SceneryInfo.cpp 3.2 KB

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  1. // SceneryInfo.h : CSceneryInfo 类的实现
  2. // CSceneryInfo 实现
  3. // 代码生成在 2016年9月30日, 16:00
  4. #include "stdafx.h"
  5. #include "SceneryInfo.h"
  6. IMPLEMENT_DYNAMIC(CSceneryInfo, CRecordset)
  7. CSceneryInfo::CSceneryInfo(CDatabase* pdb): CRecordset(pdb)
  8. {
  9. m_AutoID = 0;
  10. m_StudioID = _T("");
  11. m_ScenerySN = _T("");
  12. m_SceneryName = _T("");
  13. m_SceneryCostPrice = 0.0;
  14. m_ScenerySalePrice = 0.0;
  15. m_SceneryShelves = FALSE;
  16. m_SceneryNote = _T("");
  17. m_nFields = 8;
  18. m_nDefaultType = dynaset;
  19. }
  20. //#error 安全问题:连接字符串可能包含密码。
  21. // 此连接字符串中可能包含明文密码和/或其他重要
  22. // 信息。请在查看完此连接字符串并找到所有与安全
  23. // 有关的问题后移除 #error。可能需要将此密码存
  24. // 储为其他格式或使用其他的用户身份验证。
  25. CString CSceneryInfo::GetDefaultConnect()
  26. {
  27. return _T("DSN=EasySelection;Description=EasySelection;Trusted_Connection=Yes;APP=Microsoft\x00ae Visual Studio\x00ae 2010;WSID=IT-PC;DATABASE=EasySelection;");
  28. }
  29. CString CSceneryInfo::GetDefaultSQL()
  30. {
  31. return _T("[dbo].[SceneryInfo]");
  32. }
  33. void CSceneryInfo::DoFieldExchange(CFieldExchange* pFX)
  34. {
  35. pFX->SetFieldType(CFieldExchange::outputColumn);
  36. // RFX_Text() 和 RFX_Int() 这类宏依赖的是
  37. // 成员变量的类型,而不是数据库字段的类型。
  38. // ODBC 尝试自动将列值转换为所请求的类型
  39. RFX_Long(pFX, _T("[AutoID]"), m_AutoID);
  40. RFX_Text(pFX, _T("[StudioID]"), m_StudioID);
  41. RFX_Text(pFX, _T("[ScenerySN]"), m_ScenerySN);
  42. RFX_Text(pFX, _T("[SceneryName]"), m_SceneryName);
  43. RFX_Double(pFX, _T("[SceneryCostPrice]"), m_SceneryCostPrice);
  44. RFX_Double(pFX, _T("[ScenerySalePrice]"), m_ScenerySalePrice);
  45. RFX_Bool(pFX, _T("[SceneryShelves]"), m_SceneryShelves);
  46. RFX_Text(pFX, _T("[SceneryNote]"), m_SceneryNote);
  47. }
  48. /////////////////////////////////////////////////////////////////////////////
  49. // CSceneryInfo 诊断
  50. #ifdef _DEBUG
  51. void CSceneryInfo::AssertValid() const
  52. {
  53. CRecordset::AssertValid();
  54. }
  55. void CSceneryInfo::Dump(CDumpContext& dc) const
  56. {
  57. CRecordset::Dump(dc);
  58. }
  59. #endif //_DEBUG
  60. //////////////////////////////////////////////////////////////////////////
  61. IMPLEMENT_SERIAL(CSceneryInfoObj, CObject, 0)
  62. CSceneryInfoObj::CSceneryInfoObj()
  63. {
  64. m_AutoID = 0;
  65. m_StudioID = _T("");
  66. m_ScenerySN = _T("");
  67. m_SceneryName = _T("");
  68. m_SceneryCostPrice = 0.0;
  69. m_ScenerySalePrice = 0.0;
  70. m_SceneryShelves = FALSE;
  71. m_SceneryNote = _T("");
  72. }
  73. CSceneryInfoObj& CSceneryInfoObj::operator=(const CSceneryInfoObj& member)
  74. {
  75. m_AutoID = member.m_AutoID;
  76. m_StudioID = member.m_StudioID;
  77. m_ScenerySN = member.m_ScenerySN;
  78. m_SceneryName = member.m_SceneryName;
  79. m_SceneryCostPrice = member.m_SceneryCostPrice;
  80. m_ScenerySalePrice = member.m_ScenerySalePrice;
  81. m_SceneryShelves = member.m_SceneryShelves;
  82. m_SceneryNote = member.m_SceneryNote;
  83. return *this;
  84. }
  85. void CSceneryInfoObj::Serialize(CArchive& ar)
  86. {
  87. try
  88. {
  89. CObject::Serialize(ar);
  90. if( ar.IsStoring() )
  91. {
  92. ar << m_AutoID;
  93. ar << m_StudioID;
  94. ar << m_ScenerySN;
  95. ar << m_SceneryName;
  96. ar << m_SceneryCostPrice;
  97. ar << m_ScenerySalePrice;
  98. ar << m_SceneryShelves;
  99. ar << m_SceneryNote;
  100. }
  101. else
  102. {
  103. ar >> m_AutoID;
  104. ar >> m_StudioID;
  105. ar >> m_ScenerySN;
  106. ar >> m_SceneryName;
  107. ar >> m_SceneryCostPrice;
  108. ar >> m_ScenerySalePrice;
  109. ar >> m_SceneryShelves;
  110. ar >> m_SceneryNote;
  111. }
  112. }
  113. catch (CMemoryException* e)
  114. {
  115. #if _DEBUG
  116. e->ReportError();
  117. #endif
  118. }
  119. }