OrderScenery.cpp 4.5 KB

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  1. // OrderScenery.h : COrderScenery 类的实现
  2. // COrderScenery 实现
  3. // 代码生成在 2016年10月5日, 11:33
  4. #include "stdafx.h"
  5. #include "OrderScenery.h"
  6. IMPLEMENT_DYNAMIC(COrderScenery, CRecordset)
  7. COrderScenery::COrderScenery(CDatabase* pdb)
  8. : CRecordset(pdb)
  9. {
  10. m_nAutoID = 0;
  11. m_StudioID = _T("");
  12. m_OrderNum = _T("");
  13. m_ScenerySN = _T("");
  14. m_SceneryName = _T("");
  15. m_SceneryPhotog = _T("");
  16. m_SceneryMakeupArtist = _T("");
  17. m_SceneryPhotogAssistant = _T("");
  18. m_SceneryMakeupArtistAssistant = _T("");
  19. m_SceneryAppointment = _T("");
  20. m_SceneryFinishDate = _T("");
  21. m_SceneryPhotoStatus = 0;
  22. m_SceneryNote = _T("");
  23. m_nFields = 13;
  24. m_nDefaultType = dynaset;
  25. }
  26. //#error 安全问题:连接字符串可能包含密码。
  27. // 此连接字符串中可能包含明文密码和/或其他重要
  28. // 信息。请在查看完此连接字符串并找到所有与安全
  29. // 有关的问题后移除 #error。可能需要将此密码存
  30. // 储为其他格式或使用其他的用户身份验证。
  31. CString COrderScenery::GetDefaultConnect()
  32. {
  33. return _T("DSN=EasySelection;Description=EasySelection;Trusted_Connection=Yes;APP=Microsoft\x00ae Visual Studio\x00ae 2010;WSID=IT-PC;DATABASE=EasySelection;");
  34. }
  35. CString COrderScenery::GetDefaultSQL()
  36. {
  37. return _T("[dbo].[OrderScenery]");
  38. }
  39. void COrderScenery::DoFieldExchange(CFieldExchange* pFX)
  40. {
  41. pFX->SetFieldType(CFieldExchange::outputColumn);
  42. // RFX_Text() 和 RFX_Int() 这类宏依赖的是
  43. // 成员变量的类型,而不是数据库字段的类型。
  44. // ODBC 尝试自动将列值转换为所请求的类型
  45. RFX_Long(pFX, _T("[AutoID]"), m_nAutoID);
  46. RFX_Text(pFX, _T("[StudioID]"), m_StudioID);
  47. RFX_Text(pFX, _T("[OrderNum]"), m_OrderNum);
  48. RFX_Text(pFX, _T("[ScenerySN]"), m_ScenerySN);
  49. RFX_Text(pFX, _T("[SceneryName]"), m_SceneryName);
  50. RFX_Text(pFX, _T("[SceneryPhotog]"), m_SceneryPhotog);
  51. RFX_Text(pFX, _T("[SceneryMakeupArtist]"), m_SceneryMakeupArtist);
  52. RFX_Text(pFX, _T("[SceneryPhotogAssistant]"), m_SceneryPhotogAssistant);
  53. RFX_Text(pFX, _T("[SceneryMakeupArtistAssistant]"), m_SceneryMakeupArtistAssistant);
  54. RFX_Text(pFX, _T("[SceneryAppointment]"), m_SceneryAppointment);
  55. RFX_Text(pFX, _T("[SceneryFinishDate]"), m_SceneryFinishDate);
  56. RFX_Byte(pFX, _T("[SceneryPhotoStatus]"), m_SceneryPhotoStatus);
  57. RFX_Text(pFX, _T("[SceneryNote]"), m_SceneryNote);
  58. }
  59. /////////////////////////////////////////////////////////////////////////////
  60. // COrderScenery 诊断
  61. #ifdef _DEBUG
  62. void COrderScenery::AssertValid() const
  63. {
  64. CRecordset::AssertValid();
  65. }
  66. void COrderScenery::Dump(CDumpContext& dc) const
  67. {
  68. CRecordset::Dump(dc);
  69. }
  70. #endif //_DEBUG
  71. //////////////////////////////////////////////////////////////////////////
  72. IMPLEMENT_SERIAL(COrderSceneryObj, CObject, 0)
  73. COrderSceneryObj::COrderSceneryObj()
  74. {
  75. m_nAutoID = 0;
  76. m_StudioID = _T("");
  77. m_OrderNum = _T("");
  78. m_ScenerySN = _T("");
  79. m_SceneryName = _T("");
  80. m_SceneryPhotog = _T("");
  81. m_SceneryMakeupArtist = _T("");
  82. m_SceneryPhotogAssistant = _T("");
  83. m_SceneryMakeupArtistAssistant = _T("");
  84. m_SceneryAppointment = _T("");
  85. m_SceneryFinishDate = _T("");
  86. m_SceneryPhotoStatus = 0;
  87. m_SceneryNote = _T("");
  88. }
  89. COrderSceneryObj& COrderSceneryObj::operator=(const COrderSceneryObj& member)
  90. {
  91. m_nAutoID = member.m_nAutoID;
  92. m_StudioID = member.m_StudioID;
  93. m_OrderNum = member.m_OrderNum;
  94. m_ScenerySN = member.m_ScenerySN;
  95. m_SceneryName = member.m_SceneryName;
  96. m_SceneryPhotog = member.m_SceneryPhotog;
  97. m_SceneryMakeupArtist = member.m_SceneryMakeupArtist;
  98. m_SceneryPhotogAssistant = member.m_SceneryPhotogAssistant;
  99. m_SceneryMakeupArtistAssistant = member.m_SceneryMakeupArtistAssistant;
  100. m_SceneryAppointment = member.m_SceneryAppointment;
  101. m_SceneryFinishDate = member.m_SceneryFinishDate;
  102. m_SceneryPhotoStatus = member.m_SceneryPhotoStatus;
  103. m_SceneryNote = member.m_SceneryNote;
  104. return *this;
  105. }
  106. void COrderSceneryObj::Serialize(CArchive& ar)
  107. {
  108. try
  109. {
  110. CObject::Serialize(ar);
  111. if( ar.IsStoring() )
  112. {
  113. ar << m_nAutoID;
  114. ar << m_StudioID;
  115. ar << m_OrderNum;
  116. ar << m_ScenerySN;
  117. ar << m_SceneryName;
  118. ar << m_SceneryPhotog;
  119. ar << m_SceneryMakeupArtist;
  120. ar << m_SceneryPhotogAssistant;
  121. ar << m_SceneryMakeupArtistAssistant;
  122. ar << m_SceneryAppointment;
  123. ar << m_SceneryFinishDate;
  124. ar << m_SceneryPhotoStatus;
  125. ar << m_SceneryNote;
  126. }
  127. else
  128. {
  129. ar >> m_nAutoID;
  130. ar >> m_StudioID;
  131. ar >> m_OrderNum;
  132. ar >> m_ScenerySN;
  133. ar >> m_SceneryName;
  134. ar >> m_SceneryPhotog;
  135. ar >> m_SceneryMakeupArtist;
  136. ar >> m_SceneryPhotogAssistant;
  137. ar >> m_SceneryMakeupArtistAssistant;
  138. ar >> m_SceneryAppointment;
  139. ar >> m_SceneryFinishDate;
  140. ar >> m_SceneryPhotoStatus;
  141. ar >> m_SceneryNote;
  142. }
  143. }
  144. catch (CMemoryException* e)
  145. {
  146. #if _DEBUG
  147. e->ReportError();
  148. #endif
  149. }
  150. }