//------------------------------------------------------------------------------
// <auto-generated>
//     此代码由工具生成。
//     运行时版本:4.0.30319.42000
//
//     对此文件的更改可能会导致不正确的行为,并且如果
//     重新生成代码,这些更改将会丢失。
// </auto-generated>
//------------------------------------------------------------------------------

namespace LYFZ.ERPCloudClient.Properties {
    using System;
    
    
    /// <summary>
    ///   一个强类型的资源类,用于查找本地化的字符串等。
    /// </summary>
    // 此类是由 StronglyTypedResourceBuilder
    // 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
    // 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen
    // (以 /str 作为命令选项),或重新生成 VS 项目。
    [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
    [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
    [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
    public class Resources {
        
        private static global::System.Resources.ResourceManager resourceMan;
        
        private static global::System.Globalization.CultureInfo resourceCulture;
        
        [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
        internal Resources() {
        }
        
        /// <summary>
        ///   返回此类使用的缓存的 ResourceManager 实例。
        /// </summary>
        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
        public static global::System.Resources.ResourceManager ResourceManager {
            get {
                if (object.ReferenceEquals(resourceMan, null)) {
                    global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("LYFZ.ERPCloudClient.Properties.Resources", typeof(Resources).Assembly);
                    resourceMan = temp;
                }
                return resourceMan;
            }
        }
        
        /// <summary>
        ///   使用此强类型资源类,为所有资源查找
        ///   重写当前线程的 CurrentUICulture 属性。
        /// </summary>
        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
        public static global::System.Globalization.CultureInfo Culture {
            get {
                return resourceCulture;
            }
            set {
                resourceCulture = value;
            }
        }
        
        /// <summary>
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// </summary>
        public static System.Drawing.Bitmap btn_login {
            get {
                object obj = ResourceManager.GetObject("btn_login", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// </summary>
        public static System.Drawing.Bitmap frameBorderEffect_mouseDownDraw {
            get {
                object obj = ResourceManager.GetObject("frameBorderEffect_mouseDownDraw", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// </summary>
        public static System.Drawing.Bitmap frameBorderEffect_normalDraw {
            get {
                object obj = ResourceManager.GetObject("frameBorderEffect_normalDraw", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// </summary>
        public static System.Drawing.Bitmap imgRjp_BackgroundImage {
            get {
                object obj = ResourceManager.GetObject("imgRjp_BackgroundImage", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// </summary>
        public static System.Drawing.Bitmap login_inputbtn {
            get {
                object obj = ResourceManager.GetObject("login_inputbtn", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// </summary>
        public static System.Drawing.Bitmap login_inputbtn_down {
            get {
                object obj = ResourceManager.GetObject("login_inputbtn_down", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// </summary>
        public static System.Drawing.Bitmap login_inputbtn_normal {
            get {
                object obj = ResourceManager.GetObject("login_inputbtn_normal", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   查找类似于 (Icon) 的 System.Drawing.Icon 类型的本地化资源。
        /// </summary>
        public static System.Drawing.Icon lyfz_b {
            get {
                object obj = ResourceManager.GetObject("lyfz_b", resourceCulture);
                return ((System.Drawing.Icon)(obj));
            }
        }
        
        /// <summary>
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// </summary>
        public static System.Drawing.Bitmap lyfz_b1 {
            get {
                object obj = ResourceManager.GetObject("lyfz_b1", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   查找类似于 (Icon) 的 System.Drawing.Icon 类型的本地化资源。
        /// </summary>
        public static System.Drawing.Icon lyfz_r {
            get {
                object obj = ResourceManager.GetObject("lyfz_r", resourceCulture);
                return ((System.Drawing.Icon)(obj));
            }
        }
        
        /// <summary>
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// </summary>
        public static System.Drawing.Bitmap lyfz_r1 {
            get {
                object obj = ResourceManager.GetObject("lyfz_r1", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// </summary>
        public static System.Drawing.Bitmap save_but {
            get {
                object obj = ResourceManager.GetObject("save_but", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// </summary>
        public static System.Drawing.Bitmap ToolbarBtnDown {
            get {
                object obj = ResourceManager.GetObject("ToolbarBtnDown", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// </summary>
        public static System.Drawing.Bitmap ToolbarBtnNormal {
            get {
                object obj = ResourceManager.GetObject("ToolbarBtnNormal", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// </summary>
        public static System.Drawing.Bitmap YF {
            get {
                object obj = ResourceManager.GetObject("YF", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// </summary>
        public static System.Drawing.Bitmap YF2 {
            get {
                object obj = ResourceManager.GetObject("YF2", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
    }
}