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							- /*M///////////////////////////////////////////////////////////////////////////////////////
 
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- #ifndef __OPENCV_STRUCTURED_LIGHT_HPP__
 
- #define __OPENCV_STRUCTURED_LIGHT_HPP__
 
- #include "opencv2/core.hpp"
 
- namespace cv {
 
- namespace structured_light {
 
- //! @addtogroup structured_light
 
- //! @{
 
- //! Type of the decoding algorithm
 
- // other algorithms can be implemented
 
- enum
 
- {
 
-   DECODE_3D_UNDERWORLD = 0  //!< Kyriakos Herakleous, Charalambos Poullis. “3DUNDERWORLD-SLS: An Open-Source Structured-Light Scanning System for Rapid Geometry Acquisition”, arXiv preprint arXiv:1406.6595 (2014).
 
- };
 
- /** @brief Abstract base class for generating and decoding structured light patterns.
 
-  */
 
- class CV_EXPORTS_W StructuredLightPattern : public virtual Algorithm
 
- {
 
-  public:
 
-   /** @brief Generates the structured light pattern to project.
 
-    @param patternImages The generated pattern: a vector<Mat>, in which each image is a CV_8U Mat at projector's resolution.
 
-    */
 
-   CV_WRAP
 
-   virtual bool generate( OutputArrayOfArrays patternImages ) = 0;
 
-   /** @brief Decodes the structured light pattern, generating a disparity map
 
-    @param patternImages The acquired pattern images to decode (vector<vector<Mat>>), loaded as grayscale and previously rectified.
 
-    @param disparityMap The decoding result: a CV_64F Mat at image resolution, storing the computed disparity map.
 
-    @param blackImages The all-black images needed for shadowMasks computation.
 
-    @param whiteImages The all-white images needed for shadowMasks computation.
 
-    @param flags Flags setting decoding algorithms. Default: DECODE_3D_UNDERWORLD.
 
-    @note All the images must be at the same resolution.
 
-    */
 
-   CV_WRAP
 
-   virtual bool decode( const std::vector< std::vector<Mat> >& patternImages, OutputArray disparityMap,
 
-                        InputArrayOfArrays blackImages = noArray(),
 
-                        InputArrayOfArrays whiteImages = noArray(),
 
-                        int flags = DECODE_3D_UNDERWORLD ) const = 0;
 
- };
 
- //! @}
 
- }
 
- }
 
- #endif
 
 
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