| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212 | /*M///////////////////////////////////////////////////////////////////////////////////////////  IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.////  By downloading, copying, installing or using the software you agree to this license.//  If you do not agree to this license, do not download, install,//  copy or use the software.//////                           License Agreement//                For Open Source Computer Vision Library//// Copyright (C) 2000-2008, Intel Corporation, all rights reserved.// Copyright (C) 2009-2011, Willow Garage Inc., all rights reserved.// Third party copyrights are property of their respective owners.//// Redistribution and use in source and binary forms, with or without modification,// are permitted provided that the following conditions are met:////   * Redistribution's of source code must retain the above copyright notice,//     this list of conditions and the following disclaimer.////   * Redistribution's in binary form must reproduce the above copyright notice,//     this list of conditions and the following disclaimer in the documentation//     and/or other materials provided with the distribution.////   * The name of the copyright holders may not be used to endorse or promote products//     derived from this software without specific prior written permission.//// This software is provided by the copyright holders and contributors "as is" and// any express or implied warranties, including, but not limited to, the implied// warranties of merchantability and fitness for a particular purpose are disclaimed.// In no event shall the Intel Corporation or contributors be liable for any direct,// indirect, incidental, special, exemplary, or consequential damages// (including, but not limited to, procurement of substitute goods or services;// loss of use, data, or profits; or business interruption) however caused// and on any theory of liability, whether in contract, strict liability,// or tort (including negligence or otherwise) arising in any way out of// the use of this software, even if advised of the possibility of such damage.////M*/#ifndef OPENCV_VIDEOSTAB_INPAINTINT_HPP#define OPENCV_VIDEOSTAB_INPAINTINT_HPP#include <vector>#include "opencv2/core.hpp"#include "opencv2/videostab/optical_flow.hpp"#include "opencv2/videostab/fast_marching.hpp"#include "opencv2/videostab/global_motion.hpp"#include "opencv2/photo.hpp"namespace cv{namespace videostab{//! @addtogroup videostab//! @{class CV_EXPORTS InpainterBase{public:    InpainterBase()        : radius_(0), motionModel_(MM_UNKNOWN), frames_(0), motions_(0),          stabilizedFrames_(0), stabilizationMotions_(0) {}    virtual ~InpainterBase() {}    virtual void setRadius(int val) { radius_ = val; }    virtual int radius() const { return radius_; }    virtual void setMotionModel(MotionModel val) { motionModel_ = val; }    virtual MotionModel motionModel() const { return motionModel_; }    virtual void inpaint(int idx, Mat &frame, Mat &mask) = 0;    // data from stabilizer    virtual void setFrames(const std::vector<Mat> &val) { frames_ = &val; }    virtual const std::vector<Mat>& frames() const { return *frames_; }    virtual void setMotions(const std::vector<Mat> &val) { motions_ = &val; }    virtual const std::vector<Mat>& motions() const { return *motions_; }    virtual void setStabilizedFrames(const std::vector<Mat> &val) { stabilizedFrames_ = &val; }    virtual const std::vector<Mat>& stabilizedFrames() const { return *stabilizedFrames_; }    virtual void setStabilizationMotions(const std::vector<Mat> &val) { stabilizationMotions_ = &val; }    virtual const std::vector<Mat>& stabilizationMotions() const { return *stabilizationMotions_; }protected:    int radius_;    MotionModel motionModel_;    const std::vector<Mat> *frames_;    const std::vector<Mat> *motions_;    const std::vector<Mat> *stabilizedFrames_;    const std::vector<Mat> *stabilizationMotions_;};class CV_EXPORTS NullInpainter : public InpainterBase{public:    virtual void inpaint(int /*idx*/, Mat &/*frame*/, Mat &/*mask*/) {}};class CV_EXPORTS InpaintingPipeline : public InpainterBase{public:    void pushBack(Ptr<InpainterBase> inpainter) { inpainters_.push_back(inpainter); }    bool empty() const { return inpainters_.empty(); }    virtual void setRadius(int val);    virtual void setMotionModel(MotionModel val);    virtual void setFrames(const std::vector<Mat> &val);    virtual void setMotions(const std::vector<Mat> &val);    virtual void setStabilizedFrames(const std::vector<Mat> &val);    virtual void setStabilizationMotions(const std::vector<Mat> &val);    virtual void inpaint(int idx, Mat &frame, Mat &mask);private:    std::vector<Ptr<InpainterBase> > inpainters_;};class CV_EXPORTS ConsistentMosaicInpainter : public InpainterBase{public:    ConsistentMosaicInpainter();    void setStdevThresh(float val) { stdevThresh_ = val; }    float stdevThresh() const { return stdevThresh_; }    virtual void inpaint(int idx, Mat &frame, Mat &mask);private:    float stdevThresh_;};class CV_EXPORTS MotionInpainter : public InpainterBase{public:    MotionInpainter();    void setOptFlowEstimator(Ptr<IDenseOptFlowEstimator> val) { optFlowEstimator_ = val; }    Ptr<IDenseOptFlowEstimator> optFlowEstimator() const { return optFlowEstimator_; }    void setFlowErrorThreshold(float val) { flowErrorThreshold_ = val; }    float flowErrorThreshold() const { return flowErrorThreshold_; }    void setDistThreshold(float val) { distThresh_ = val; }    float distThresh() const { return distThresh_; }    void setBorderMode(int val) { borderMode_ = val; }    int borderMode() const { return borderMode_; }    virtual void inpaint(int idx, Mat &frame, Mat &mask);private:    FastMarchingMethod fmm_;    Ptr<IDenseOptFlowEstimator> optFlowEstimator_;    float flowErrorThreshold_;    float distThresh_;    int borderMode_;    Mat frame1_, transformedFrame1_;    Mat_<uchar> grayFrame_, transformedGrayFrame1_;    Mat_<uchar> mask1_, transformedMask1_;    Mat_<float> flowX_, flowY_, flowErrors_;    Mat_<uchar> flowMask_;};class CV_EXPORTS ColorAverageInpainter : public InpainterBase{public:    virtual void inpaint(int idx, Mat &frame, Mat &mask);private:    FastMarchingMethod fmm_;};class CV_EXPORTS ColorInpainter : public InpainterBase{public:    ColorInpainter(int method = INPAINT_TELEA, double radius = 2.);    virtual void inpaint(int idx, Mat &frame, Mat &mask);private:    int method_;    double radius_;    Mat invMask_;};inline ColorInpainter::ColorInpainter(int _method, double _radius)        : method_(_method), radius_(_radius) {}CV_EXPORTS void calcFlowMask(        const Mat &flowX, const Mat &flowY, const Mat &errors, float maxError,        const Mat &mask0, const Mat &mask1, Mat &flowMask);CV_EXPORTS void completeFrameAccordingToFlow(        const Mat &flowMask, const Mat &flowX, const Mat &flowY, const Mat &frame1, const Mat &mask1,        float distThresh, Mat& frame0, Mat &mask0);//! @}} // namespace videostab} // namespace cv#endif
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