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- <?xml version="1.0"?>
- <doc>
- <assembly>
- <name>Emgu.CV.UI.GL</name>
- </assembly>
- <members>
- <member name="F:Emgu.CV.UI.GLView.GLImageView._textureRotations">
- <summary>
- Individual texture rotations
- </summary>
- </member>
- <member name="M:Emgu.CV.UI.GLView.GLImageView.UpdateRectangleByTouch(Emgu.CV.UI.GLView.GLImageView.TouchType,System.Drawing.PointF,System.Drawing.PointF,System.Int32)">
- <summary>
- Update the rectangles location by a touch event
- </summary>
- <param name="type">The type of touch</param>
- <param name="viewportStartPoint">The start point of the touch, may be PointF.Empty if touch type is down</param>
- <param name="viewportEndPoint">The end point of the touch</param>
- <param name="rectangleIndex">The index of the rectangle when the shape is to be updated.</param>
- </member>
- <member name="P:Emgu.CV.UI.GLView.GLImageView.Rectangles">
- <summary>
- The rectangles to be drawed. (0,0) point should be the image texture origin where (1,1) should match the opposite corner of the image.
- </summary>
- </member>
- <member name="P:Emgu.CV.UI.GLView.GLImageView.Rotation">
- <summary>
- Get or set the rotation of the whole GLImageView in degree
- </summary>
- </member>
- <member name="F:Emgu.CV.UI.GLView.GLImageViewer.components">
- <summary>
- Required designer variable.
- </summary>
- </member>
- <member name="M:Emgu.CV.UI.GLView.GLImageViewer.Dispose(System.Boolean)">
- <summary>
- Clean up any resources being used.
- </summary>
- <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
- </member>
- <member name="M:Emgu.CV.UI.GLView.GLImageViewer.InitializeComponent">
- <summary>
- Required method for Designer support - do not modify
- the contents of this method with the code editor.
- </summary>
- </member>
- </members>
- </doc>
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