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							- /*M///////////////////////////////////////////////////////////////////////////////////////
 
- //
 
- //  IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
 
- //
 
- //  By downloading, copying, installing or using the software you agree to this license.
 
- //  If you do not agree to this license, do not download, install,
 
- //  copy or use the software.
 
- //
 
- //
 
- //                           License Agreement
 
- //                For Open Source Computer Vision Library
 
- //
 
- // Copyright (C) 2010-2013, Advanced Micro Devices, Inc., all rights reserved.
 
- // Third party copyrights are property of their respective owners.
 
- //
 
- // Redistribution and use in source and binary forms, with or without modification,
 
- // are permitted provided that the following conditions are met:
 
- //
 
- //   * Redistribution's of source code must retain the above copyright notice,
 
- //     this list of conditions and the following disclaimer.
 
- //
 
- //   * Redistribution's in binary form must reproduce the above copyright notice,
 
- //     this list of conditions and the following disclaimer in the documentation
 
- //     and/or other materials provided with the distribution.
 
- //
 
- //   * The name of the copyright holders may not be used to endorse or promote products
 
- //     derived from this software without specific prior written permission.
 
- //
 
- // This software is provided by the copyright holders and contributors as is and
 
- // any express or implied warranties, including, but not limited to, the implied
 
- // warranties of merchantability and fitness for a particular purpose are disclaimed.
 
- // In no event shall the copyright holders or contributors be liable for any direct,
 
- // indirect, incidental, special, exemplary, or consequential damages
 
- // (including, but not limited to, procurement of substitute goods or services;
 
- // loss of use, data, or profits; or business interruption) however caused
 
- // and on any theory of liability, whether in contract, strict liability,
 
- // or tort (including negligence or otherwise) arising in any way out of
 
- // the use of this software, even if advised of the possibility of such damage.
 
- //
 
- //M*/
 
- #ifndef OPENCV_CORE_DIRECTX_HPP
 
- #define OPENCV_CORE_DIRECTX_HPP
 
- #include "mat.hpp"
 
- #include "ocl.hpp"
 
- #if !defined(__d3d11_h__)
 
- struct ID3D11Device;
 
- struct ID3D11Texture2D;
 
- #endif
 
- #if !defined(__d3d10_h__)
 
- struct ID3D10Device;
 
- struct ID3D10Texture2D;
 
- #endif
 
- #if !defined(_D3D9_H_)
 
- struct IDirect3DDevice9;
 
- struct IDirect3DDevice9Ex;
 
- struct IDirect3DSurface9;
 
- #endif
 
- namespace cv { namespace directx {
 
- namespace ocl {
 
- using namespace cv::ocl;
 
- //! @addtogroup core_directx
 
- // This section describes OpenCL and DirectX interoperability.
 
- //
 
- // To enable DirectX support, configure OpenCV using CMake with WITH_DIRECTX=ON . Note, DirectX is
 
- // supported only on Windows.
 
- //
 
- // To use OpenCL functionality you should first initialize OpenCL context from DirectX resource.
 
- //
 
- //! @{
 
- // TODO static functions in the Context class
 
- //! @brief Creates OpenCL context from D3D11 device
 
- //
 
- //! @param pD3D11Device - pointer to D3D11 device
 
- //! @return Returns reference to OpenCL Context
 
- CV_EXPORTS Context& initializeContextFromD3D11Device(ID3D11Device* pD3D11Device);
 
- //! @brief Creates OpenCL context from D3D10 device
 
- //
 
- //! @param pD3D10Device - pointer to D3D10 device
 
- //! @return Returns reference to OpenCL Context
 
- CV_EXPORTS Context& initializeContextFromD3D10Device(ID3D10Device* pD3D10Device);
 
- //! @brief Creates OpenCL context from Direct3DDevice9Ex device
 
- //
 
- //! @param pDirect3DDevice9Ex - pointer to Direct3DDevice9Ex device
 
- //! @return Returns reference to OpenCL Context
 
- CV_EXPORTS Context& initializeContextFromDirect3DDevice9Ex(IDirect3DDevice9Ex* pDirect3DDevice9Ex);
 
- //! @brief Creates OpenCL context from Direct3DDevice9 device
 
- //
 
- //! @param pDirect3DDevice9 - pointer to Direct3Device9 device
 
- //! @return Returns reference to OpenCL Context
 
- CV_EXPORTS Context& initializeContextFromDirect3DDevice9(IDirect3DDevice9* pDirect3DDevice9);
 
- //! @}
 
- } // namespace cv::directx::ocl
 
- //! @addtogroup core_directx
 
- //! @{
 
- //! @brief Converts InputArray to ID3D11Texture2D. If destination texture format is DXGI_FORMAT_NV12 then
 
- //!        input UMat expected to be in BGR format and data will be downsampled and color-converted to NV12.
 
- //
 
- //! @note Note: Destination texture must be allocated by application. Function does memory copy from src to
 
- //!             pD3D11Texture2D
 
- //
 
- //! @param src - source InputArray
 
- //! @param pD3D11Texture2D - destination D3D11 texture
 
- CV_EXPORTS void convertToD3D11Texture2D(InputArray src, ID3D11Texture2D* pD3D11Texture2D);
 
- //! @brief Converts ID3D11Texture2D to OutputArray. If input texture format is DXGI_FORMAT_NV12 then
 
- //!        data will be upsampled and color-converted to BGR format.
 
- //
 
- //! @note Note: Destination matrix will be re-allocated if it has not enough memory to match texture size.
 
- //!             function does memory copy from pD3D11Texture2D to dst
 
- //
 
- //! @param pD3D11Texture2D - source D3D11 texture
 
- //! @param dst             - destination OutputArray
 
- CV_EXPORTS void convertFromD3D11Texture2D(ID3D11Texture2D* pD3D11Texture2D, OutputArray dst);
 
- //! @brief Converts InputArray to ID3D10Texture2D
 
- //
 
- //! @note Note: function does memory copy from src to
 
- //!             pD3D10Texture2D
 
- //
 
- //! @param src             - source InputArray
 
- //! @param pD3D10Texture2D - destination D3D10 texture
 
- CV_EXPORTS void convertToD3D10Texture2D(InputArray src, ID3D10Texture2D* pD3D10Texture2D);
 
- //! @brief Converts ID3D10Texture2D to OutputArray
 
- //
 
- //! @note Note: function does memory copy from pD3D10Texture2D
 
- //!             to dst
 
- //
 
- //! @param pD3D10Texture2D - source D3D10 texture
 
- //! @param dst             - destination OutputArray
 
- CV_EXPORTS void convertFromD3D10Texture2D(ID3D10Texture2D* pD3D10Texture2D, OutputArray dst);
 
- //! @brief Converts InputArray to IDirect3DSurface9
 
- //
 
- //! @note Note: function does memory copy from src to
 
- //!             pDirect3DSurface9
 
- //
 
- //! @param src                 - source InputArray
 
- //! @param pDirect3DSurface9   - destination D3D10 texture
 
- //! @param surfaceSharedHandle - shared handle
 
- CV_EXPORTS void convertToDirect3DSurface9(InputArray src, IDirect3DSurface9* pDirect3DSurface9, void* surfaceSharedHandle = NULL);
 
- //! @brief Converts IDirect3DSurface9 to OutputArray
 
- //
 
- //! @note Note: function does memory copy from pDirect3DSurface9
 
- //!             to dst
 
- //
 
- //! @param pDirect3DSurface9   - source D3D10 texture
 
- //! @param dst                 - destination OutputArray
 
- //! @param surfaceSharedHandle - shared handle
 
- CV_EXPORTS void convertFromDirect3DSurface9(IDirect3DSurface9* pDirect3DSurface9, OutputArray dst, void* surfaceSharedHandle = NULL);
 
- //! @brief Get OpenCV type from DirectX type
 
- //! @param iDXGI_FORMAT - enum DXGI_FORMAT for D3D10/D3D11
 
- //! @return OpenCV type or -1 if there is no equivalent
 
- CV_EXPORTS int getTypeFromDXGI_FORMAT(const int iDXGI_FORMAT); // enum DXGI_FORMAT for D3D10/D3D11
 
- //! @brief Get OpenCV type from DirectX type
 
- //! @param iD3DFORMAT - enum D3DTYPE for D3D9
 
- //! @return OpenCV type or -1 if there is no equivalent
 
- CV_EXPORTS int getTypeFromD3DFORMAT(const int iD3DFORMAT); // enum D3DTYPE for D3D9
 
- //! @}
 
- } } // namespace cv::directx
 
- #endif // OPENCV_CORE_DIRECTX_HPP
 
 
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