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- #if !defined(AFX_STARWARSCTRL_H__B75B0B9E_367D_11D6_AB38_00D0B70C3D79__INCLUDED_)
- #define AFX_STARWARSCTRL_H__B75B0B9E_367D_11D6_AB38_00D0B70C3D79__INCLUDED_
- #if _MSC_VER > 1000
- #pragma once
- #endif // _MSC_VER > 1000
- // StarWarsCtrl.h : header file
- //
- #define NUM_STARS 100
- class CStarWarsCtrl : public CStatic
- {
- struct CStar
- {
- int x;
- int y;
- int z;
- };
- CStar m_StarArray[NUM_STARS];
-
- // Construction
- public:
- CStarWarsCtrl();
- // Attributes
- public:
- // Operations
- public:
- // Overrides
- // ClassWizard generated virtual function overrides
- //{{AFX_VIRTUAL(CStarWarsCtrl)
- protected:
- virtual void PreSubclassWindow();
- //}}AFX_VIRTUAL
- // Implementation
- public:
- void SetStarSpeed(int nSpeed);
- void SetScrollSpeed(int nSpeed);
- virtual ~CStarWarsCtrl();
- // Generated message map functions
- protected:
- int m_nStarsSpeed;
- int m_nScrollSpeed;
- int m_nScrollPos;
- void DoScrollText(CDC *pDC);
- void DoStars(CDC *pDC);
- void InvalidateCtrl();
- CString GetVersionInformation(LPCTSTR lpszModuleName);
- CFont m_Font;
- CRect m_rectClient;
- CDC m_MainDC;
- CBitmap m_MainBitmap;
- CBitmap *m_pOldBitmap;
- CStringArray m_TextLines;
- //{{AFX_MSG(CStarWarsCtrl)
- afx_msg void OnPaint();
- afx_msg void OnSize(UINT nType, int cx, int cy);
- afx_msg void OnTimer(UINT nIDEvent);
- afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
- //}}AFX_MSG
- DECLARE_MESSAGE_MAP()
- };
- //{{AFX_INSERT_LOCATION}}
- // Microsoft Visual C++ will insert additional declarations immediately before the previous line.
- #endif // !defined(AFX_STARWARSCTRL_H__B75B0B9E_367D_11D6_AB38_00D0B70C3D79__INCLUDED_)
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