#if !defined(AFX_MYANIMATEWINDOW_H__4247A734_297A_4A7F_8FD9_680893ED9D6D__INCLUDED_) #define AFX_MYANIMATEWINDOW_H__4247A734_297A_4A7F_8FD9_680893ED9D6D__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // MyAnimateWindow.h : header file // ///////////////////////////////////////////////////////////////////////////// // MyAnimateWindow dialog class MyAnimateWindow : public CDialog { int m_mode; int m_mode2; CRect m_rc; int m_times; CRect m_rcneedclear; // Construction public: bool MagicFun16( Image *hSrcDC , int x , int y , HDC hDestDC , int xd , int yd , int width , int height , int nDelay, int nStep); bool MagicFun20( Image *hSrcDC , int x , int y , HDC hDestDC , int xd , int yd , int width , int height , int nDelay, int nStep); bool m_bRunning; // Flag to whether thread is on running or not bool m_bTerminate; // Flag to Thread to be terminated unsigned int m_dwThreadID; // Thread ID HANDLE m_hThread; // Thread and Event handle bool m_bRunning2; // Flag to whether thread is on running or not bool m_bTerminate2; // Flag to Thread to be terminated unsigned int m_dwThreadID2; // Thread ID HANDLE m_hThread2; // Thread and Event handle bool m_bRunning3; // Flag to whether thread is on running or not bool m_bTerminate3; // Flag to Thread to be terminated unsigned int m_dwThreadID3; // Thread ID HANDLE m_hThread3; // Thread and Event handle BOOL TerminateThread(); BOOL TerminateThread1(); BOOL TerminateThread2(); BOOL TerminateThread3(); void DrawEffect1(CDC *pDC); int m_effect; BOOL ChenkOver(); int m_time; CRect *m_pRc; void ShowAlpha(); CDialog *m_pParent; void MyExit(); Image *m_pbmp; Image *m_pImg; void SetImage(Image *img); MyAnimateWindow(CWnd* pParent = NULL); // standard constructor // Dialog Data //{{AFX_DATA(MyAnimateWindow) enum { IDD = IDD_DLGAnimateWindow }; // NOTE: the ClassWizard will add data members here //}}AFX_DATA // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(MyAnimateWindow) public: virtual BOOL PreTranslateMessage(MSG* pMsg); protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: // Generated message map functions //{{AFX_MSG(MyAnimateWindow) virtual void OnOK(); virtual void OnCancel(); virtual BOOL OnInitDialog(); afx_msg BOOL OnEraseBkgnd(CDC* pDC); afx_msg void OnPaint(); afx_msg void OnTimer(UINT nIDEvent); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_MYANIMATEWINDOW_H__4247A734_297A_4A7F_8FD9_680893ED9D6D__INCLUDED_)