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- #include "stdafx.h"
- #include "SceneryInfo.h"
- IMPLEMENT_DYNAMIC(CSceneryInfo, CRecordset)
- CSceneryInfo::CSceneryInfo(CDatabase* pdb): CRecordset(pdb)
- {
- m_AutoID = 0;
- m_StudioID = _T("");
- m_ScenerySN = _T("");
- m_SceneryName = _T("");
- m_SceneryCostPrice = 0.0;
- m_ScenerySalePrice = 0.0;
- m_SceneryShelves = FALSE;
- m_SceneryNote = _T("");
- m_nFields = 8;
- m_nDefaultType = dynaset;
- }
- CString CSceneryInfo::GetDefaultConnect()
- {
- return _T("DSN=EasySelection;Description=EasySelection;Trusted_Connection=Yes;APP=Microsoft\x00ae Visual Studio\x00ae 2010;WSID=IT-PC;DATABASE=EasySelection;");
- }
- CString CSceneryInfo::GetDefaultSQL()
- {
- return _T("[dbo].[SceneryInfo]");
- }
- void CSceneryInfo::DoFieldExchange(CFieldExchange* pFX)
- {
- pFX->SetFieldType(CFieldExchange::outputColumn);
- RFX_Long(pFX, _T("[AutoID]"), m_AutoID);
- RFX_Text(pFX, _T("[StudioID]"), m_StudioID);
- RFX_Text(pFX, _T("[ScenerySN]"), m_ScenerySN);
- RFX_Text(pFX, _T("[SceneryName]"), m_SceneryName);
- RFX_Double(pFX, _T("[SceneryCostPrice]"), m_SceneryCostPrice);
- RFX_Double(pFX, _T("[ScenerySalePrice]"), m_ScenerySalePrice);
- RFX_Bool(pFX, _T("[SceneryShelves]"), m_SceneryShelves);
- RFX_Text(pFX, _T("[SceneryNote]"), m_SceneryNote);
- }
- #ifdef _DEBUG
- void CSceneryInfo::AssertValid() const
- {
- CRecordset::AssertValid();
- }
- void CSceneryInfo::Dump(CDumpContext& dc) const
- {
- CRecordset::Dump(dc);
- }
- #endif
- IMPLEMENT_SERIAL(CSceneryInfoObj, CObject, 0)
- CSceneryInfoObj::CSceneryInfoObj()
- {
- m_AutoID = 0;
- m_StudioID = _T("");
- m_ScenerySN = _T("");
- m_SceneryName = _T("");
- m_SceneryCostPrice = 0.0;
- m_ScenerySalePrice = 0.0;
- m_SceneryShelves = FALSE;
- m_SceneryNote = _T("");
- }
- CSceneryInfoObj& CSceneryInfoObj::operator=(const CSceneryInfoObj& member)
- {
- m_AutoID = member.m_AutoID;
- m_StudioID = member.m_StudioID;
- m_ScenerySN = member.m_ScenerySN;
- m_SceneryName = member.m_SceneryName;
- m_SceneryCostPrice = member.m_SceneryCostPrice;
- m_ScenerySalePrice = member.m_ScenerySalePrice;
- m_SceneryShelves = member.m_SceneryShelves;
- m_SceneryNote = member.m_SceneryNote;
- return *this;
- }
- void CSceneryInfoObj::Serialize(CArchive& ar)
- {
- try
- {
- CObject::Serialize(ar);
- if( ar.IsStoring() )
- {
- ar << m_AutoID;
- ar << m_StudioID;
- ar << m_ScenerySN;
- ar << m_SceneryName;
- ar << m_SceneryCostPrice;
- ar << m_ScenerySalePrice;
- ar << m_SceneryShelves;
- ar << m_SceneryNote;
- }
- else
- {
- ar >> m_AutoID;
- ar >> m_StudioID;
- ar >> m_ScenerySN;
- ar >> m_SceneryName;
- ar >> m_SceneryCostPrice;
- ar >> m_ScenerySalePrice;
- ar >> m_SceneryShelves;
- ar >> m_SceneryNote;
- }
- }
- catch (CMemoryException* e)
- {
- #if _DEBUG
- e->ReportError();
- #endif
- }
- }
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