#if !defined(AFX_GRIDDROPTARGET_H__5C610981_BD36_11D1_97CD_00A0243D1382__INCLUDED_) #define AFX_GRIDDROPTARGET_H__5C610981_BD36_11D1_97CD_00A0243D1382__INCLUDED_ #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 // GridDropTarget.h : header file // // Written by Chris Maunder // mailto:chrismaunder@codeguru.com // // Copyright (c) 1998. #include class CGridCtrl; ///////////////////////////////////////////////////////////////////////////// // CGridDropTarget command target class CGridDropTarget : public COleDropTarget { public: CGridDropTarget(); virtual ~CGridDropTarget(); // Attributes public: CGridCtrl* m_pGridCtrl; BOOL m_bRegistered; // Operations public: BOOL Register(CGridCtrl *pGridCtrl); virtual void Revoke(); BOOL OnDrop(CWnd* pWnd, COleDataObject* pDataObject, DROPEFFECT dropEffect, CPoint point); DROPEFFECT OnDragEnter(CWnd* pWnd, COleDataObject* pDataObject, DWORD dwKeyState, CPoint point); void OnDragLeave(CWnd* pWnd); DROPEFFECT OnDragOver(CWnd* pWnd, COleDataObject* pDataObject, DWORD dwKeyState, CPoint point); DROPEFFECT OnDragScroll(CWnd* pWnd, DWORD dwKeyState, CPoint point); // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CGridDropTarget) //}}AFX_VIRTUAL // Implementation protected: // Generated message map functions //{{AFX_MSG(CGridDropTarget) //}}AFX_MSG DECLARE_MESSAGE_MAP() }; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Developer Studio will insert additional declarations immediately before the previous line. #endif // !defined(AFX_GRIDDROPTARGET_H__5C610981_BD36_11D1_97CD_00A0243D1382__INCLUDED_)