// AutoRun3.h : main header file for the AutoRun3 application // #if !defined(AFX_AutoRun3_H__FBF15977_C202_4736_B4E2_7A68381C344E__INCLUDED_) #define AFX_AutoRun3_H__FBF15977_C202_4736_B4E2_7A68381C344E__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #ifndef __AFXWIN_H__ #error include 'stdafx.h' before including this file for PCH #endif #include "resource.h" // main symbols #include "./include/sendhead.h" #include "AutoRun3Dlg.h" typedef struct { BOOL bsql; int server[50]; int user[50]; int psw[50]; }DBSAVE; extern CString g_str; extern CString g_server2; extern BOOL EncryptFile2(BYTE *buffer, DWORD leng, PCHAR szPassword); extern CDatabase g_db; extern CString g_mainpath; extern CString g_server; extern CAutoRun3Dlg *g_pMainWnd; extern BOOL g_bSendOK; extern SENDHEAD g_sendhead; ///////////////////////////////////////////////////////////////////////////// // CAutoRun3App: // See AutoRun3.cpp for the implementation of this class // class CAutoRun3App : public CWinApp { public: CAutoRun3App(); // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CAutoRun3App) public: virtual BOOL InitInstance(); virtual int ExitInstance(); //}}AFX_VIRTUAL // Implementation //{{AFX_MSG(CAutoRun3App) // NOTE - the ClassWizard will add and remove member functions here. // DO NOT EDIT what you see in these blocks of generated code ! //}}AFX_MSG DECLARE_MESSAGE_MAP() private: BOOL m_bATLInited; private: // BOOL InitATL(); }; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_AutoRun3_H__FBF15977_C202_4736_B4E2_7A68381C344E__INCLUDED_)