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							- /*M///////////////////////////////////////////////////////////////////////////////////////
 
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- /*#ifdef __OPENCV_BUILD
 
-  #error this is a compatibility header which should not be used inside the OpenCV library
 
-  #endif*/
 
- #include "opencv2/structured_light/structured_light.hpp"
 
- #include "opencv2/structured_light/graycodepattern.hpp"
 
- #include "opencv2/structured_light/sinusoidalpattern.hpp"
 
- /** @defgroup structured_light Structured Light API
 
-  Structured light is considered one of the most effective techniques to acquire 3D models.
 
-  This technique is based on projecting a light pattern and capturing the illuminated scene
 
-  from one or more points of view. Since the pattern is coded, correspondences between image
 
-  points and points of the projected pattern can be quickly found and 3D information easily
 
-  retrieved.
 
-  One of the most commonly exploited coding strategies is based on trmatime-multiplexing. In this
 
-  case, a set of patterns  are successively projected onto the measuring surface.
 
-  The codeword for a given pixel is usually formed by  the sequence of illuminance values for that
 
-  pixel across the projected patterns. Thus, the codification is called  temporal because the bits
 
-  of the codewords are multiplexed in time @cite pattern .
 
-  In this module a time-multiplexing coding strategy based on Gray encoding is implemented following the
 
-  (stereo) approach described in 3DUNDERWORLD algorithm @cite UNDERWORLD .
 
-  For more details, see @ref tutorial_structured_light.
 
-  */
 
 
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