#if !defined(AFX_VCLIGHT_H__4C8310D8_EDC1_41F6_871B_319CF53E2FAA__INCLUDED_) #define AFX_VCLIGHT_H__4C8310D8_EDC1_41F6_871B_319CF53E2FAA__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // Machine generated IDispatch wrapper class(es) created by Microsoft Visual C++ // NOTE: Do not modify the contents of this file. If this class is regenerated by // Microsoft Visual C++, your modifications will be overwritten. // Dispatch interfaces referenced by this interface class CVcLightSources; ///////////////////////////////////////////////////////////////////////////// // CVcLight wrapper class class CVcLight : public COleDispatchDriver { public: CVcLight() {} // Calls COleDispatchDriver default constructor CVcLight(LPDISPATCH pDispatch) : COleDispatchDriver(pDispatch) {} CVcLight(const CVcLight& dispatchSrc) : COleDispatchDriver(dispatchSrc) {} // Attributes public: // Operations public: float GetAmbientIntensity(); void SetAmbientIntensity(float newValue); float GetEdgeIntensity(); void SetEdgeIntensity(float newValue); BOOL GetEdgeVisible(); void SetEdgeVisible(BOOL bNewValue); CVcLightSources GetLightSources(); }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_VCLIGHT_H__4C8310D8_EDC1_41F6_871B_319CF53E2FAA__INCLUDED_)