using System;
using System.Collections.Generic;
using System.Text;
using System.Drawing;
using System.Drawing.Drawing2D;
namespace LYFZ.ComponentLibrary
{
///
/// 建立圆角路径的样式。
///
public enum RoundStyle
{
///
/// 四个角都不是圆角。
///
None = 0,
///
/// 四个角都为圆角。
///
All = 1,
///
/// 左边两个角为圆角。
///
Left = 2,
///
/// 右边两个角为圆角。
///
Right = 3,
///
/// 上边两个角为圆角。
///
Top = 4,
///
/// 下边两个角为圆角。
///
Bottom = 5,
///
/// 左下角为圆角。
///
BottomLeft = 6,
///
/// 右下角为圆角。
///
BottomRight = 7,
}
public static class GraphicsPathHelper
{
///
/// 建立带有圆角样式的路径。
///
/// 用来建立路径的矩形。
/// 圆角的大小。
/// 圆角的样式。
/// 是否把矩形长宽减 1,以便画出边框。
/// 建立的路径。
public static GraphicsPath CreatePath(
Rectangle rect, int radius, RoundStyle style, bool correction)
{
GraphicsPath path = new GraphicsPath();
int radiusCorrection = correction ? 1 : 0;
switch (style)
{
case RoundStyle.None:
path.AddRectangle(rect);
break;
case RoundStyle.All:
path.AddArc(rect.X, rect.Y, radius, radius, 180, 90);
path.AddArc(
rect.Right - radius - radiusCorrection,
rect.Y,
radius,
radius,
270,
90);
path.AddArc(
rect.Right - radius - radiusCorrection,
rect.Bottom - radius - radiusCorrection,
radius,
radius, 0, 90);
path.AddArc(
rect.X,
rect.Bottom - radius - radiusCorrection,
radius,
radius,
90,
90);
break;
case RoundStyle.Left:
path.AddArc(rect.X, rect.Y, radius, radius, 180, 90);
path.AddLine(
rect.Right - radiusCorrection, rect.Y,
rect.Right - radiusCorrection, rect.Bottom - radiusCorrection);
path.AddArc(
rect.X,
rect.Bottom - radius - radiusCorrection,
radius,
radius,
90,
90);
break;
case RoundStyle.Right:
path.AddArc(
rect.Right - radius - radiusCorrection,
rect.Y,
radius,
radius,
270,
90);
path.AddArc(
rect.Right - radius - radiusCorrection,
rect.Bottom - radius - radiusCorrection,
radius,
radius,
0,
90);
path.AddLine(rect.X, rect.Bottom - radiusCorrection, rect.X, rect.Y);
break;
case RoundStyle.Top:
path.AddArc(rect.X, rect.Y, radius, radius, 180, 90);
path.AddArc(
rect.Right - radius - radiusCorrection,
rect.Y,
radius,
radius,
270,
90);
path.AddLine(
rect.Right - radiusCorrection, rect.Bottom - radiusCorrection,
rect.X, rect.Bottom - radiusCorrection);
break;
case RoundStyle.Bottom:
path.AddArc(
rect.Right - radius - radiusCorrection,
rect.Bottom - radius - radiusCorrection,
radius,
radius,
0,
90);
path.AddArc(
rect.X,
rect.Bottom - radius - radiusCorrection,
radius,
radius,
90,
90);
path.AddLine(rect.X, rect.Y, rect.Right - radiusCorrection, rect.Y);
break;
case RoundStyle.BottomLeft:
path.AddArc(
rect.X,
rect.Bottom - radius - radiusCorrection,
radius,
radius,
90,
90);
path.AddLine(rect.X, rect.Y, rect.Right - radiusCorrection, rect.Y);
path.AddLine(
rect.Right - radiusCorrection,
rect.Y,
rect.Right - radiusCorrection,
rect.Bottom - radiusCorrection);
break;
case RoundStyle.BottomRight:
path.AddArc(
rect.Right - radius - radiusCorrection,
rect.Bottom - radius - radiusCorrection,
radius,
radius,
0,
90);
path.AddLine(rect.X, rect.Bottom - radiusCorrection, rect.X, rect.Y);
path.AddLine(rect.X, rect.Y, rect.Right - radiusCorrection, rect.Y);
break;
}
path.CloseFigure();
return path;
}
}
}