// SelMemberCardFund.cpp : implementation file
//

#include "stdafx.h"
#include "ylgl.h"
#include "SelMemberCardFund.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// SelMemberCardFund dialog


SelMemberCardFund::SelMemberCardFund(CWnd* pParent /*=NULL*/)
	: CDialog(SelMemberCardFund::IDD, pParent)
{
	//{{AFX_DATA_INIT(SelMemberCardFund)
	m_radio1 = 0;
	m_mode=0;
	//}}AFX_DATA_INIT
}


void SelMemberCardFund::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(SelMemberCardFund)
	DDX_Radio(pDX, IDC_RADIO1, m_radio1);
	//}}AFX_DATA_MAP
}


BEGIN_MESSAGE_MAP(SelMemberCardFund, CDialog)
	//{{AFX_MSG_MAP(SelMemberCardFund)
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// SelMemberCardFund message handlers

void SelMemberCardFund::OnOK() 
{
	// TODO: Add extra validation here
	UpdateData();
	CDialog::OnOK();
}

BOOL SelMemberCardFund::OnInitDialog() 
{
	CDialog::OnInitDialog();
	
	// TODO: Add extra initialization here
	if(m_mode==1)
	{
		SetWindowText("��ӡѡ��");
		GetDlgItem(IDC_RADIO1)->SetWindowText("��ϸ��");
		GetDlgItem(IDC_RADIO2)->SetWindowText("�ɹ���");
	}
	return TRUE;  // return TRUE unless you set the focus to a control
	              // EXCEPTION: OCX Property Pages should return FALSE
}