/*----------------------------------------------------------------
// Copyright (C) 2007 liu523@QQ.COM
// 版权所有。
// 开发者:liu523@QQ.COM团队
// 文件名:ScreenCapture.cs
// 文件功能描述:屏幕捕获(带有压缩)。
//----------------------------------------------------------------*/
using System;
using System.Text;
using System.Drawing.Imaging;
using System.IO;
using System.Drawing;
using System.Windows.Forms;
namespace RemoteControlLib.Windows
{
///
/// 屏幕捕获类
///
public class ScreenCapture
{
///
/// 把当前屏幕捕获到位图对象中
///
/// 目标设备的句柄
/// 目标对象的左上角的X坐标
/// 目标对象的左上角的X坐标
/// 目标对象的矩形的宽度
/// 目标对象的矩形的长度
/// 源设备的句柄
/// 源对象的左上角的X坐标
/// 源对象的左上角的X坐标
/// 光栅的操作值
///
[System.Runtime.InteropServices.DllImportAttribute("gdi32.dll")]
private static extern bool BitBlt(
IntPtr hdcDest,
int nXDest,
int nYDest,
int nWidth,
int nHeight,
IntPtr hdcSrc,
int nXSrc,
int nYSrc,
int dwRop
);
[System.Runtime.InteropServices.DllImportAttribute("gdi32.dll")]
private static extern IntPtr CreateDC(
string lpszDriver, // 驱动名称
string lpszDevice, // 设备名称
string lpszOutput, // 无用,可以设定位"NULL"
IntPtr lpInitData // 任意的打印机数据
);
///
/// 屏幕捕获到位图对象中
///
///
public static Image Capture()
{
//创建显示器的DC
IntPtr dc1 = CreateDC("DISPLAY", null, null, (IntPtr)null);
//由一个指定设备的句柄创建一个新的Graphics对象
Graphics g1 = Graphics.FromHdc(dc1);
//根据屏幕大小创建一个与之相同大小的Bitmap对象
Bitmap ScreenImage = new Bitmap(Screen.PrimaryScreen.Bounds.Width, Screen.PrimaryScreen.Bounds.Height, g1);
Graphics g2 = Graphics.FromImage(ScreenImage);
//获得屏幕的句柄
IntPtr dc3 = g1.GetHdc();
//获得位图的句柄
IntPtr dc2 = g2.GetHdc();
//把当前屏幕捕获到位图对象中
BitBlt(dc2, 0, 0, Screen.PrimaryScreen.Bounds.Width, Screen.PrimaryScreen.Bounds.Height, dc3, 0, 0, 13369376);
//释放屏幕句柄
g1.ReleaseHdc(dc3);
//释放位图句柄
g2.ReleaseHdc(dc2);
//压缩图片
Image bmp = MakeThumbnail(ScreenImage, ScreenImage.Width * 3 / 4, ScreenImage.Height * 3 / 4);
//ScreenImage.SetResolution(800,600);
return bmp;
}
///
/// 压缩图片
///
///
public static Image MakeThumbnail(Image originalImage, int towidth,int toheight)
{
int x = 0;
int y = 0;
int ow = originalImage.Width;
int oh = originalImage.Height;
//新建一个bmp图片
System.Drawing.Image bitmap = new System.Drawing.Bitmap(towidth, toheight);
//新建一个画板
System.Drawing.Graphics g = System.Drawing.Graphics.FromImage(bitmap);
//设置高质量插值法
g.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.High;
//设置低质量,高速度呈现平滑程度
g.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.HighSpeed;
//清空画布并以透明背景色填充
g.Clear(System.Drawing.Color.Transparent);
//在指定位置并且按指定大小绘制原图片的指定部分
g.DrawImage(originalImage, new System.Drawing.Rectangle(0, 0, towidth, toheight), new System.Drawing.Rectangle(x, y, ow, oh), System.Drawing.GraphicsUnit.Pixel);
return bitmap;
}
}
}