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- #pragma once
- class CSceneryInfo : public CRecordset
- {
- public:
- CSceneryInfo(CDatabase* pDatabase = NULL);
- DECLARE_DYNAMIC(CSceneryInfo)
-
- long m_AutoID;
- CString m_StudioID;
- CString m_ScenerySN;
- CString m_SceneryName;
- double m_SceneryCostPrice;
- double m_ScenerySalePrice;
- BOOL m_SceneryShelves;
- CString m_SceneryNote;
-
- public:
- virtual CString GetDefaultConnect();
- virtual CString GetDefaultSQL();
- virtual void DoFieldExchange(CFieldExchange* pFX);
- #ifdef _DEBUG
- virtual void AssertValid() const;
- virtual void Dump(CDumpContext& dc) const;
- #endif
- };
- class CSceneryInfoObj:public CObject
- {
- protected:
- DECLARE_SERIAL(CSceneryInfoObj)
- CSceneryInfoObj();
- public:
- ~CSceneryInfoObj(){};
- long m_AutoID;
- CString m_StudioID;
- CString m_ScenerySN;
- CString m_SceneryName;
- double m_SceneryCostPrice;
- double m_ScenerySalePrice;
- BOOL m_SceneryShelves;
- CString m_SceneryNote;
- public:
- CSceneryInfoObj& operator=(const CSceneryInfoObj& member);
- virtual void Serialize(CArchive& ar);
- };
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