor) { return (HBRUSH)::GetStockObject(NULL_BRUSH); } // End of CtlColor void CButtonST::OnSysColorChange() { CButton::OnSysColorChange(); m_dcBk.DeleteDC(); m_bmpBk.DeleteObject(); SetDefaultColors(); } // End of OnSysColorChange LRESULT CButtonST::OnSetStyle(WPARAM wParam, LPARAM lParam) { UINT nNewType = (wParam & BS_TYPEMASK); // Update default state flag if (nNewType == BS_DEFPUSHBUTTON) { m_bIsDefault = TRUE; } // if else if (nNewType == BS_PUSHBUTTON) { // Losing default state always allowed m_bIsDefault = FALSE; } // if // Can't change control type after owner-draw is set. // Let the system process changes to other style bits // and redrawing, while keeping owner-draw style return DefWindowProc(BM_SETSTYLE, (wParam & ~BS_TYPEMASK) | BS_OWNERDRAW, lParam); } // End of OnSetStyle LRESULT CButtonST::OnSetCheck(WPARAM wParam, LPARAM lParam) { ASSERT(m_bIsCheckBox); switch (wParam) { case BST_CHECKED: case BST_INDETERMINATE: // Indeterminate state is handled like checked state SetCheck(1); break; default: SetCheck(0); break; } // switch return 0; } // End of OnSetCheck LRESULT CButtonST::OnGetCheck(WPARAM wParam, LPARAM lParam) { ASSERT(m_bIsCheckBox); return GetCheck(); } // End of OnGetCheck #ifdef BTNST_USE_BCMENU LRESULT CButtonST::OnMenuChar(UINT nChar, UINT nFlags, CMenu* pMenu) { LRESULT lResult; if (BCMenu::IsMenu(pMenu)) lResult = BCMenu::FindKeyboardShortcut(nChar, nFlags, pMenu); else lResult = CButton::OnMenuChar(nChar, nFlags, pMenu); return lResult; } // End of OnMenuChar #endif #ifdef BTNST_USE_BCMENU void CButtonST::OnMeasureItem(int nIDCtl, LPMEASUREITEMSTRUCT lpMeasureItemStruct) { BOOL bSetFlag = FALSE; if (lpMeasureItemStruct->CtlType == ODT_MENU) { if (IsMenu((HMENU)lpMeasureItemStruct->itemID) && BCMenu::IsMenu((HMENU)lpMeasureItemStruct->itemID)) { m_menuPopup.MeasureItem(lpMeasureItemStruct); bSetFlag = TRUE; } // if } // if if (!bSetFlag) CButton::OnMeasureItem(nIDCtl, lpMeasureItemStruct); } // End of OnMeasureItem #endif void CButtonST::OnEnable(BOOL bEnable) { CButton::OnEnable(bEnable); if (bEnable == FALSE) { CWnd* pWnd = GetParent()->GetNextDlgTabItem(this); if (pWnd) pWnd->SetFocus(); else GetParent()->SetFocus(); CancelHover(); } // if } // End of OnEnable void CButtonST::OnKillFocus(CWnd * pNewWnd) { CButton::OnKillFocus(pNewWnd); CancelHover(); } // End of OnKillFocus void CButtonST::OnActivate(UINT nState, CWnd* pWndOther, BOOL bMinimized) { CButton::OnActivate(nState, pWndOther, bMinimized); if (nState == WA_INACTIVE) CancelHover(); } // End of OnActivate void CButtonST::OnCancelMode() { CButton::OnCancelMode(); CancelHover(); } // End of OnCancelMode BOOL CButtonST::OnSetCursor(CWnd* pWnd, UINT nHitTest, UINT message) { // If a cursor was specified then use it! if (m_hCursor != NULL) { ::SetCursor(m_hCursor); return TRUE; } // if return CButton::OnSetCursor(pWnd, nHitTest, message); } // End of OnSetCursor void CButtonST::CancelHover() { // Only for flat buttons if (m_bIsFlat) { if (m_bMouseOnButton) { m_bMouseOnButton = FALSE; Invalidate(); } // if } // if } // End of CancelHover void CButtonST::OnMouseMove(UINT nFlags, CPoint point) { CWnd* wndUnderMouse = NULL; CWnd* wndActive = this; TRACKMOUSEEVENT csTME; CButton::OnMouseMove(nFlags, point); ClientToScreen(&point); wndUnderMouse = WindowFromPoint(point); // If the mouse enter the button with the left button pressed then do nothing if (nFlags & MK_LBUTTON && m_bMouseOnButton == FALSE) return; // If our button is not flat then do nothing if (m_bIsFlat == FALSE) return; if (m_bAlwaysTrack == FALSE) wndActive = GetActiveWindow(); if (wndUnderMouse && wndUnderMouse->m_hWnd == m_hWnd && wndActive) { if (!m_bMouseOnButton) { m_bMouseOnButton = TRUE; Invalidate(); #ifdef BTNST_USE_SOUND // Play sound ? if (m_csSounds[0].lpszSound) ::PlaySound(m_csSounds[0].lpszSound, m_csSounds[0].hMod, m_csSounds[0].dwFlags); #endif csTME.cbSize = sizeof(csTME); csTME.dwFlags = TME_LEAVE; csTME.hwndTrack = m_hWnd; ::_TrackMouseEvent(&csTME); } // if } else CancelHover(); } // End of OnMouseMove // Handler for WM_MOUSELEAVE LRESULT CButtonST::OnMouseLeave(WPARAM wParam, LPARAM lParam) { CancelHover(); return 0; } // End of OnMouseLeave BOOL CButtonST::OnClicked() { SetFocus(); #ifdef BTNST_USE_SOUND // Play sound ? if (m_csSounds[1].lpszSound) ::PlaySound(m_csSounds[1].lpszSound, m_csSounds[1].hMod, m_csSounds[1].dwFlags); #endif if (m_bIsCheckBox) { m_nCheck = !m_nCheck; Invalidate(); } // if else { // Handle the menu (if any) #ifdef BTNST_USE_BCMENU if (m_menuPopup.m_hMenu) #else if (m_hMenu) #endif { CRect rWnd; GetWindowRect(rWnd); m_bMenuDisplayed = TRUE; Invalidate(); #ifdef BTNST_USE_BCMENU BCMenu* psub = (BCMenu*)m_menuPopup.GetSubMenu(0); if (m_csCallbacks.hWnd) ::SendMessage(m_csCallbacks.hWnd, m_csCallbacks.nMessage, (WPARAM)psub, m_csCallbacks.lParam); DWORD dwRetValue = psub->TrackPopupMenu(TPM_LEFTALIGN | TPM_LEFTBUTTON | TPM_RIGHTBUTTON | TPM_NONOTIFY | TPM_RETURNCMD, rWnd.left, rWnd.bottom, this, NULL); #else HMENU hSubMenu = ::GetSubMenu(m_hMenu, 0); if (m_csCallbacks.hWnd) ::SendMessage(m_csCallbacks.hWnd, m_csCallbacks.nMessage, (WPARAM)hSubMenu, m_csCallbacks.lParam); DWORD dwRetValue = ::TrackPopupMenuEx(hSubMenu, TPM_LEFTALIGN | TPM_LEFTBUTTON | TPM_RIGHTBUTTON | TPM_NONOTIFY | TPM_RETURNCMD, rWnd.left, rWnd.bottom, m_hParentWndMenu, NULL); #endif m_bMenuDisplayed = FALSE; Invalidate(); if (dwRetValue) ::PostMessage(m_hParentWndMenu, WM_COMMAND, MAKEWPARAM(dwRetValue, 0), (LPARAM)NULL); } // if else { // Handle the URL (if any) if (_tcslen(m_szURL) > 0) { SHELLEXECUTEINFO csSEI; memset(&csSEI, 0, sizeof(csSEI)); csSEI.cbSize = sizeof(SHELLEXECUTEINFO); csSEI.fMask = SEE_MASK_FLAG_NO_UI; csSEI.lpVerb = _T("open"); csSEI.lpFile = m_szURL; csSEI.nShow = SW_SHOWMAXIMIZED; ::ShellExecuteEx(&csSEI); } // if } // else } // else return FALSE; } // End of OnClicked void CButtonST::DrawItem(LPDRAWITEMSTRUCT lpDIS) { CDC* pDC1 = CDC::FromHandle(lpDIS->hDC); CFont *ft = this->GetFont(); CPen* pOldPen; //------------------------------------------------------------------------------- CDC MemDC; //首先定义一个显示设备对象; CDC* pDC = &MemDC; CBitmap MemBitmap;//定义一个位图对象; //随后建立与屏幕显示兼容的内存显示设备; MemDC.CreateCompatibleDC(NULL); //这时还不能绘图,因为没有地方画 ^_^ //下面建立一个与屏幕显示兼容的位图,至于位图的大小嘛,可以用窗口的大小; int nWidth = lpDIS->rcItem.right - lpDIS->rcItem.left; int nHeight = lpDIS->rcItem.bottom - lpDIS->rcItem.top; MemBitmap.CreateCompatibleBitmap(pDC1,nWidth,nHeight); //将位图选入到内存显示设备中; //只有选入了位图的内存显示设备才有地方绘图,画到指定的位图上; CBitmap *pOldBit=MemDC.SelectObject(&MemBitmap); //先用背景色将位图清除干净,这里我用的是白色作为背景; //你也可以用自己应该用的颜色; MemDC.FillSolidRect(0,0,nWidth,nHeight,RGB(255,255,255)); //------------------------------------------------------------------------------- // Checkbox? if (m_bIsCheckBox) { m_bIsPressed = (lpDIS->itemState & ODS_SELECTED) || (m_nCheck != 0); } // if else // Normal button OR other button style ... { m_bIsPressed = (lpDIS->itemState & ODS_SELECTED); // If there is a menu and it's displayed, draw the button as pressed if ( #ifdef BTNST_USE_BCMENU m_menuPopup.m_hMenu #else m_hMenu #endif && m_bMenuDisplayed) m_bIsPressed = TRUE; } // else m_bIsFocused = (lpDIS->itemState & ODS_FOCUS); m_bIsDisabled = (lpDIS->itemState & ODS_DISABLED); CRect itemRect = lpDIS->rcItem; pDC->SetBkMode(TRANSPARENT); if (m_bIsFlat == FALSE) { if (m_bIsFocused || m_bIsDefault) { CBrush br(RGB(0,0,0)); pDC->FrameRect(&itemRect, &br); itemRect.DeflateRect(1, 1); } // if } // if // Prepare draw... paint button background // Draw transparent? if (m_bDrawTransparent) PaintBk(pDC); else OnDrawBackground(pDC, &itemRect); // Draw pressed button if (m_bIsPressed) { if (m_bIsFlat) { if (m_bDrawBorder) OnDrawBorder(pDC, &itemRect); } else { CBrush brBtnShadow(GetSysColor(COLOR_BTNSHADOW)); pDC->FrameRect(&itemRect, &brBtnShadow); } } else // ...else draw non pressed button { CPen penBtnHiLight(PS_SOLID, 0, GetSysColor(COLOR_BTNHILIGHT)); // White CPen pen3DLight(PS_SOLID, 0, GetSysColor(COLOR_3DLIGHT)); // Light gray CPen penBtnShadow(PS_SOLID, 0, GetSysColor(COLOR_BTNSHADOW)); // Dark gray CPen pen3DDKShadow(PS_SOLID, 0, GetSysColor(COLOR_3DDKSHADOW)); // Black if (m_bIsFlat) { if (m_bMouseOnButton && m_bDrawBorder) OnDrawBorder(pDC, &itemRect); } else { // Draw top-left borders // White line pOldPen = pDC->SelectObject(&penBtnHiLight); pDC->MoveTo(itemRect.left, itemRect.bottom-1); pDC->LineTo(itemRect.left, itemRect.top); pDC->LineTo(itemRect.right, itemRect.top); // Light gray line pDC->SelectObject(pen3DLight); pDC->MoveTo(itemRect.left+1, itemRect.bottom-1); pDC->LineTo(itemRect.left+1, itemRect.top+1); pDC->LineTo(itemRect.right, itemRect.top+1); // Draw bottom-right borders // Black line pDC->SelectObject(pen3DDKShadow); pDC->MoveTo(itemRect.left, itemRect.bottom-1); pDC->LineTo(itemRect.right-1, itemRect.bottom-1); pDC->LineTo(itemRect.right-1, itemRect.top-1); // Dark gray line pDC->SelectObject(penBtnShadow); pDC->MoveTo(itemRect.left+1, itemRect.bottom-2); pDC->LineTo(itemRect.right-2, itemRect.bottom-2); pDC->LineTo(itemRect.right-2, itemRect.top); // pDC->SelectObject(pOldPen); } // else } // else // Read the button's title CString sTitle; GetWindowText(sTitle); CRect captionRect = lpDIS->rcItem; // Draw the icon if (m_csIcons[0].hIcon) { DrawTheIcon(pDC, !sTitle.IsEmpty(), &lpDIS->rcItem, &captionRect, m_bIsPressed, m_bIsDisabled); } // if if (m_csBitmaps[0].hBitmap) { pDC->SetBkColor(RGB(255,255,255)); DrawTheBitmap(pDC, !sTitle.IsEmpty(), &lpDIS->rcItem, &captionRect, m_bIsPressed, m_bIsDisabled); } // if // Write the button title (if any) if (sTitle.IsEmpty() == FALSE) { pDC->SelectObject(ft); DrawTheText(pDC, (LPCTSTR)sTitle, &lpDIS->rcItem, &captionRect, m_bIsPressed, m_bIsDisabled); DeleteObject(ft); } // if if (m_bIsFlat == FALSE || (m_bIsFlat && m_bDrawFlatFocus)) { // Draw the focus rect if (m_bIsFocused) { CRect focusRect = itemRect; focusRect.DeflateRect(3, 3); pDC->DrawFocusRect(&focusRect); } // if } // if //------------------------------------------------------------------------------- pDC1->BitBlt(0,0,nWidth,nHeight,pDC,0,0,SRCCOPY); // 绘图完成后的清理; MemBitmap.DeleteObject(); MemDC.DeleteDC(); //------------------------------------------------------------------------------- } // End of DrawItem void CButtonST::PaintBk(CDC* pDC) { CClientDC clDC(GetParent()); CRect rect; CRect rect1; GetClientRect(rect); GetWindowRect(rect1); GetParent()->ScreenToClient(rect1); if (m_dcBk.m_hDC == NULL) { m_dcBk.CreateCompatibleDC(&clDC); m_bmpBk.CreateCompatibleBitmap(&clDC, rect.Width(), rect.Height()); m_pbmpOldBk = m_dcBk.SelectObject(&m_bmpBk); m_dcBk.BitBlt(0, 0, rect.Width(), rect.Height(), &clDC, rect1.left, rect1.top, SRCCOPY); } // if pDC->BitBlt(0, 0, rect.Width(), rect.Height(), &m_dcBk, 0, 0, SRCCOPY); m_dcBk.SelectObject(m_pbmpOldBk); // Z.t } // End of PaintBk HBITMAP CButtonST::CreateBitmapMask(HBITMAP hSourceBitmap, DWORD dwWidth, DWORD dwHeight, COLORREF crTransColor) { HBITMAP hMask = NULL; HDC hdcSrc = NULL; HDC hdcDest = NULL; HBITMAP hbmSrcT = NULL; HBITMAP hbmDestT = NULL; COLORREF crSaveBk; COLORREF crSaveDestText; hMask = ::CreateBitmap(dwWidth, dwHeight, 1, 1, NULL); if (hMask == NULL) return NULL; hdcSrc = ::CreateCompatibleDC(NULL); hdcDest = ::CreateCompatibleDC(NULL); hbmSrcT = (HBITMAP)::SelectObject(hdcSrc, hSourceBitmap); hbmDestT = (HBITMAP)::SelectObject(hdcDest, hMask); crSaveBk = ::SetBkColor(hdcSrc, crTransColor); ::BitBlt(hdcDest, 0, 0, dwWidth, dwHeight, hdcSrc, 0, 0, SRCCOPY); crSaveDestText = ::SetTextColor(hdcSrc, RGB(255, 255, 255)); ::SetBkColor(hdcSrc,RGB(0, 0, 0)); ::BitBlt(hdcSrc, 0, 0, dwWidth, dwHeight, hdcDest, 0, 0, SRCAND); SetTextColor(hdcDest, crSaveDestText); ::SetBkColor(hdcSrc, crSaveBk); ::SelectObject(hdcSrc, hbmSrcT); ::SelectObject(hdcDest, hbmDestT); ::DeleteDC(hdcSrc); ::DeleteDC(hdcDest); return hMask; } // End of CreateBitmapMask // // Parameters: // [IN] bHasTitle // TRUE if the button has a text // [IN] rpItem // A pointer to a RECT structure indicating the allowed paint area // [IN/OUT]rpTitle // A pointer to a CRect object indicating the paint area reserved for the // text. This structure will be modified if necessary. // [IN] bIsPressed // TRUE if the button is currently pressed // [IN] dwWidth // Width of the image (icon or bitmap) // [IN] dwHeight // Height of the image (icon or bitmap) // [OUT] rpImage // A pointer to a CRect object that will receive the area available to the image // void CButtonST::PrepareImageRect(BOOL bHasTitle, RECT* rpItem, CRect* rpTitle, BOOL bIsPressed, DWORD dwWidth, DWORD dwHeight, CRect* rpImage) { CRect rBtn; rpImage->CopyRect(rpItem); switch (m_byAlign) { case ST_ALIGN_HORIZ: if (bHasTitle == FALSE) { // Center image horizontally rpImage->left += ((rpImage->Width() - (long)dwWidth)/2); } else { // Image must be placed just inside the focus rect rpImage->left += m_ptImageOrg.x; rpTitle->left += dwWidth + m_ptImageOrg.x; } // Center image vertically rpImage->top += ((rpImage->Height() - (long)dwHeight)/2); break; case ST_ALIGN_HORIZ_RIGHT: GetClientRect(&rBtn); if (bHasTitle == FALSE) { // Center image horizontally rpImage->left += ((rpImage->Width() - (long)dwWidth)/2); } else { // Image must be placed just inside the focus rect rpTitle->right = rpTitle->Width() - dwWidth - m_ptImageOrg.x; rpTitle->left = m_ptImageOrg.x; rpImage->left = rBtn.right - dwWidth - m_ptImageOrg.x; // Center image vertically rpImage->top += ((rpImage->Height() - (long)dwHeight)/2); } break; case ST_ALIGN_VERT: // Center image horizontally rpImage->left += ((rpImage->Width() - (long)dwWidth)/2); if (bHasTitle == FALSE) { // Center image vertically rpImage->top += ((rpImage->Height() - (long)dwHeight)/2); } else { rpImage->top = m_ptImageOrg.y; rpTitle->top += dwHeight; } break; case ST_ALIGN_OVERLAP: break; } // switch // If button is pressed then press image also if (bIsPressed && m_bIsCheckBox == FALSE) rpImage->OffsetRect(m_ptPressedOffset.x, m_ptPressedOffset.y); } // End of PrepareImageRect void CButtonST::DrawTheIcon(CDC* pDC, BOOL bHasTitle, RECT* rpItem, CRect* rpCaption, BOOL bIsPressed, BOOL bIsDisabled) { BYTE byIndex = 0; // Select the icon to use if ((m_bIsCheckBox && bIsPressed) || (!m_bIsCheckBox && (bIsPressed || m_bMouseOnButton))) byIndex = 0; else byIndex = (m_csIcons[1].hIcon == NULL ? 0 : 1); CRect rImage; PrepareImageRect(bHasTitle, rpItem, rpCaption, bIsPressed, m_csIcons[byIndex].dwWidth, m_csIcons[byIndex].dwHeight, &rImage); // Ole'! pDC->DrawState( rImage.TopLeft(), rImage.Size(), m_csIcons[byIndex].hIcon, (bIsDisabled ? DSS_DISABLED : DSS_NORMAL), (CBrush*)NULL); } // End of DrawTheIcon void CButtonST::DrawTheBitmap(CDC* pDC, BOOL bHasTitle, RECT* rpItem, CRect* rpCaption, BOOL bIsPressed, BOOL bIsDisabled) { HDC hdcBmpMem = NULL; HBITMAP hbmOldBmp = NULL; HDC hdcMem = NULL; HBITMAP hbmT = NULL; BYTE byIndex = 0; // Select the bitmap to use if ((m_bIsCheckBox && bIsPressed) || (!m_bIsCheckBox && (bIsPressed || m_bMouseOnButton))) byIndex = 0; else byIndex = (m_csBitmaps[1].hBitmap == NULL ? 0 : 1); CRect rImage; PrepareImageRect(bHasTitle, rpItem, rpCaption, bIsPressed, m_csBitmaps[byIndex].dwWidth, m_csBitmaps[byIndex].dwHeight, &rImage); hdcBmpMem = ::CreateCompatibleDC(pDC->m_hDC); hbmOldBmp = (HBITMAP)::SelectObject(hdcBmpMem, m_csBitmaps[byIndex].hBitmap); hdcMem = ::CreateCompatibleDC(NULL); hbmT = (HBITMAP)::SelectObject(hdcMem, m_csBitmaps[byIndex].hMask); if (bIsDisabled && m_bShowDisabledBitmap) { HDC hDC = NULL; HBITMAP hBitmap = NULL; hDC = ::CreateCompatibleDC(pDC->m_hDC); hBitmap = ::CreateCompatibleBitmap(pDC->m_hDC, m_csBitmaps[byIndex].dwWidth, m_csBitmaps[byIndex].dwHeight); HBITMAP hOldBmp2 = (HBITMAP)::SelectObject(hDC, hBitmap); RECT rRect; rRect.left = 0; rRect.top = 0; rRect.right = rImage.right + 1; rRect.bottom = rImage.bottom + 1; ::FillRect(hDC, &rRect, (HBRUSH)RGB(255, 255, 255)); COLORREF crOldColor = ::SetBkColor(hDC, RGB(255,255,255)); ::BitBlt(hDC, 0, 0, m_csBitmaps[byIndex].dwWidth, m_csBitmaps[byIndex].dwHeight, hdcMem, 0, 0, SRCAND); ::BitBlt(hDC, 0, 0, m_csBitmaps[byIndex].dwWidth, m_csBitmaps[byIndex].dwHeight, hdcBmpMem, 0, 0, SRCPAINT); ::SetBkColor(hDC, crOldColor); ::SelectObject(hDC, hOldBmp2); ::DeleteDC(hDC); pDC->DrawState( CPoint(rImage.left/*+1*/, rImage.top), CSize(m_csBitmaps[byIndex].dwWidth, m_csBitmaps[byIndex].dwHeight), hBitmap, DST_BITMAP | DSS_DISABLED); ::DeleteObject(hBitmap); } // if else { ::BitBlt(pDC->m_hDC, rImage.left, rImage.top, m_csBitmaps[byIndex].dwWidth, m_csBitmaps[byIndex].dwHeight, hdcMem, 0, 0, SRCAND); ::BitBlt(pDC->m_hDC, rImage.left, rImage.top, m_csBitmaps[byIndex].dwWidth, m_csBitmaps[byIndex].dwHeight, hdcBmpMem, 0, 0, SRCPAINT); } // else ::SelectObject(hdcMem, hbmT); ::DeleteDC(hdcMem); ::SelectObject(hdcBmpMem, hbmOldBmp); ::DeleteDC(hdcBmpMem); } // End of DrawTheBitmap void CButtonST::DrawTheText(CDC* pDC, LPCTSTR lpszText, RECT* rpItem, CRect* rpCaption, BOOL bIsPressed, BOOL bIsDisabled) { // Draw the button's title // If button is pressed then "press" title also if (m_bIsPressed && m_bIsCheckBox == FALSE) rpCaption->OffsetRect(m_ptPressedOffset.x, m_ptPressedOffset.y); // ONLY FOR DEBUG //CBrush brBtnShadow(RGB(255, 0, 0)); //pDC->FrameRect(rCaption, &brBtnShadow); // Center text CRect centerRect = rpCaption; pDC->DrawText(lpszText, -1, rpCaption, DT_WORDBREAK | DT_CENTER | DT_CALCRECT); rpCaption->OffsetRect((centerRect.Width() - rpCaption->Width())/2, (centerRect.Height() - rpCaption->Height())/2); /* RFU rpCaption->OffsetRect(0, (centerRect.Height() - rpCaption->Height())/2); rpCaption->OffsetRect((centerRect.Width() - rpCaption->Width())-4, (centerRect.Height() - rpCaption->Height())/2); */ pDC->SetBkMode(TRANSPARENT); /* pDC->DrawState(rCaption->TopLeft(), rCaption->Size(), (LPCTSTR)sTitle, (bIsDisabled ? DSS_DISABLED : DSS_NORMAL), TRUE, 0, (CBrush*)NULL); */ if (m_bIsDisabled) { rpCaption->OffsetRect(1, 1); pDC->SetTextColor(::GetSysColor(COLOR_3DHILIGHT)); pDC->DrawText(lpszText, -1, rpCaption, DT_WORDBREAK | DT_CENTER); rpCaption->OffsetRect(-1, -1); pDC->SetTextColor(::GetSysColor(COLOR_3DSHADOW)); pDC->DrawText(lpszText, -1, rpCaption, DT_WORDBREAK | DT_CENTER); } // if else { if (m_bMouseOnButton || m_bIsPressed) { pDC->SetTextColor(m_crColors[BTNST_COLOR_FG_IN]); pDC->SetBkColor(m_crColors[BTNST_COLOR_BK_IN]); } // if else { if (m_bIsFocused) { pDC->SetTextColor(m_crColors[BTNST_COLOR_FG_FOCUS]); pDC->SetBkColor(m_crColors[BTNST_COLOR_BK_FOCUS]); } // if else { pDC->SetTextColor(m_crColors[BTNST_COLOR_FG_OUT]); pDC->SetBkColor(m_crColors[BTNST_COLOR_BK_OUT]); } // else } // else pDC->DrawText(lpszText, -1, rpCaption, DT_WORDBREAK | DT_CENTER); } // if } // End of DrawTheText // This function creates a grayscale bitmap starting from a given bitmap. // The resulting bitmap will have the same size of the original one. // // Parameters: // [IN] hBitmap // Handle to the original bitmap. // [IN] dwWidth // Specifies the bitmap width, in pixels. // [IN] dwHeight // Specifies the bitmap height, in pixels. // [IN] crTrans // Color to be used as transparent color. This color will be left unchanged. // // Return value: // If the function succeeds, the return value is the handle to the newly created // grayscale bitmap. // If the function fails, the return value is NULL. // HBITMAP CButtonST::CreateGrayscaleBitmap(HBITMAP hBitmap, DWORD dwWidth, DWORD dwHeight, COLORREF crTrans) { HBITMAP hGrayBitmap = NULL; HDC hMainDC = NULL, hMemDC1 = NULL, hMemDC2 = NULL; HBITMAP hOldBmp1 = NULL, hOldBmp2 = NULL; hMainDC = ::GetDC(NULL); if (hMainDC == NULL) return NULL; hMemDC1 = ::CreateCompatibleDC(hMainDC); if (hMemDC1 == NULL) { ::ReleaseDC(NULL, hMainDC); return NULL; } // if hMemDC2 = ::CreateCompatibleDC(hMainDC); if (hMemDC2 == NULL) { ::DeleteDC(hMemDC1); ::ReleaseDC(NULL, hMainDC); return NULL; } // if hGrayBitmap = ::CreateCompatibleBitmap(hMainDC, dwWidth, dwHeight); if (hGrayBitmap) { hOldBmp1 = (HBITMAP)::SelectObject(hMemDC1, hGrayBitmap); hOldBmp2 = (HBITMAP)::SelectObject(hMemDC2, hBitmap); //::BitBlt(hMemDC1, 0, 0, dwWidth, dwHeight, hMemDC2, 0, 0, SRCCOPY); DWORD dwLoopY = 0, dwLoopX = 0; COLORREF crPixel = 0; BYTE byNewPixel = 0; for (dwLoopY = 0; dwLoopY < dwHeight; dwLoopY++) { for (dwLoopX = 0; dwLoopX < dwWidth; dwLoopX++) { crPixel = ::GetPixel(hMemDC2, dwLoopX, dwLoopY); byNewPixel = (BYTE)((GetRValue(crPixel) * 0.299) + (GetGValue(crPixel) * 0.587) + (GetBValue(crPixel) * 0.114)); if (crPixel != crTrans) ::SetPixel(hMemDC1, dwLoopX, dwLoopY, RGB(byNewPixel, byNewPixel, byNewPixel)); else ::SetPixel(hMemDC1, dwLoopX, dwLoopY, crPixel); } // for } // for ::SelectObject(hMemDC1, hOldBmp1); ::SelectObject(hMemDC2, hOldBmp2); } // if ::DeleteDC(hMemDC1); ::DeleteDC(hMemDC2); ::ReleaseDC(NULL, hMainDC); return hGrayBitmap; } // End of CreateGrayscaleBitmap // This function creates a bitmap that is 25% darker than the original. // The resulting bitmap will have the same size of the original one. // // Parameters: // [IN] hBitmap // Handle to the original bitmap. // [IN] dwWidth // Specifies the bitmap width, in pixels. // [IN] dwHeight // Specifies the bitmap height, in pixels. // [IN] crTrans // Color to be used as transparent color. This color will be left unchanged. // // Return value: // If the function succeeds, the return value is the handle to the newly created // darker bitmap. // If the function fails, the return value is NULL. // HBITMAP CButtonST::CreateDarkerBitmap(HBITMAP hBitmap, DWORD dwWidth, DWORD dwHeight, COLORREF crTrans) { HBITMAP hGrayBitmap = NULL; HDC hMainDC = NULL, hMemDC1 = NULL, hMemDC2 = NULL; HBITMAP hOldBmp1 = NULL, hOldBmp2 = NULL; hMainDC = ::GetDC(NULL); if (hMainDC == NULL) return NULL; hMemDC1 = ::CreateCompatibleDC(hMainDC); if (hMemDC1 == NULL) { ::ReleaseDC(NULL, hMainDC); return NULL; } // if hMemDC2 = ::CreateCompatibleDC(hMainDC); if (hMemDC2 == NULL) { ::DeleteDC(hMemDC1); ::ReleaseDC(NULL, hMainDC); return NULL; } // if hGrayBitmap = ::CreateCompatibleBitmap(hMainDC, dwWidth, dwHeight); if (hGrayBitmap) { hOldBmp1 = (HBITMAP)::SelectObject(hMemDC1, hGrayBitmap); hOldBmp2 = (HBITMAP)::SelectObject(hMemDC2, hBitmap); //::BitBlt(hMemDC1, 0, 0, dwWidth, dwHeight, hMemDC2, 0, 0, SRCCOPY); DWORD dwLoopY = 0, dwLoopX = 0; COLORREF crPixel = 0; for (dwLoopY = 0; dwLoopY < dwHeight; dwLoopY++) { for (dwLoopX = 0; dwLoopX < dwWidth; dwLoopX++) { crPixel = ::GetPixel(hMemDC2, dwLoopX, dwLoopY); if (crPixel != crTrans) ::SetPixel(hMemDC1, dwLoopX, dwLoopY, DarkenColor(crPixel, 0.25)); else ::SetPixel(hMemDC1, dwLoopX, dwLoopY, crPixel); } // for } // for ::SelectObject(hMemDC1, hOldBmp1); ::SelectObject(hMemDC2, hOldBmp2); } // if ::DeleteDC(hMemDC1); ::DeleteDC(hMemDC2); ::ReleaseDC(NULL, hMainDC); return hGrayBitmap; } // End of CreateDarkerBitmap // This function creates a grayscale icon starting from a given icon. // The resulting icon will have the same size of the original one. // // Parameters: // [IN] hIcon // Handle to the original icon. // // Return value: // If the function succeeds, the return value is the handle to the newly created // grayscale icon. // If the function fails, the return value is NULL. // // Updates: // 26/Nov/2002 Restored 1 BitBlt operation // 03/May/2002 Removed dependancy from m_hWnd // Removed 1 BitBlt operation // HICON CButtonST::CreateGrayscaleIcon(HICON hIcon) { HICON hGrayIcon = NULL; HDC hMainDC = NULL, hMemDC1 = NULL, hMemDC2 = NULL; BITMAP bmp; HBITMAP hOldBmp1 = NULL, hOldBmp2 = NULL; ICONINFO csII, csGrayII; BOOL bRetValue = FALSE; bRetValue = ::GetIconInfo(hIcon, &csII); if (bRetValue == FALSE) return NULL; hMainDC = ::GetDC(NULL); hMemDC1 = ::CreateCompatibleDC(hMainDC); hMemDC2 = ::CreateCompatibleDC(hMainDC); if (hMainDC == NULL || hMemDC1 == NULL || hMemDC2 == NULL) return NULL; if (::GetObject(csII.hbmColor, sizeof(BITMAP), &bmp)) { DWORD dwWidth = csII.xHotspot*2; DWORD dwHeight = csII.yHotspot*2; csGrayII.hbmColor = ::CreateBitmap(dwWidth, dwHeight, bmp.bmPlanes, bmp.bmBitsPixel, NULL); if (csGrayII.hbmColor) { hOldBmp1 = (HBITMAP)::SelectObject(hMemDC1, csII.hbmColor); hOldBmp2 = (HBITMAP)::SelectObject(hMemDC2, csGrayII.hbmColor); //::BitBlt(hMemDC2, 0, 0, dwWidth, dwHeight, hMemDC1, 0, 0, SRCCOPY); DWORD dwLoopY = 0, dwLoopX = 0; COLORREF crPixel = 0; BYTE byNewPixel = 0; for (dwLoopY = 0; dwLoopY < dwHeight; dwLoopY++) { for (dwLoopX = 0; dwLoopX < dwWidth; dwLoopX++) { crPixel = ::GetPixel(hMemDC1, dwLoopX, dwLoopY); byNewPixel = (BYTE)((GetRValue(crPixel) * 0.299) + (GetGValue(crPixel) * 0.587) + (GetBValue(crPixel) * 0.114)); if (crPixel) ::SetPixel(hMemDC2, dwLoopX, dwLoopY, RGB(byNewPixel, byNewPixel, byNewPixel)); else ::SetPixel(hMemDC2, dwLoopX, dwLoopY, crPixel); } // for } // for ::SelectObject(hMemDC1, hOldBmp1); ::SelectObject(hMemDC2, hOldBmp2); csGrayII.hbmMask = csII.hbmMask; csGrayII.fIcon = TRUE; hGrayIcon = ::CreateIconIndirect(&csGrayII); } // if ::DeleteObject(csGrayII.hbmColor); //::DeleteObject(csGrayII.hbmMask); } // if ::DeleteObject(csII.hbmColor); ::DeleteObject(csII.hbmMask); ::DeleteDC(hMemDC1); ::DeleteDC(hMemDC2); ::ReleaseDC(NULL, hMainDC); return hGrayIcon; } // End of CreateGrayscaleIcon // This function creates a icon that is 25% darker than the original. // The resulting icon will have the same size of the original one. // // Parameters: // [IN] hIcon // Handle to the original icon. // // Return value: // If the function succeeds, the return value is the handle to the newly created // darker icon. // If the function fails, the return value is NULL. // HICON CButtonST::CreateDarkerIcon(HICON hIcon) { HICON hGrayIcon = NULL; HDC hMainDC = NULL, hMemDC1 = NULL, hMemDC2 = NULL; BITMAP bmp; HBITMAP hOldBmp1 = NULL, hOldBmp2 = NULL; ICONINFO csII, csGrayII; BOOL bRetValue = FALSE; bRetValue = ::GetIconInfo(hIcon, &csII); if (bRetValue == FALSE) return NULL; hMainDC = ::GetDC(NULL); hMemDC1 = ::CreateCompatibleDC(hMainDC); hMemDC2 = ::CreateCompatibleDC(hMainDC); if (hMainDC == NULL || hMemDC1 == NULL || hMemDC2 == NULL) return NULL; if (::GetObject(csII.hbmColor, sizeof(BITMAP), &bmp)) { DWORD dwWidth = csII.xHotspot*2; DWORD dwHeight = csII.yHotspot*2; csGrayII.hbmColor = ::CreateBitmap(dwWidth, dwHeight, bmp.bmPlanes, bmp.bmBitsPixel, NULL); if (csGrayII.hbmColor) { hOldBmp1 = (HBITMAP)::SelectObject(hMemDC1, csII.hbmColor); hOldBmp2 = (HBITMAP)::SelectObject(hMemDC2, csGrayII.hbmColor); //::BitBlt(hMemDC2, 0, 0, dwWidth, dwHeight, hMemDC1, 0, 0, SRCCOPY); DWORD dwLoopY = 0, dwLoopX = 0; COLORREF crPixel = 0; for (dwLoopY = 0; dwLoopY < dwHeight; dwLoopY++) { for (dwLoopX = 0; dwLoopX < dwWidth; dwLoopX++) { crPixel = ::GetPixel(hMemDC1, dwLoopX, dwLoopY); if (crPixel) ::SetPixel(hMemDC2, dwLoopX, dwLoopY, DarkenColor(crPixel, 0.25)); else ::SetPixel(hMemDC2, dwLoopX, dwLoopY, crPixel); } // for } // for ::SelectObject(hMemDC1, hOldBmp1); ::SelectObject(hMemDC2, hOldBmp2); csGrayII.hbmMask = csII.hbmMask; csGrayII.fIcon = TRUE; hGrayIcon = ::CreateIconIndirect(&csGrayII); } // if ::DeleteObject(csGrayII.hbmColor); //::DeleteObject(csGrayII.hbmMask); } // if ::DeleteObject(csII.hbmColor); ::DeleteObject(csII.hbmMask); ::DeleteDC(hMemDC1); ::DeleteDC(hMemDC2); ::ReleaseDC(NULL, hMainDC); return hGrayIcon; } // End of CreateDarkerIcon COLORREF CButtonST::DarkenColor(COLORREF crColor, double dFactor) { if (dFactor > 0.0 && dFactor <= 1.0) { BYTE red,green,blue,lightred,lightgreen,lightblue; red = GetRValue(crColor); green = GetGValue(crColor); blue = GetBValue(crColor); lightred = (BYTE)(red-(dFactor * red)); lightgreen = (BYTE)(green-(dFactor * green)); lightblue = (BYTE)(blue-(dFactor * blue)); crColor = RGB(lightred,lightgreen,lightblue); } // if return crColor; } // End of DarkenColor // This function assigns icons to the button. // Any previous icon or bitmap will be removed. // // Parameters: // [IN] nIconIn // ID number of the icon resource to show when the mouse is over the button. // Pass NULL to remove any icon from the button. // [IN] nCxDesiredIn // Specifies the width, in pixels, of the icon to load. // [IN] nCyDesiredIn // Specifies the height, in pixels, of the icon to load. // [IN] nIconOut // ID number of the icon resource to show when the mouse is outside the button. // Can be NULL. // If this parameter is the special value BTNST_AUTO_GRAY (cast to int) the second // icon will be automatically created starting from nIconIn and converted to grayscale. // If this parameter is the special value BTNST_AUTO_DARKER (cast to int) the second // icon will be automatically created 25% darker starting from nIconIn. // [IN] nCxDesiredOut // Specifies the width, in pixels, of the icon to load. // [IN] nCyDesiredOut // Specifies the height, in pixels, of the icon to load. // // Return value: // BTNST_OK // Function executed successfully. // BTNST_INVALIDRESOURCE // Failed loading the specified resource. // DWORD CButtonST::SetIcon(int nIconIn, int nCxDesiredIn, int nCyDesiredIn, int nIconOut, int nCxDesiredOut, int nCyDesiredOut) { HICON hIconIn = NULL; HICON hIconOut = NULL; HINSTANCE hInstResource = NULL; // Find correct resource handle hInstResource = AfxFindResourceHandle(MAKEINTRESOURCE(nIconIn), RT_GROUP_ICON); // Set icon when the mouse is IN the button hIconIn = (HICON)::LoadImage(hInstResource, MAKEINTRESOURCE(nIconIn), IMAGE_ICON, nCxDesiredIn, nCyDesiredIn, 0); // Set icon when the mouse is OUT the button switch (nIconOut) { case NULL: break; case (int)BTNST_AUTO_GRAY: hIconOut = BTNST_AUTO_GRAY; break; case (int)BTNST_AUTO_DARKER: hIconOut = BTNST_AUTO_DARKER; break; default: hIconOut = (HICON)::LoadImage(hInstResource, MAKEINTRESOURCE(nIconOut), IMAGE_ICON, nCxDesiredOut, nCyDesiredOut, 0); break; } // switch return SetIcon(hIconIn, hIconOut); } // End of SetIcon // This function assigns icons to the button. // Any previous icon or bitmap will be removed. // // Parameters: // [IN] nIconIn // ID number of the icon resource to show when the mouse is over the button. // Pass NULL to remove any icon from the button. // [IN] nIconOut // ID number of the icon resource to show when the mouse is outside the button. // Can be NULL. // If this parameter is the special value BTNST_AUTO_GRAY (cast to int) the second // icon will be automatically created starting from nIconIn and converted to grayscale. // If this parameter is the special value BTNST_AUTO_DARKER (cast to int) the second // icon will be automatically created 25% darker starting from nIconIn. // // Return value: // BTNST_OK // Function executed successfully. // BTNST_INVALIDRESOURCE // Failed loading the specified resource. // DWORD CButtonST::SetIcon(int nIconIn, int nIconOut) { return SetIcon(nIconIn, 0, 0, nIconOut, 0, 0); } // End of SetIcon // This function assigns icons to the button. // Any previous icon or bitmap will be removed. // // Parameters: // [IN] hIconIn // Handle fo the icon to show when the mouse is over the button. // Pass NULL to remove any icon from the button. // [IN] hIconOut // Handle to the icon to show when the mouse is outside the button. // Can be NULL. // If this parameter is the special value BTNST_AUTO_GRAY the second // icon will be automatically created starting from hIconIn and converted to grayscale. // If this parameter is the special value BTNST_AUTO_DARKER the second // icon will be automatically created 25% darker starting from hIconIn. // // Return value: // BTNST_OK // Function executed successfully. // BTNST_INVALIDRESOURCE // Failed loading the specified resource. // DWORD CButtonST::SetIcon(HICON hIconIn, HICON hIconOut) { BOOL bRetValue; ICONINFO ii; // Free any loaded resource FreeResources(); if (hIconIn) { // Icon when mouse over button? m_csIcons[0].hIcon = hIconIn; // Get icon dimension ::ZeroMemory(&ii, sizeof(ICONINFO)); bRetValue = ::GetIconInfo(hIconIn, &ii); if (bRetValue == FALSE) { FreeResources(); return BTNST_INVALIDRESOURCE; } // if m_csIcons[0].dwWidth = (DWORD)(ii.xHotspot * 2); m_csIcons[0].dwHeight = (DWORD)(ii.yHotspot * 2); ::DeleteObject(ii.hbmMask); ::DeleteObject(ii.hbmColor); // Icon when mouse outside button? if (hIconOut) { switch ((int)hIconOut) { case (int)BTNST_AUTO_GRAY: hIconOut = CreateGrayscaleIcon(hIconIn); break; case (int)BTNST_AUTO_DARKER: hIconOut = CreateDarkerIcon(hIconIn); break; } // switch m_csIcons[1].hIcon = hIconOut; // Get icon dimension ::ZeroMemory(&ii, sizeof(ICONINFO)); bRetValue = ::GetIconInfo(hIconOut, &ii); if (bRetValue == FALSE) { FreeResources(); return BTNST_INVALIDRESOURCE; } // if m_csIcons[1].dwWidth = (DWORD)(ii.xHotspot * 2); m_csIcons[1].dwHeight = (DWORD)(ii.yHotspot * 2); ::DeleteObject(ii.hbmMask); ::DeleteObject(ii.hbmColor); } // if } // if Invalidate(); return BTNST_OK; } // End of SetIcon // This function assigns bitmaps to the button. // Any previous icon or bitmap will be removed. // // Parameters: // [IN] nBitmapIn // ID number of the bitmap resource to show when the mouse is over the button. // Pass NULL to remove any bitmap from the button. // [IN] crTransColorIn // Color (inside nBitmapIn) to be used as transparent color. // [IN] nBitmapOut // ID number of the bitmap resource to show when the mouse is outside the button. // Can be NULL. // [IN] crTransColorOut // Color (inside nBitmapOut) to be used as transparent color. // // Return value: // BTNST_OK // Function executed successfully. // BTNST_INVALIDRESOURCE // Failed loading the specified resource. // BTNST_FAILEDMASK // Failed creating mask bitmap. // DWORD CButtonST::SetBitmaps(int nBitmapIn, COLORREF crTransColorIn, int nBitmapOut, COLORREF crTransColorOut) { HBITMAP hBitmapIn = NULL; HBITMAP hBitmapOut = NULL; HINSTANCE hInstResource = NULL; // Find correct resource handle hInstResource = AfxFindResourceHandle(MAKEINTRESOURCE(nBitmapIn), RT_BITMAP); // Load bitmap In hBitmapIn = (HBITMAP)::LoadImage(hInstResource, MAKEINTRESOURCE(nBitmapIn), IMAGE_BITMAP, 0, 0, 0); // Load bitmap Out switch (nBitmapOut) { case NULL: break; case (int)BTNST_AUTO_GRAY: hBitmapOut = (HBITMAP)BTNST_AUTO_GRAY; break; case (int)BTNST_AUTO_DARKER: hBitmapOut = (HBITMAP)BTNST_AUTO_DARKER; break; default: hBitmapOut = (HBITMAP)::LoadImage(hInstResource, MAKEINTRESOURCE(nBitmapOut), IMAGE_BITMAP, 0, 0, 0); break; } // if return SetBitmaps(hBitmapIn, crTransColorIn, hBitmapOut, crTransColorOut); } // End of SetBitmaps // This function assigns bitmaps to the button. // Any previous icon or bitmap will be removed. // // Parameters: // [IN] hBitmapIn // Handle fo the bitmap to show when the mouse is over the button. // Pass NULL to remove any bitmap from the button. // [IN] crTransColorIn // Color (inside hBitmapIn) to be used as transparent color. // [IN] hBitmapOut // Handle to the bitmap to show when the mouse is outside the button. // Can be NULL. // [IN] crTransColorOut // Color (inside hBitmapOut) to be used as transparent color. // // Return value: // BTNST_OK // Function executed successfully. // BTNST_INVALIDRESOURCE // Failed loading the specified resource. // BTNST_FAILEDMASK // Failed creating mask bitmap. // DWORD CButtonST::SetBitmaps(HBITMAP hBitmapIn, COLORREF crTransColorIn, HBITMAP hBitmapOut, COLORREF crTransColorOut) { int nRetValue = 0; BITMAP csBitmapSize; // Free any loaded resource FreeResources(); if (hBitmapIn) { m_csBitmaps[0].hBitmap = hBitmapIn; m_csBitmaps[0].crTransparent = crTransColorIn; // Get bitmap size nRetValue = ::GetObject(hBitmapIn, sizeof(csBitmapSize), &csBitmapSize); if (nRetValue == 0) { FreeResources(); return BTNST_INVALIDRESOURCE; } // if m_csBitmaps[0].dwWidth = (DWORD)csBitmapSize.bmWidth; m_csBitmaps[0].dwHeight = (DWORD)csBitmapSize.bmHeight; // Create grayscale/darker bitmap BEFORE mask (of hBitmapIn) switch ((int)hBitmapOut) { case (int)BTNST_AUTO_GRAY: hBitmapOut = CreateGrayscaleBitmap(hBitmapIn, m_csBitmaps[0].dwWidth, m_csBitmaps[0].dwHeight, crTransColorIn); m_csBitmaps[1].hBitmap = hBitmapOut; crTransColorOut = crTransColorIn; break; case (int)BTNST_AUTO_DARKER: hBitmapOut = CreateDarkerBitmap(hBitmapIn, m_csBitmaps[0].dwWidth, m_csBitmaps[0].dwHeight, crTransColorIn); m_csBitmaps[1].hBitmap = hBitmapOut; crTransColorOut = crTransColorIn; break; } // switch // Create mask for bitmap In m_csBitmaps[0].hMask = CreateBitmapMask(hBitmapIn, m_csBitmaps[0].dwWidth, m_csBitmaps[0].dwHeight, crTransColorIn); if (m_csBitmaps[0].hMask == NULL) { FreeResources(); return BTNST_FAILEDMASK; } // if if (hBitmapOut) { m_csBitmaps[1].hBitmap = hBitmapOut; m_csBitmaps[1].crTransparent = crTransColorOut; // Get bitmap size nRetValue = ::GetObject(hBitmapOut, sizeof(csBitmapSize), &csBitmapSize); if (nRetValue == 0) { FreeResources(); return BTNST_INVALIDRESOURCE; } // if m_csBitmaps[1].dwWidth = (DWORD)csBitmapSize.bmWidth; m_csBitmaps[1].dwHeight = (DWORD)csBitmapSize.bmHeight; // Create mask for bitmap Out m_csBitmaps[1].hMask = CreateBitmapMask(hBitmapOut, m_csBitmaps[1].dwWidth, m_csBitmaps[1].dwHeight, crTransColorOut); if (m_csBitmaps[1].hMask == NULL) { FreeResources(); return BTNST_FAILEDMASK; } // if } // if } // if Invalidate(); return BTNST_OK; } // End of SetBitmaps // This functions sets the button to have a standard or flat style. // // Parameters: // [IN] bFlat // If TRUE the button will have a flat style, else // will have a standard style. // By default, CButtonST buttons are flat. // [IN] bRepaint // If TRUE the control will be repainted. // // Return value: // BTNST_OK // Function executed successfully. // DWORD CButtonST::SetFlat(BOOL bFlat, BOOL bRepaint) { m_bIsFlat = bFlat; if (bRepaint) Invalidate(); return BTNST_OK; } // End of SetFlat // This function sets the alignment type between icon/bitmap and text. // // Parameters: // [IN] byAlign // Alignment type. Can be one of the following values: // ST_ALIGN_HORIZ Icon/bitmap on the left, text on the right // ST_ALIGN_VERT Icon/bitmap on the top, text on the bottom // ST_ALIGN_HORIZ_RIGHT Icon/bitmap on the right, text on the left // ST_ALIGN_OVERLAP Icon/bitmap on the same space as text // By default, CButtonST buttons have ST_ALIGN_HORIZ alignment. // [IN] bRepaint // If TRUE the control will be repainted. // // Return value: // BTNST_OK // Function executed successfully. // BTNST_INVALIDALIGN // Alignment type not supported. // DWORD CButtonST::SetAlign(BYTE byAlign, BOOL bRepaint) { switch (byAlign) { case ST_ALIGN_HORIZ: case ST_ALIGN_HORIZ_RIGHT: case ST_ALIGN_VERT: case ST_ALIGN_OVERLAP: m_byAlign = byAlign; if (bRepaint) Invalidate(); return BTNST_OK; break; } // switch return BTNST_INVALIDALIGN; } // End of SetAlign // This function sets the pressed style. // // Parameters: // [IN] byStyle // Pressed style. Can be one of the following values: // BTNST_PRESSED_LEFTRIGHT Pressed style from left to right (as usual) // BTNST_PRESSED_TOPBOTTOM Pressed style from top to bottom // By default, CButtonST buttons have BTNST_PRESSED_LEFTRIGHT style. // [IN] bRepaint // If TRUE the control will be repainted. // // Return value: // BTNST_OK // Function executed successfully. // BTNST_INVALIDPRESSEDSTYLE // Pressed style not supported. // DWORD CButtonST::SetPressedStyle(BYTE byStyle, BOOL bRepaint) { switch (byStyle) { case BTNST_PRESSED_LEFTRIGHT: m_ptPressedOffset.x = 1; m_ptPressedOffset.y = 1; break; case BTNST_PRESSED_TOPBOTTOM: m_ptPressedOffset.x = 0; m_ptPressedOffset.y = 2; break; default: return BTNST_INVALIDPRESSEDSTYLE; } // switch if (bRepaint) Invalidate(); return BTNST_OK; } // End of SetPressedStyle // This function sets the state of the checkbox. // If the button is not a checkbox, this function has no meaning. // // Parameters: // [IN] nCheck // 1 to check the checkbox. // 0 to un-check the checkbox. // [IN] bRepaint // If TRUE the control will be repainted. // // Return value: // BTNST_OK // Function executed successfully. // DWORD CButtonST::SetCheck(int nCheck, BOOL bRepaint) { if (m_bIsCheckBox) { if (nCheck == 0) m_nCheck = 0; else m_nCheck = 1; if (bRepaint) Invalidate(); } // if return BTNST_OK; } // End of SetCheck // This function returns the current state of the checkbox. // If the button is not a checkbox, this function has no meaning. // // Return value: // The current state of the checkbox. // 1 if checked. // 0 if not checked or the button is not a checkbox. // int CButtonST::GetCheck() { return m_nCheck; } // End of GetCheck // This function sets all colors to a default value. // // Parameters: // [IN] bRepaint // If TRUE the control will be repainted. // // Return value: // BTNST_OK // Function executed successfully. // DWORD CButtonST::SetDefaultColors(BOOL bRepaint) { m_crColors[BTNST_COLOR_BK_IN] = ::GetSysColor(COLOR_BTNFACE); m_crColors[BTNST_COLOR_FG_IN] = ::GetSysColor(COLOR_BTNTEXT); m_crColors[BTNST_COLOR_BK_OUT] = ::GetSysColor(COLOR_BTNFACE); m_crColors[BTNST_COLOR_FG_OUT] = ::GetSysColor(COLOR_BTNTEXT); m_crColors[BTNST_COLOR_BK_FOCUS] = ::GetSysColor(COLOR_BTNFACE); m_crColors[BTNST_COLOR_FG_FOCUS] = ::GetSysColor(COLOR_BTNTEXT); if (bRepaint) Invalidate(); return BTNST_OK; } // End of SetDefaultColors // This function sets the color to use for a particular state. // // Parameters: // [IN] byColorIndex // Index of the color to set. Can be one of the following values: // BTNST_COLOR_BK_IN Background color when mouse is over the button // BTNST_COLOR_FG_IN Text color when mouse is over the button // BTNST_COLOR_BK_OUT Background color when mouse is outside the button // BTNST_COLOR_FG_OUT Text color when mouse is outside the button // BTNST_COLOR_BK_FOCUS Background color when the button is focused // BTNST_COLOR_FG_FOCUS Text color when the button is focused // [IN] crColor // New color. // [IN] bRepaint // If TRUE the control will be repainted. // // Return value: // BTNST_OK // Function executed successfully. // BTNST_INVALIDINDEX // Invalid color index. // DWORD CButtonST::SetColor(BYTE byColorIndex, COLORREF crColor, BOOL bRepaint) { if (byColorIndex >= BTNST_MAX_COLORS) return BTNST_INVALIDINDEX; // Set new color m_crColors[byColorIndex] = crColor; if (bRepaint) Invalidate(); return BTNST_OK; } // End of SetColor // This functions returns the color used for a particular state. // // Parameters: // [IN] byColorIndex // Index of the color to get. // See SetColor for the list of available colors. // [OUT] crpColor // A pointer to a COLORREF that will receive the color. // // Return value: // BTNST_OK // Function executed successfully. // BTNST_INVALIDINDEX // Invalid color index. // DWORD CButtonST::GetColor(BYTE byColorIndex, COLORREF* crpColor) { if (byColorIndex >= BTNST_MAX_COLORS) return BTNST_INVALIDINDEX; // Get color *crpColor = m_crColors[byColorIndex]; return BTNST_OK; } // End of GetColor // This function applies an offset to the RGB components of the specified color. // This function can be seen as an easy way to make a color darker or lighter than // its default value. // // Parameters: // [IN] byColorIndex // Index of the color to set. // See SetColor for the list of available colors. // [IN] shOffsetColor // A short value indicating the offset to apply to the color. // This value must be between -255 and 255. // [IN] bRepaint // If TRUE the control will be repainted. // // Return value: // BTNST_OK // Function executed successfully. // BTNST_INVALIDINDEX // Invalid color index. // BTNST_BADPARAM // The specified offset is out of range. // DWORD CButtonST::OffsetColor(BYTE byColorIndex, short shOffset, BOOL bRepaint) { BYTE byRed = 0; BYTE byGreen = 0; BYTE byBlue = 0; short shOffsetR = shOffset; short shOffsetG = shOffset; short shOffsetB = shOffset; if (byColorIndex >= BTNST_MAX_COLORS) return BTNST_INVALIDINDEX; if (shOffset < -255 || shOffset > 255) return BTNST_BADPARAM; // Get RGB components of specified color byRed = GetRValue(m_crColors[byColorIndex]); byGreen = GetGValue(m_crColors[byColorIndex]); byBlue = GetBValue(m_crColors[byColorIndex]); // Calculate max. allowed real offset if (shOffset > 0) { if (byRed + shOffset > 255) shOffsetR = 255 - byRed; if (byGreen + shOffset > 255) shOffsetG = 255 - byGreen; if (byBlue + shOffset > 255) shOffsetB = 255 - byBlue; shOffset = min(min(shOffsetR, shOffsetG), shOffsetB); } // if else { if (byRed + shOffset < 0) shOffsetR = -byRed; if (byGreen + shOffset < 0) shOffsetG = -byGreen; if (byBlue + shOffset < 0) shOffsetB = -byBlue; shOffset = max(max(shOffsetR, shOffsetG), shOffsetB); } // else // Set new color m_crColors[byColorIndex] = RGB(byRed + shOffset, byGreen + shOffset, byBlue + shOffset); if (bRepaint) Invalidate(); return BTNST_OK; } // End of OffsetColor // This function sets the hilight logic for the button. // Applies only to flat buttons. // // Parameters: // [IN] bAlwaysTrack // If TRUE the button will be hilighted even if the window that owns it, is // not the active window. // If FALSE the button will be hilighted only if the window that owns it, // is the active window. // // Return value: // BTNST_OK // Function executed successfully. // DWORD CButtonST::SetAlwaysTrack(BOOL bAlwaysTrack) { m_bAlwaysTrack = bAlwaysTrack; return BTNST_OK; } // End of SetAlwaysTrack // This function sets the cursor to be used when the mouse is over the button. // // Parameters: // [IN] nCursorId // ID number of the cursor resource. // Pass NULL to remove a previously loaded cursor. // [IN] bRepaint // If TRUE the control will be repainted. // // Return value: // BTNST_OK // Function executed successfully. // BTNST_INVALIDRESOURCE // Failed loading the specified resource. // DWORD CButtonST::SetBtnCursor(int nCursorId, BOOL bRepaint) { HINSTANCE hInstResource = NULL; // Destroy any previous cursor if (m_hCursor) { ::DestroyCursor(m_hCursor); m_hCursor = NULL; } // if // Load cursor if (nCursorId) { hInstResource = AfxFindResourceHandle(MAKEINTRESOURCE(nCursorId), RT_GROUP_CURSOR); // Load cursor resource m_hCursor = (HCURSOR)::LoadImage(hInstResource, MAKEINTRESOURCE(nCursorId), IMAGE_CURSOR, 0, 0, 0); // Repaint the button if (bRepaint) Invalidate(); // If something wrong if (m_hCursor == NULL) return BTNST_INVALIDRESOURCE; } // if return BTNST_OK; } // End of SetBtnCursor // This function sets if the button border must be drawn. // Applies only to flat buttons. // // Parameters: // [IN] bDrawBorder // If TRUE the border will be drawn. // [IN] bRepaint // If TRUE the control will be repainted. // // Return value: // BTNST_OK // Function executed successfully. // DWORD CButtonST::DrawBorder(BOOL bDrawBorder, BOOL bRepaint) { m_bDrawBorder = bDrawBorder; // Repaint the button if (bRepaint) Invalidate(); return BTNST_OK; } // End of DrawBorder // This function sets if the focus rectangle must be drawn for flat buttons. // // Parameters: // [IN] bDrawFlatFocus // If TRUE the focus rectangle will be drawn also for flat buttons. // [IN] bRepaint // If TRUE the control will be repainted. // // Return value: // BTNST_OK // Function executed successfully. // DWORD CButtonST::DrawFlatFocus(BOOL bDrawFlatFocus, BOOL bRepaint) { m_bDrawFlatFocus = bDrawFlatFocus; // Repaint the button if (bRepaint) Invalidate(); return BTNST_OK; } // End of DrawFlatFocus void CButtonST::InitToolTip() { if (m_ToolTip.m_hWnd == NULL) { // Create ToolTip control m_ToolTip.Create(this, m_dwToolTipStyle); // Create inactive m_ToolTip.Activate(FALSE); // Enable multiline m_ToolTip.SendMessage(TTM_SETMAXTIPWIDTH, 0, 400); //m_ToolTip.SendMessage(TTM_SETTITLE, TTI_INFO, (LPARAM)_T("Title")); } // if } // End of InitToolTip // This function sets the text to show in the button tooltip. // // Parameters: // [IN] nText // ID number of the string resource containing the text to show. // [IN] bActivate // If TRUE the tooltip will be created active. // void CButtonST::SetTooltipText(int nText, BOOL bActivate) { CString sText; // Load string resource sText.LoadString(nText); // If string resource is not empty if (sText.IsEmpty() == FALSE) SetTooltipText((LPCTSTR)sText, bActivate); } // End of SetTooltipText // This function sets the text to show in the button tooltip. // // Parameters: // [IN] lpszText // Pointer to a null-terminated string containing the text to show. // [IN] bActivate // If TRUE the tooltip will be created active. // void CButtonST::SetTooltipText(LPCTSTR lpszText, BOOL bActivate) { // We cannot accept NULL pointer if (lpszText == NULL) return; // Initialize ToolTip InitToolTip(); // If there is no tooltip defined then add it if (m_ToolTip.GetToolCount() == 0) { CRect rectBtn; GetClientRect(rectBtn); m_ToolTip.AddTool(this, lpszText, rectBtn, 1); } // if // Set text for tooltip m_ToolTip.UpdateTipText(lpszText, this, 1); m_ToolTip.Activate(bActivate); } // End of SetTooltipText // This function enables or disables the button tooltip. // // Parameters: // [IN] bActivate // If TRUE the tooltip will be activated. // void CButtonST::ActivateTooltip(BOOL bActivate) { // If there is no tooltip then do nothing if (m_ToolTip.GetToolCount() == 0) return; // Activate tooltip m_ToolTip.Activate(bActivate); } // End of EnableTooltip // This function enables the tooltip to be displayed using the balloon style. // This function must be called before any call to SetTooltipText is made. // // Return value: // BTNST_OK // Function executed successfully. // DWORD CButtonST::EnableBalloonTooltip() { m_dwToolTipStyle |= TTS_BALLOON; return BTNST_OK; } // End of EnableBalloonTooltip // This function returns if the button is the default button. // // Return value: // TRUE // The button is the default button. // FALSE // The button is not the default button. // BOOL CButtonST::GetDefault() { return m_bIsDefault; } // End of GetDefault // This function enables the transparent mode. // Note: this operation is not reversible. // DrawTransparent should be called just after the button is created. // Do not use trasparent buttons until you really need it (you have a bitmapped // background) since each transparent button makes a copy in memory of its background. // This may bring unnecessary memory use and execution overload. // // Parameters: // [IN] bRepaint // If TRUE the control will be repainted. // void CButtonST::DrawTransparent(BOOL bRepaint) { m_bDrawTransparent = TRUE; // Restore old bitmap (if any) if (m_dcBk.m_hDC != NULL && m_pbmpOldBk != NULL) { m_dcBk.SelectObject(m_pbmpOldBk); } // if m_bmpBk.DeleteObject(); m_dcBk.DeleteDC(); // Repaint the button if (bRepaint) Invalidate(); } // End of DrawTransparent DWORD CButtonST::SetBk(CDC* pDC) { if (m_bDrawTransparent && pDC) { // Restore old bitmap (if any) if (m_dcBk.m_hDC != NULL && m_pbmpOldBk != NULL) { m_dcBk.SelectObject(m_pbmpOldBk); } // if m_bmpBk.DeleteObject(); m_dcBk.DeleteDC(); CRect rect; CRect rect1; GetClientRect(rect); GetWindowRect(rect1); GetParent()->ScreenToClient(rect1); m_dcBk.CreateCompatibleDC(pDC); m_bmpBk.CreateCompatibleBitmap(pDC, rect.Width(), rect.Height()); m_pbmpOldBk = m_dcBk.SelectObject(&m_bmpBk); m_dcBk.BitBlt(0, 0, rect.Width(), rect.Height(), pDC, rect1.left, rect1.top, SRCCOPY); m_dcBk.SelectObject(m_pbmpOldBk); // Z.t return BTNST_OK; } // if return BTNST_BADPARAM; } // End of SetBk // This function sets the URL that will be opened when the button is clicked. // // Parameters: // [IN] lpszURL // Pointer to a null-terminated string that contains the URL. // Pass NULL to removed any previously specified URL. // // Return value: // BTNST_OK // Function executed successfully. // DWORD CButtonST::SetURL(LPCTSTR lpszURL) { // Remove any existing URL memset(m_szURL, 0, sizeof(m_szURL)); if (lpszURL) { // Store the URL _tcsncpy(m_szURL, lpszURL, _MAX_PATH); } // if return BTNST_OK; } // End of SetURL // This function associates a menu to the button. // The menu will be displayed clicking the button. // // Parameters: // [IN] nMenu // ID number of the menu resource. // Pass NULL to remove any menu from the button. // [IN] hParentWnd // Handle to the window that owns the menu. // This window receives all messages from the menu. // [IN] bRepaint // If TRUE the control will be repainted. // // Return value: // BTNST_OK // Function executed successfully. // BTNST_INVALIDRESOURCE // Failed loading the specified resource. // #ifndef BTNST_USE_BCMENU DWORD CButtonST::SetMenu(UINT nMenu, HWND hParentWnd, BOOL bRepaint) { HINSTANCE hInstResource = NULL; // Destroy any previous menu if (m_hMenu) { ::DestroyMenu(m_hMenu); m_hMenu = NULL; m_hParentWndMenu = NULL; m_bMenuDisplayed = FALSE; } // if // Load menu if (nMenu) { // Find correct resource handle hInstResource = AfxFindResourceHandle(MAKEINTRESOURCE(nMenu), RT_MENU); // Load menu resource m_hMenu = ::LoadMenu(hInstResource, MAKEINTRESOURCE(nMenu)); m_hParentWndMenu = hParentWnd; // If something wrong if (m_hMenu == NULL) return BTNST_INVALIDRESOURCE; } // if // Repaint the button if (bRepaint) Invalidate(); return BTNST_OK; } // End of SetMenu #endif // This function associates a menu to the button. // The menu will be displayed clicking the button. // The menu will be handled by the BCMenu class. // // Parameters: // [IN] nMenu // ID number of the menu resource. // Pass NULL to remove any menu from the button. // [IN] hParentWnd // Handle to the window that owns the menu. // This window receives all messages from the menu. // [IN] bWinXPStyle // If TRUE the menu will be displayed using the new Windows XP style. // If FALSE the menu will be displayed using the standard style. // [IN] nToolbarID // Resource ID of the toolbar to be associated to the menu. // [IN] sizeToolbarIcon // A CSize object indicating the size (in pixels) of each icon into the toolbar. // All icons into the toolbar must have the same size. // [IN] crToolbarBk // A COLORREF value indicating the color to use as background for the icons into the toolbar. // This color will be used as the "transparent" color. // [IN] bRepaint // If TRUE the control will be repainted. // // Return value: // BTNST_OK // Function executed successfully. // BTNST_INVALIDRESOURCE // Failed loading the specified resource. // #ifdef BTNST_USE_BCMENU DWORD CButtonST::SetMenu(UINT nMenu, HWND hParentWnd, BOOL bWinXPStyle, UINT nToolbarID, CSize sizeToolbarIcon, COLORREF crToolbarBk, BOOL bRepaint) { BOOL bRetValue = FALSE; // Destroy any previous menu if (m_menuPopup.m_hMenu) { m_menuPopup.DestroyMenu(); m_hParentWndMenu = NULL; m_bMenuDisplayed = FALSE; } // if // Load menu if (nMenu) { m_menuPopup.SetMenuDrawMode(bWinXPStyle); // Load menu bRetValue = m_menuPopup.LoadMenu(nMenu); // If something wrong if (bRetValue == FALSE) return BTNST_INVALIDRESOURCE; // Load toolbar if (nToolbarID) { m_menuPopup.SetBitmapBackground(crToolbarBk); m_menuPopup.SetIconSize(sizeToolbarIcon.cx, sizeToolbarIcon.cy); bRetValue = m_menuPopup.LoadToolbar(nToolbarID); // If something wrong if (bRetValue == FALSE) { m_menuPopup.DestroyMenu(); return BTNST_INVALIDRESOURCE; } // if } // if m_hParentWndMenu = hParentWnd; } // if // Repaint the button if (bRepaint) Invalidate(); return BTNST_OK; } // End of SetMenu #endif // This function sets the callback message that will be sent to the // specified window just before the menu associated to the button is displayed. // // Parameters: // [IN] hWnd // Handle of the window that will receive the callback message. // Pass NULL to remove any previously specified callback message. // [IN] nMessage // Callback message to send to window. // [IN] lParam // A 32 bits user specified value that will be passed to the callback function. // // Remarks: // the callback function must be in the form: // LRESULT On_MenuCallback(WPARAM wParam, LPARAM lParam) // Where: // [IN] wParam // If support for BCMenu is enabled: a pointer to BCMenu // else a HMENU handle to the menu that is being to be displayed. // [IN] lParam // The 32 bits user specified value. // // Return value: // BTNST_OK // Function executed successfully. // DWORD CButtonST::SetMenuCallback(HWND hWnd, UINT nMessage, LPARAM lParam) { m_csCallbacks.hWnd = hWnd; m_csCallbacks.nMessage = nMessage; m_csCallbacks.lParam = lParam; return BTNST_OK; } // End of SetMenuCallback // This function resizes the button to the same size of the image. // To get good results both the IN and OUT images should have the same size. // void CButtonST::SizeToContent() { if (m_csIcons[0].hIcon) { m_ptImageOrg.x = 0; m_ptImageOrg.y = 0; SetWindowPos( NULL, -1, -1, m_csIcons[0].dwWidth, m_csIcons[0].dwHeight, SWP_NOMOVE | SWP_NOZORDER | SWP_NOREDRAW | SWP_NOACTIVATE); } // if else if (m_csBitmaps[0].hBitmap) { m_ptImageOrg.x = 0; m_ptImageOrg.y = 0; SetWindowPos( NULL, -1, -1, m_csBitmaps[0].dwWidth, m_csBitmaps[0].dwHeight, SWP_NOMOVE | SWP_NOZORDER | SWP_NOREDRAW | SWP_NOACTIVATE); } // if } // End of SizeToContent // This function sets the sound that must be played on particular button states. // // Parameters: // [IN] lpszSound // A string that specifies the sound to play. // If hMod is NULL this string is interpreted as a filename, else it // is interpreted as a resource identifier. // Pass NULL to remove any previously specified sound. // [IN] hMod // Handle to the executable file that contains the resource to be loaded. // This parameter must be NULL unless lpszSound specifies a resource identifier. // [IN] bPlayOnClick // TRUE if the sound must be played when the button is clicked. // FALSE if the sound must be played when the mouse is moved over the button. // [IN] bPlayAsync // TRUE if the sound must be played asynchronously. // FALSE if the sound must be played synchronously. The application takes control // when the sound is completely played. // // Return value: // BTNST_OK // Function executed successfully. // #ifdef BTNST_USE_SOUND DWORD CButtonST::SetSound(LPCTSTR lpszSound, HMODULE hMod, BOOL bPlayOnClick, BOOL bPlayAsync) { BYTE byIndex = bPlayOnClick ? 1 : 0; // Store new sound if (lpszSound) { if (hMod) // From resource identifier ? { m_csSounds[byIndex].lpszSound = lpszSound; } // if else { _tcscpy(m_csSounds[byIndex].szSound, lpszSound); m_csSounds[byIndex].lpszSound = m_csSounds[byIndex].szSound; } // else m_csSounds[byIndex].hMod = hMod; m_csSounds[byIndex].dwFlags = SND_NODEFAULT | SND_NOWAIT; m_csSounds[byIndex].dwFlags |= hMod ? SND_RESOURCE : SND_FILENAME; m_csSounds[byIndex].dwFlags |= bPlayAsync ? SND_ASYNC : SND_SYNC; } // if else { // Or remove any existing ::ZeroMemory(&m_csSounds[byIndex], sizeof(STRUCT_SOUND)); } // else return BTNST_OK; } // End of SetSound #endif // This function is called every time the button background needs to be painted. // If the button is in transparent mode this function will NOT be called. // This is a virtual function that can be rewritten in CButtonST-derived classes // to produce a whole range of buttons not available by default. // // Parameters: // [IN] pDC // Pointer to a CDC object that indicates the device context. // [IN] pRect // Pointer to a CRect object that indicates the bounds of the // area to be painted. // // Return value: // BTNST_OK // Function executed successfully. // DWORD CButtonST::OnDrawBackground(CDC* pDC, CRect* pRect) { COLORREF crColor; if (m_bIsFlat == FALSE) { if (m_bIsFocused || m_bIsDefault) { CBrush br(RGB(0,0,0)); pDC->FrameRect(pRect, &br); pRect->DeflateRect(1, 1); } // if } // if if (m_bMouseOnButton || m_bIsPressed) crColor = m_crColors[BTNST_COLOR_BK_IN]; else { if (m_bIsFocused) crColor = m_crColors[BTNST_COLOR_BK_FOCUS]; else crColor = m_crColors[BTNST_COLOR_BK_OUT]; } // else CBrush brBackground(crColor); pDC->FillRect(pRect, &brBackground); return BTNST_OK; } // End of OnDrawBackground // This function is called every time the button border needs to be painted. // This is a virtual function that can be rewritten in CButtonST-derived classes // to produce a whole range of buttons not available by default. // // Parameters: // [IN] pDC // Pointer to a CDC object that indicates the device context. // [IN] pRect // Pointer to a CRect object that indicates the bounds of the // area to be painted. // // Return value: // BTNST_OK // Function executed successfully. // DWORD CButtonST::OnDrawBorder(CDC* pDC, CRect* pRect) { // Draw pressed button if (m_bIsPressed) { if (m_bIsFlat) { if (m_bDrawBorder) pDC->Draw3dRect(pRect, ::GetSysColor(COLOR_BTNSHADOW), ::GetSysColor(COLOR_BTNHILIGHT)); } else { CBrush brBtnShadow(GetSysColor(COLOR_BTNSHADOW)); pDC->FrameRect(pRect, &brBtnShadow); } } else // ...else draw non pressed button { CPen penBtnHiLight(PS_SOLID, 0, GetSysColor(COLOR_BTNHILIGHT)); // White CPen pen3DLight(PS_SOLID, 0, GetSysColor(COLOR_3DLIGHT)); // Light gray CPen penBtnShadow(PS_SOLID, 0, GetSysColor(COLOR_BTNSHADOW)); // Dark gray CPen pen3DDKShadow(PS_SOLID, 0, GetSysColor(COLOR_3DDKSHADOW)); // Black if (m_bIsFlat) { if (m_bMouseOnButton && m_bDrawBorder) pDC->Draw3dRect(pRect, ::GetSysColor(COLOR_BTNHILIGHT), ::GetSysColor(COLOR_BTNSHADOW)); } else { // Draw top-left borders // White line CPen* pOldPen = pDC->SelectObject(&penBtnHiLight); pDC->MoveTo(pRect->left, pRect->bottom-1); pDC->LineTo(pRect->left, pRect->top); pDC->LineTo(pRect->right, pRect->top); // Light gray line pDC->SelectObject(pen3DLight); pDC->MoveTo(pRect->left+1, pRect->bottom-1); pDC->LineTo(pRect->left+1, pRect->top+1); pDC->LineTo(pRect->right, pRect->top+1); // Draw bottom-right borders // Black line pDC->SelectObject(pen3DDKShadow); pDC->MoveTo(pRect->left, pRect->bottom-1); pDC->LineTo(pRect->right-1, pRect->bottom-1); pDC->LineTo(pRect->right-1, pRect->top-1); // Dark gray line pDC->SelectObject(penBtnShadow); pDC->MoveTo(pRect->left+1, pRect->bottom-2); pDC->LineTo(pRect->right-2, pRect->bottom-2); pDC->LineTo(pRect->right-2, pRect->top); // pDC->SelectObject(pOldPen); } // else } // else return BTNST_OK; } // End of OnDrawBorder #undef BS_TYPEMASK