MousePoint.cs 2.5 KB

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  1. using System;
  2. using System.Drawing;
  3. using System.Drawing.Drawing2D;
  4. namespace GraphicalCS
  5. {
  6. /// <summary>
  7. /// MousePoint 的摘要说明。
  8. /// </summary>
  9. public class MousePoint
  10. {
  11. private Point pStart;
  12. private Point pEnd;
  13. private Point pRealStart;
  14. private Point pRealEnd;
  15. private Size pRealSize;
  16. private Rectangle pRect;
  17. private GraphicsPath pPath;
  18. public MousePoint(int X, int Y)
  19. {
  20. //
  21. // TODO: 在此处添加构造函数逻辑
  22. //
  23. pStart.X = X;
  24. pStart.Y = Y;
  25. pEnd.X = X;//Point.Empty;
  26. pEnd.Y = Y;
  27. pRealStart = Point.Empty;
  28. pRealEnd = Point.Empty;
  29. pRealSize = Size.Empty;
  30. pRect = Rectangle.Empty;
  31. }
  32. public int EndX
  33. {
  34. set
  35. {
  36. pEnd.X = value;
  37. }
  38. get
  39. {
  40. return pEnd.X;
  41. }
  42. }
  43. public int EndY
  44. {
  45. set
  46. {
  47. pEnd.Y = value;
  48. }
  49. get
  50. {
  51. return pEnd.Y;
  52. }
  53. }
  54. public Point StartP
  55. {
  56. get
  57. {
  58. //ChangeToReal();
  59. if(pRealStart == Point.Empty)return pStart;
  60. return pRealStart;
  61. }
  62. }
  63. public Point EndP
  64. {
  65. get
  66. {
  67. //ChangeToReal();
  68. if(pRealEnd == Point.Empty)return pEnd;
  69. return pRealEnd;
  70. }
  71. }
  72. public Size newSize
  73. {
  74. get
  75. {
  76. return pRealSize;
  77. }
  78. }
  79. public Rectangle Rect
  80. {
  81. get
  82. {
  83. ChangeToReal();
  84. pRect.Location=pRealStart;
  85. pRect.Size= pRealSize;
  86. return pRect;
  87. }
  88. }
  89. public GraphicsPath Path
  90. {
  91. set
  92. {
  93. pPath = value;
  94. }
  95. get
  96. {
  97. return pPath;
  98. }
  99. }
  100. //矩形橡皮筋
  101. private void ChangeToReal()
  102. {
  103. //In first quadrant
  104. if ((pEnd.X>pStart.X) && (pEnd.Y>pStart.Y))
  105. {
  106. pRealStart = pStart;
  107. pRealEnd = pEnd;
  108. pRealSize = new Size(pRealEnd.X-pRealStart.X, pRealEnd.Y-pRealStart.Y);
  109. return;
  110. }
  111. //In second quadrant
  112. if ((pEnd.X<pStart.X) && (pEnd.Y<pStart.Y))
  113. {
  114. pRealEnd = pStart;
  115. pRealStart = pEnd;
  116. pRealSize = new Size(pRealEnd.X-pRealStart.X, pRealEnd.Y-pRealStart.Y);
  117. return;
  118. }
  119. //In third quadrant
  120. if ((pEnd.X<pStart.X) && (pEnd.Y>pStart.Y))
  121. {
  122. pRealStart.X = pEnd.X;
  123. pRealStart.Y = pStart.Y;
  124. pRealEnd.X = pStart.X;
  125. pRealEnd.Y = pEnd.Y;
  126. pRealSize = new Size(pRealEnd.X-pRealStart.X, pRealEnd.Y-pRealStart.Y);
  127. return;
  128. }
  129. //In forth quadrant
  130. if ((pEnd.X>pStart.X) && (pEnd.Y<pStart.Y))
  131. {
  132. pRealStart.X = pStart.X;
  133. pRealStart.Y = pEnd.Y;
  134. pRealEnd.X = pEnd.X;
  135. pRealEnd.Y = pStart.Y;
  136. pRealSize = new Size(pRealEnd.X-pRealStart.X, pRealEnd.Y-pRealStart.Y);
  137. return;
  138. }
  139. }
  140. }
  141. }