// one.cpp : Defines the class behaviors for the application. // #include "stdafx.h" #include "one.h" #include "oneDlg.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // COneApp BEGIN_MESSAGE_MAP(COneApp, CWinApp) //{{AFX_MSG_MAP(COneApp) // NOTE - the ClassWizard will add and remove mapping macros here. // DO NOT EDIT what you see in these blocks of generated code! //}}AFX_MSG ON_COMMAND(ID_HELP, CWinApp::OnHelp) END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // COneApp construction COneApp::COneApp() { // TODO: add construction code here, // Place all significant initialization in InitInstance } ///////////////////////////////////////////////////////////////////////////// // The one and only COneApp object COneApp theApp; ///////////////////////////////////////////////////////////////////////////// // COneApp initialization BOOL COneApp::InitInstance() { AfxEnableControlContainer(); AfxOleInit();//james //////////////////////james HRESULT hr; try { hr = m_pConnection.CreateInstance("ADODB.Connection");///����Connection���� if(SUCCEEDED(hr)) { hr = m_pConnection->Open("Provider=Microsoft.Jet.OLEDB.4.0;Data Source=test.mdb","","",adModeUnknown);///�������ݿ� ///����һ���������ִ��е�Provider�����ACCESS2000�����ģ�����ACCESS97,��Ҫ��Ϊ:Provider=Microsoft.Jet.OLEDB.3.51; } } catch(_com_error e)///���쳣 { CString errormessage; errormessage.Format("�������ݿ�ʧ��!\r\n������Ϣ:%s",e.ErrorMessage()); AfxMessageBox(errormessage);///��ʾ������Ϣ } /////////////////////james // Standard initialization // If you are not using these features and wish to reduce the size // of your final executable, you should remove from the following // the specific initialization routines you do not need. #ifdef _AFXDLL Enable3dControls(); // Call this when using MFC in a shared DLL #else Enable3dControlsStatic(); // Call this when linking to MFC statically #endif COneDlg dlg; m_pMainWnd = &dlg; int nResponse = dlg.DoModal(); if (nResponse == IDOK) { // TODO: Place code here to handle when the dialog is // dismissed with OK } else if (nResponse == IDCANCEL) { // TODO: Place code here to handle when the dialog is // dismissed with Cancel } // Since the dialog has been closed, return FALSE so that we exit the // application, rather than start the application's message pump. return FALSE; } int COneApp::ExitInstance() { // TODO: Add your specialized code here and/or call the base class if(m_pConnection->State) /////////james m_pConnection->Close(); return CWinApp::ExitInstance(); }