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- // ConnectThread.h : header file
- #if !defined(AFX_CONNECTT_H__B7C54BD2_A555_11D0_8996_00AA00B92B2E__INCLUDED_)
- #define AFX_CONNECTT_H__B7C54BD2_A555_11D0_8996_00AA00B92B2E__INCLUDED_
- #include "ConnectSocket.h" // Added by ClassView
- #if _MSC_VER >= 1000
- #pragma once
- #endif // _MSC_VER >= 1000
- class CConnectThread : public CWinThread
- {
- DECLARE_DYNCREATE(CConnectThread)
- protected:
- CConnectThread(); // protected constructor used by dynamic creation
- // Attributes
- public:
- void IncReceivedBytes(int nBytes);
- void IncSentBytes(int nBytes);
- static VOID CALLBACK TimerProc(HWND hwnd, UINT uMsg, UINT uIDEvent, DWORD dwTime);
- // Operations
- public:
- void UpdateStatistic(int nType);
- CString m_strRemoteHost;
- CTime m_LastDataTransferTime;
- // Used to pass the socket handle from the main thread to this thread.
- SOCKET m_hSocket;
-
- CConnectSocket m_ConnectSocket;
- public:
- virtual BOOL InitInstance();
- virtual int ExitInstance();
- //}}AFX_VIRTUAL
- // Implementation
- protected:
- UINT m_nTimerID;
- virtual ~CConnectThread();
- int m_nReceivedBytes;
- int m_nSentBytes;
- //}}AFX_MSG
- void OnThreadMessage(WPARAM wParam, LPARAM lParam);
- DECLARE_MESSAGE_MAP()
- };
- /////////////////////////////////////////////////////////////////////////////
- //{{AFX_INSERT_LOCATION}}
- // Microsoft Developer Studio will insert additional declarations immediately before the previous line.
- #endif // !defined(AFX_CONNECTT_H__B7C54BD2_A555_11D0_8996_00AA00B92B2E__INCLUDED_)
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