//////////////////////////////////////////////////////////////// // VCKBASE -- August 2000 // Compiles with Visual C++ 6.0, runs on Windows 98 and probably NT too. // // CSubclassWnd is a generic class for hooking another window's messages. #include "StdAfx.h" #include "Subclass.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ////////////////// // The message hook map is derived from CMapPtrToPtr, which associates // a pointer with another pointer. It maps an HWND to a CSubclassWnd, like // the way MFC's internal maps map HWND's to CWnd's. The first CSubclassWnd // attached to a window is stored in the map; all other CSubclassWnd's for that // window are then chained via CSubclassWnd::m_pNext. // class CSubclassWndMap : private CMapPtrToPtr { public: CSubclassWndMap(); ~CSubclassWndMap(); static CSubclassWndMap& GetHookMap(); void Add(HWND hwnd, CSubclassWnd* pSubclassWnd); void Remove(CSubclassWnd* pSubclassWnd); void RemoveAll(HWND hwnd); CSubclassWnd* Lookup(HWND hwnd); }; // This trick is used so the hook map isn't // instantiated until someone actually requests it. // #define theHookMap (CSubclassWndMap::GetHookMap()) IMPLEMENT_DYNAMIC(CSubclassWnd, CWnd); CSubclassWnd::CSubclassWnd() { m_pNext = NULL; m_pOldWndProc = NULL; m_hWnd = NULL; } CSubclassWnd::~CSubclassWnd() { if (m_hWnd) HookWindow((HWND)NULL); // unhook window } ////////////////// // Hook a window. // This installs a new window proc that directs messages to the CSubclassWnd. // pWnd=NULL to remove. // BOOL CSubclassWnd::HookWindow(HWND hwnd) { ASSERT_VALID(this); if (hwnd) { // Hook the window ASSERT(m_hWnd==NULL); ASSERT(::IsWindow(hwnd)); theHookMap.Add(hwnd, this); // Add to map of hooks } else if (m_hWnd) { // Unhook the window theHookMap.Remove(this); // Remove from map m_pOldWndProc = NULL; } m_hWnd = hwnd; return TRUE; } ////////////////// // Window proc-like virtual function which specific CSubclassWnds will // override to do stuff. Default passes the message to the next hook; // the last hook passes the message to the original window. // You MUST call this at the end of your WindowProc if you want the real // window to get the message. This is just like CWnd::WindowProc, except that // a CSubclassWnd is not a window. // LRESULT CSubclassWnd::WindowProc(UINT msg, WPARAM wp, LPARAM lp) { // ASSERT_VALID(this); // removed for speed ASSERT(m_pOldWndProc); return m_pNext ? m_pNext->WindowProc(msg, wp, lp) : ::CallWindowProc(m_pOldWndProc, m_hWnd, msg, wp, lp); } ////////////////// // Like calling base class WindowProc, but with no args, so individual // message handlers can do the default thing. Like CWnd::Default // LRESULT CSubclassWnd::Default() { // MFC stores current MSG in thread state MSG& curMsg = AfxGetThreadState()->m_lastSentMsg; // Note: must explicitly call CSubclassWnd::WindowProc to avoid infinte // recursion on virtual function return CSubclassWnd::WindowProc(curMsg.message, curMsg.wParam, curMsg.lParam); } #ifdef _DEBUG void CSubclassWnd::AssertValid() const { CObject::AssertValid(); ASSERT(m_hWnd==NULL || ::IsWindow(m_hWnd)); if (m_hWnd) { for (CSubclassWnd* p = theHookMap.Lookup(m_hWnd); p; p=p->m_pNext) { if (p==this) break; } ASSERT(p); // should have found it! } } void CSubclassWnd::Dump(CDumpContext& dc) const { CObject::Dump(dc); } #endif ////////////////// // Subclassed window proc for message hooks. Replaces AfxWndProc (or whatever // else was there before.) // LRESULT CALLBACK HookWndProc(HWND hwnd, UINT msg, WPARAM wp, LPARAM lp) { #ifdef _USRDLL // If this is a DLL, need to set up MFC state AFX_MANAGE_STATE(AfxGetStaticModuleState()); #endif // Set up MFC message state just in case anyone wants it // This is just like AfxCallWindowProc, but we can't use that because // a CSubclassWnd is not a CWnd. // MSG& curMsg = AfxGetThreadState()->m_lastSentMsg; MSG oldMsg = curMsg; // save for nesting curMsg.hwnd = hwnd; curMsg.message = msg; curMsg.wParam = wp; curMsg.lParam = lp; // Get hook object for this window. Get from hook map CSubclassWnd* pSubclassWnd = theHookMap.Lookup(hwnd); ASSERT(pSubclassWnd); LRESULT lr; if (msg==WM_NCDESTROY) { // Window is being destroyed: unhook all hooks (for this window) // and pass msg to orginal window proc // WNDPROC wndproc = pSubclassWnd->m_pOldWndProc; theHookMap.RemoveAll(hwnd); lr = ::CallWindowProc(wndproc, hwnd, msg, wp, lp); } else { // pass to msg hook lr = pSubclassWnd->WindowProc(msg, wp, lp); } curMsg = oldMsg; // pop state return lr; } //////////////////////////////////////////////////////////////// // CSubclassWndMap implementation // CSubclassWndMap::CSubclassWndMap() { } CSubclassWndMap::~CSubclassWndMap() { // This assert bombs when posting WM_QUIT, so I've deleted it. // ASSERT(IsEmpty()); // all hooks should be removed! } ////////////////// // Get the one and only global hook map // CSubclassWndMap& CSubclassWndMap::GetHookMap() { // By creating theMap here, C++ doesn't instantiate it until/unless // it's ever used! This is a good trick to use in C++, to // instantiate/initialize a static object the first time it's used. // static CSubclassWndMap theMap; return theMap; } ///////////////// // Add hook to map; i.e., associate hook with window // void CSubclassWndMap::Add(HWND hwnd, CSubclassWnd* pSubclassWnd) { ASSERT(hwnd && ::IsWindow(hwnd)); // Add to front of list pSubclassWnd->m_pNext = Lookup(hwnd); SetAt(hwnd, pSubclassWnd); if (pSubclassWnd->m_pNext==NULL) { // If this is the first hook added, subclass the window pSubclassWnd->m_pOldWndProc = (WNDPROC)SetWindowLong(hwnd, GWL_WNDPROC, (DWORD)HookWndProc); } else { // just copy wndproc from next hook pSubclassWnd->m_pOldWndProc = pSubclassWnd->m_pNext->m_pOldWndProc; } ASSERT(pSubclassWnd->m_pOldWndProc); } ////////////////// // Remove hook from map // void CSubclassWndMap::Remove(CSubclassWnd* pUnHook) { HWND hwnd = pUnHook->m_hWnd; ASSERT(hwnd && ::IsWindow(hwnd)); CSubclassWnd* pHook = Lookup(hwnd); ASSERT(pHook); if (pHook==pUnHook) { // hook to remove is the one in the hash table: replace w/next if (pHook->m_pNext) SetAt(hwnd, pHook->m_pNext); else { // This is the last hook for this window: restore wnd proc RemoveKey(hwnd); SetWindowLong(hwnd, GWL_WNDPROC, (DWORD)pHook->m_pOldWndProc); } } else { // Hook to remove is in the middle: just remove from linked list while (pHook->m_pNext!=pUnHook) pHook = pHook->m_pNext; ASSERT(pHook && pHook->m_pNext==pUnHook); pHook->m_pNext = pUnHook->m_pNext; } } ////////////////// // Remove all the hooks for a window // void CSubclassWndMap::RemoveAll(HWND hwnd) { CSubclassWnd* pSubclassWnd; while ((pSubclassWnd = Lookup(hwnd))!=NULL) pSubclassWnd->HookWindow((HWND)NULL); // (unhook) } ///////////////// // Find first hook associate with window // CSubclassWnd* CSubclassWndMap::Lookup(HWND hwnd) { CSubclassWnd* pFound = NULL; if (!CMapPtrToPtr::Lookup(hwnd, (void*&)pFound)) return NULL; ASSERT_KINDOF(CSubclassWnd, pFound); return pFound; }