|
@@ -67,6 +67,16 @@
|
|
|
this.skinLabel10 = new CCWin.SkinControl.SkinLabel();
|
|
|
this.skinGroupBox2 = new CCWin.SkinControl.SkinGroupBox();
|
|
|
this.skinPanel1 = new CCWin.SkinControl.SkinPanel();
|
|
|
+ this.m_readDAK = new CCWin.SkinControl.SkinLabel();
|
|
|
+ this.m_checkDAK = new CCWin.SkinControl.SkinLabel();
|
|
|
+ this.m_writeDAK = new CCWin.SkinControl.SkinLabel();
|
|
|
+ this.skinLabel31 = new CCWin.SkinControl.SkinLabel();
|
|
|
+ this.WriteDAK = new CCWin.SkinControl.SkinCheckBox();
|
|
|
+ this.m_readFVP = new CCWin.SkinControl.SkinLabel();
|
|
|
+ this.m_checkFVP = new CCWin.SkinControl.SkinLabel();
|
|
|
+ this.m_writeFVP = new CCWin.SkinControl.SkinLabel();
|
|
|
+ this.skinLabel22 = new CCWin.SkinControl.SkinLabel();
|
|
|
+ this.WriteFVP = new CCWin.SkinControl.SkinCheckBox();
|
|
|
this.m_readACASID = new CCWin.SkinControl.SkinLabel();
|
|
|
this.skinLabel24 = new CCWin.SkinControl.SkinLabel();
|
|
|
this.skinLabel27 = new CCWin.SkinControl.SkinLabel();
|
|
@@ -555,6 +565,16 @@
|
|
|
//
|
|
|
resources.ApplyResources(this.skinPanel1, "skinPanel1");
|
|
|
this.skinPanel1.BackColor = System.Drawing.Color.Transparent;
|
|
|
+ this.skinPanel1.Controls.Add(this.m_readDAK);
|
|
|
+ this.skinPanel1.Controls.Add(this.m_checkDAK);
|
|
|
+ this.skinPanel1.Controls.Add(this.m_writeDAK);
|
|
|
+ this.skinPanel1.Controls.Add(this.skinLabel31);
|
|
|
+ this.skinPanel1.Controls.Add(this.WriteDAK);
|
|
|
+ this.skinPanel1.Controls.Add(this.m_readFVP);
|
|
|
+ this.skinPanel1.Controls.Add(this.m_checkFVP);
|
|
|
+ this.skinPanel1.Controls.Add(this.m_writeFVP);
|
|
|
+ this.skinPanel1.Controls.Add(this.skinLabel22);
|
|
|
+ this.skinPanel1.Controls.Add(this.WriteFVP);
|
|
|
this.skinPanel1.Controls.Add(this.m_readACASID);
|
|
|
this.skinPanel1.Controls.Add(this.skinLabel24);
|
|
|
this.skinPanel1.Controls.Add(this.skinLabel27);
|
|
@@ -686,6 +706,90 @@
|
|
|
this.skinPanel1.Name = "skinPanel1";
|
|
|
this.skinPanel1.NormlBack = null;
|
|
|
//
|
|
|
+ // m_readDAK
|
|
|
+ //
|
|
|
+ resources.ApplyResources(this.m_readDAK, "m_readDAK");
|
|
|
+ this.m_readDAK.BackColor = System.Drawing.Color.Transparent;
|
|
|
+ this.m_readDAK.BorderColor = System.Drawing.Color.White;
|
|
|
+ this.m_readDAK.Name = "m_readDAK";
|
|
|
+ //
|
|
|
+ // m_checkDAK
|
|
|
+ //
|
|
|
+ resources.ApplyResources(this.m_checkDAK, "m_checkDAK");
|
|
|
+ this.m_checkDAK.BackColor = System.Drawing.Color.Transparent;
|
|
|
+ this.m_checkDAK.BorderColor = System.Drawing.Color.White;
|
|
|
+ this.m_checkDAK.Name = "m_checkDAK";
|
|
|
+ //
|
|
|
+ // m_writeDAK
|
|
|
+ //
|
|
|
+ resources.ApplyResources(this.m_writeDAK, "m_writeDAK");
|
|
|
+ this.m_writeDAK.BackColor = System.Drawing.Color.Transparent;
|
|
|
+ this.m_writeDAK.BorderColor = System.Drawing.Color.White;
|
|
|
+ this.m_writeDAK.Name = "m_writeDAK";
|
|
|
+ //
|
|
|
+ // skinLabel31
|
|
|
+ //
|
|
|
+ resources.ApplyResources(this.skinLabel31, "skinLabel31");
|
|
|
+ this.skinLabel31.BackColor = System.Drawing.Color.Transparent;
|
|
|
+ this.skinLabel31.BorderColor = System.Drawing.Color.White;
|
|
|
+ this.skinLabel31.Name = "skinLabel31";
|
|
|
+ //
|
|
|
+ // WriteDAK
|
|
|
+ //
|
|
|
+ resources.ApplyResources(this.WriteDAK, "WriteDAK");
|
|
|
+ this.WriteDAK.BackColor = System.Drawing.Color.Transparent;
|
|
|
+ this.WriteDAK.ControlState = CCWin.SkinClass.ControlState.Normal;
|
|
|
+ this.WriteDAK.DownBack = null;
|
|
|
+ this.WriteDAK.MouseBack = null;
|
|
|
+ this.WriteDAK.Name = "WriteDAK";
|
|
|
+ this.WriteDAK.NormlBack = null;
|
|
|
+ this.WriteDAK.SelectedDownBack = null;
|
|
|
+ this.WriteDAK.SelectedMouseBack = null;
|
|
|
+ this.WriteDAK.SelectedNormlBack = null;
|
|
|
+ this.WriteDAK.UseVisualStyleBackColor = false;
|
|
|
+ //
|
|
|
+ // m_readFVP
|
|
|
+ //
|
|
|
+ resources.ApplyResources(this.m_readFVP, "m_readFVP");
|
|
|
+ this.m_readFVP.BackColor = System.Drawing.Color.Transparent;
|
|
|
+ this.m_readFVP.BorderColor = System.Drawing.Color.White;
|
|
|
+ this.m_readFVP.Name = "m_readFVP";
|
|
|
+ //
|
|
|
+ // m_checkFVP
|
|
|
+ //
|
|
|
+ resources.ApplyResources(this.m_checkFVP, "m_checkFVP");
|
|
|
+ this.m_checkFVP.BackColor = System.Drawing.Color.Transparent;
|
|
|
+ this.m_checkFVP.BorderColor = System.Drawing.Color.White;
|
|
|
+ this.m_checkFVP.Name = "m_checkFVP";
|
|
|
+ //
|
|
|
+ // m_writeFVP
|
|
|
+ //
|
|
|
+ resources.ApplyResources(this.m_writeFVP, "m_writeFVP");
|
|
|
+ this.m_writeFVP.BackColor = System.Drawing.Color.Transparent;
|
|
|
+ this.m_writeFVP.BorderColor = System.Drawing.Color.White;
|
|
|
+ this.m_writeFVP.Name = "m_writeFVP";
|
|
|
+ //
|
|
|
+ // skinLabel22
|
|
|
+ //
|
|
|
+ resources.ApplyResources(this.skinLabel22, "skinLabel22");
|
|
|
+ this.skinLabel22.BackColor = System.Drawing.Color.Transparent;
|
|
|
+ this.skinLabel22.BorderColor = System.Drawing.Color.White;
|
|
|
+ this.skinLabel22.Name = "skinLabel22";
|
|
|
+ //
|
|
|
+ // WriteFVP
|
|
|
+ //
|
|
|
+ resources.ApplyResources(this.WriteFVP, "WriteFVP");
|
|
|
+ this.WriteFVP.BackColor = System.Drawing.Color.Transparent;
|
|
|
+ this.WriteFVP.ControlState = CCWin.SkinClass.ControlState.Normal;
|
|
|
+ this.WriteFVP.DownBack = null;
|
|
|
+ this.WriteFVP.MouseBack = null;
|
|
|
+ this.WriteFVP.Name = "WriteFVP";
|
|
|
+ this.WriteFVP.NormlBack = null;
|
|
|
+ this.WriteFVP.SelectedDownBack = null;
|
|
|
+ this.WriteFVP.SelectedMouseBack = null;
|
|
|
+ this.WriteFVP.SelectedNormlBack = null;
|
|
|
+ this.WriteFVP.UseVisualStyleBackColor = false;
|
|
|
+ //
|
|
|
// m_readACASID
|
|
|
//
|
|
|
resources.ApplyResources(this.m_readACASID, "m_readACASID");
|
|
@@ -1985,5 +2089,15 @@
|
|
|
private CCWin.SkinControl.SkinLabel m_writeACASKey;
|
|
|
private CCWin.SkinControl.SkinLabel ACASKeyCount;
|
|
|
private CCWin.SkinControl.SkinCheckBox WriteACASKey;
|
|
|
+ private CCWin.SkinControl.SkinLabel m_readFVP;
|
|
|
+ private CCWin.SkinControl.SkinLabel m_checkFVP;
|
|
|
+ private CCWin.SkinControl.SkinLabel m_writeFVP;
|
|
|
+ private CCWin.SkinControl.SkinLabel skinLabel22;
|
|
|
+ private CCWin.SkinControl.SkinCheckBox WriteFVP;
|
|
|
+ private CCWin.SkinControl.SkinLabel m_readDAK;
|
|
|
+ private CCWin.SkinControl.SkinLabel m_checkDAK;
|
|
|
+ private CCWin.SkinControl.SkinLabel m_writeDAK;
|
|
|
+ private CCWin.SkinControl.SkinLabel skinLabel31;
|
|
|
+ private CCWin.SkinControl.SkinCheckBox WriteDAK;
|
|
|
}
|
|
|
}
|