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- #ifndef _SHADEBUTTONST_H_
- #define _SHADEBUTTONST_H_
- #ifdef _WIN32_WCE
- #define BASE_BTNST_CLASS CCeButtonST
- #define INC_BTNST "CeBtnST.h"
- #else
- #define BASE_BTNST_CLASS CButtonST
- #define INC_BTNST "BtnST.h"
- #endif
- #include INC_BTNST
- #include "CeXDib.h"
- #if _MSC_VER > 1000
- #pragma once
- #endif
- class CShadeButtonST : public BASE_BTNST_CLASS
- {
- public:
- CShadeButtonST();
- virtual ~CShadeButtonST();
- enum { SHS_NOISE = 0,
- SHS_DIAGSHADE,
- SHS_HSHADE,
- SHS_VSHADE,
- SHS_HBUMP,
- SHS_VBUMP,
- SHS_SOFTBUMP,
- SHS_HARDBUMP,
- SHS_METAL };
- void SetShade(UINT shadeID=0,BYTE granularity=8,BYTE highlight=10,BYTE coloring=0,COLORREF color=0);
- private:
- CCeXDib m_dNormal,m_dDown,m_dDisabled,m_dOver,m_dh,m_dv;
- protected:
- virtual DWORD OnDrawBorder(CDC* pDC, CRect* pRect);
- virtual DWORD OnDrawBackground(CDC* pDC, CRect* pRect);
- };
- #endif
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