//######################################################################################### //★★★★★★★ http://www.cnpopsoft.com [华普软件] ★★★★★★★ //★★★★★★★ 华普软件 - VB & C#.NET 专业论文与源码荟萃! ★★★★★★★ //######################################################################################### /* * Copyright ?2005, Mathew Hall * All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, * are permitted provided that the following conditions are met: * * - Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * - Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, * OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY * OF SUCH DAMAGE. */ using System; using System.ComponentModel; using System.Drawing; using System.Windows.Forms; using XPTable.Models; using XPTable.Themes; namespace XPTable.Renderers { /// /// Base class for Renderers /// public abstract class Renderer : IRenderer, IDisposable { #region Class Data /// /// A StringFormat object that specifies how the Renderers /// contents are drawn /// private StringFormat stringFormat; /// /// The brush used to draw the Renderers background /// private SolidBrush backBrush; /// /// The brush used to draw the Renderers foreground /// private SolidBrush foreBrush; /// /// A Rectangle that specifies the size and location of the Renderer /// private Rectangle bounds; /// /// The Font of the text displayed by the Renderer /// private Font font; /// /// The width of a Cells border /// protected static int BorderWidth = 1; #endregion #region Constructor /// /// Initializes a new instance of the Renderer class with default settings /// protected Renderer() { this.bounds = Rectangle.Empty; this.font = null; this.stringFormat = new StringFormat(); this.stringFormat.LineAlignment = StringAlignment.Center; this.stringFormat.Alignment = StringAlignment.Near; this.stringFormat.FormatFlags = StringFormatFlags.NoWrap; this.stringFormat.Trimming = StringTrimming.EllipsisCharacter; this.backBrush = new SolidBrush(Color.Transparent); this.foreBrush = new SolidBrush(Color.Black); } #endregion #region Methods /// /// Releases the unmanaged resources used by the Renderer and /// optionally releases the managed resources /// public virtual void Dispose() { if (this.backBrush != null) { this.backBrush.Dispose(); this.backBrush = null; } if (this.foreBrush != null) { this.foreBrush.Dispose(); this.foreBrush = null; } } /// /// Sets the color of the brush used to draw the background /// /// The color of the brush protected void SetBackBrushColor(Color color) { if (this.BackBrush.Color != color) { this.BackBrush.Color = color; } } /// /// Sets the color of the brush used to draw the foreground /// /// The color of the brush protected void SetForeBrushColor(Color color) { if (this.ForeBrush.Color != color) { this.ForeBrush.Color = color; } } #endregion #region Properties /// /// Gets the rectangle that represents the client area of the Renderer /// [Browsable(false)] public abstract Rectangle ClientRectangle { get; } /// /// Gets or sets the size and location of the Renderer /// [Browsable(false)] public Rectangle Bounds { get { return this.bounds; } set { this.bounds = value; } } /// /// Gets or sets the font of the text displayed by the Renderer /// [Category("Appearance"), Description("The font used to draw the text")] public Font Font { get { return this.font; } set { if (value == null) { value = Control.DefaultFont; } if (this.font != value) { this.font = value; } } } /// /// Gets the brush used to draw the Renderers background /// protected SolidBrush BackBrush { get { return this.backBrush; } } /// /// Gets the brush used to draw the Renderers foreground /// protected SolidBrush ForeBrush { get { return this.foreBrush; } } /// /// Gets or sets the foreground Color of the Renderer /// [Category("Appearance"), Description("The foreground color used to display text and graphics")] public Color ForeColor { get { return this.ForeBrush.Color; } set { this.SetForeBrushColor(value); } } /// /// Gets or sets the background Color of the Renderer /// [Category("Appearance"), Description("The background color used to display text and graphics")] public Color BackColor { get { return this.BackBrush.Color; } set { this.SetBackBrushColor(value); } } /// /// Gets or sets a StringFormat object that specifies how the Renderers /// contents are drawn /// protected StringFormat StringFormat { get { return this.stringFormat; } set { this.stringFormat = value; } } /// /// Gets or sets a StringTrimming enumeration that indicates how text that /// is drawn by the Renderer is trimmed when it exceeds the edges of the /// layout rectangle /// [Browsable(false)] public StringTrimming Trimming { get { return this.stringFormat.Trimming; } set { this.stringFormat.Trimming = value; } } /// /// Gets or sets how the Renderers contents are aligned horizontally /// [Browsable(false)] public ColumnAlignment Alignment { get { switch (this.stringFormat.Alignment) { case StringAlignment.Near: return ColumnAlignment.Left; case StringAlignment.Center: return ColumnAlignment.Center; case StringAlignment.Far: return ColumnAlignment.Right; } return ColumnAlignment.Left; } set { switch (value) { case ColumnAlignment.Left: this.stringFormat.Alignment = StringAlignment.Near; break; case ColumnAlignment.Center: this.stringFormat.Alignment = StringAlignment.Center; break; case ColumnAlignment.Right: this.stringFormat.Alignment = StringAlignment.Far; break; } } } /// /// Gets or sets how the Renderers contents are aligned vertically /// [Browsable(false)] public RowAlignment LineAlignment { get { switch (this.stringFormat.LineAlignment) { case StringAlignment.Near: return RowAlignment.Top; case StringAlignment.Center: return RowAlignment.Center; case StringAlignment.Far: return RowAlignment.Bottom; } return RowAlignment.Center; } set { switch (value) { case RowAlignment.Top: this.stringFormat.LineAlignment = StringAlignment.Near; break; case RowAlignment.Center: this.stringFormat.LineAlignment = StringAlignment.Center; break; case RowAlignment.Bottom: this.stringFormat.LineAlignment = StringAlignment.Far; break; } } } /// /// Gets whether Visual Styles are enabled for the application /// protected bool VisualStylesEnabled { get { return ThemeManager.VisualStylesEnabled; } } #endregion } }