Emgu.CV.UI.GL.xml 2.1 KB

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  1. <?xml version="1.0"?>
  2. <doc>
  3. <assembly>
  4. <name>Emgu.CV.UI.GL</name>
  5. </assembly>
  6. <members>
  7. <member name="F:Emgu.CV.UI.GLView.GLImageView._textureRotations">
  8. <summary>
  9. Individual texture rotations
  10. </summary>
  11. </member>
  12. <member name="M:Emgu.CV.UI.GLView.GLImageView.UpdateRectangleByTouch(Emgu.CV.UI.GLView.GLImageView.TouchType,System.Drawing.PointF,System.Drawing.PointF,System.Int32)">
  13. <summary>
  14. Update the rectangles location by a touch event
  15. </summary>
  16. <param name="type">The type of touch</param>
  17. <param name="viewportStartPoint">The start point of the touch, may be PointF.Empty if touch type is down</param>
  18. <param name="viewportEndPoint">The end point of the touch</param>
  19. <param name="rectangleIndex">The index of the rectangle when the shape is to be updated.</param>
  20. </member>
  21. <member name="P:Emgu.CV.UI.GLView.GLImageView.Rectangles">
  22. <summary>
  23. The rectangles to be drawed. (0,0) point should be the image texture origin where (1,1) should match the opposite corner of the image.
  24. </summary>
  25. </member>
  26. <member name="P:Emgu.CV.UI.GLView.GLImageView.Rotation">
  27. <summary>
  28. Get or set the rotation of the whole GLImageView in degree
  29. </summary>
  30. </member>
  31. <member name="F:Emgu.CV.UI.GLView.GLImageViewer.components">
  32. <summary>
  33. Required designer variable.
  34. </summary>
  35. </member>
  36. <member name="M:Emgu.CV.UI.GLView.GLImageViewer.Dispose(System.Boolean)">
  37. <summary>
  38. Clean up any resources being used.
  39. </summary>
  40. <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
  41. </member>
  42. <member name="M:Emgu.CV.UI.GLView.GLImageViewer.InitializeComponent">
  43. <summary>
  44. Required method for Designer support - do not modify
  45. the contents of this method with the code editor.
  46. </summary>
  47. </member>
  48. </members>
  49. </doc>