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- //  copy or use the software.
 
- //
 
- //
 
- //                          License Agreement
 
- //                For Open Source Computer Vision Library
 
- //
 
- // Copyright (C) 2014, OpenCV Foundation, all rights reserved.
 
- // Third party copyrights are property of their respective owners.
 
- //
 
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- //
 
- //   * Redistribution's of source code must retain the above copyright notice,
 
- //     this list of conditions and the following disclaimer.
 
- //
 
- //   * Redistribution's in binary form must reproduce the above copyright notice,
 
- //     this list of conditions and the following disclaimer in the documentation
 
- //     and/or other materials provided with the distribution.
 
- //
 
- //   * The name of the copyright holders may not be used to endorse or promote products
 
- //     derived from this software without specific prior written permission.
 
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- // the use of this software, even if advised of the possibility of such damage.
 
- /** @file
 
- @author Tolga Birdal <tbirdal AT gmail.com>
 
- */
 
- #ifndef __OPENCV_SURFACE_MATCHING_POSE3D_HPP__
 
- #define __OPENCV_SURFACE_MATCHING_POSE3D_HPP__
 
- #include "opencv2/core/cvstd.hpp" // cv::Ptr
 
- #include <vector>
 
- #include <string>
 
- namespace cv
 
- {
 
- namespace ppf_match_3d
 
- {
 
- //! @addtogroup surface_matching
 
- //! @{
 
- class Pose3D;
 
- typedef Ptr<Pose3D> Pose3DPtr;
 
- class PoseCluster3D;
 
- typedef Ptr<PoseCluster3D> PoseCluster3DPtr;
 
- /**
 
- * @brief Class, allowing the storage of a pose. The data structure stores both
 
- * the quaternions and the matrix forms. It supports IO functionality together with
 
- * various helper methods to work with poses
 
- *
 
- */
 
- class CV_EXPORTS Pose3D
 
- {
 
- public:
 
-   Pose3D()
 
-   {
 
-     alpha=0;
 
-     modelIndex=0;
 
-     numVotes=0;
 
-     residual = 0;
 
-     for (int i=0; i<16; i++)
 
-       pose[i]=0;
 
-   }
 
-   Pose3D(double Alpha, unsigned int ModelIndex=0, unsigned int NumVotes=0)
 
-   {
 
-     alpha = Alpha;
 
-     modelIndex = ModelIndex;
 
-     numVotes = NumVotes;
 
-     residual=0;
 
-     for (int i=0; i<16; i++)
 
-       pose[i]=0;
 
-   }
 
-   /**
 
-    *  \brief Updates the pose with the new one
 
-    *  \param [in] NewPose New pose to overwrite
 
-    */
 
-   void updatePose(double NewPose[16]);
 
-   /**
 
-    *  \brief Updates the pose with the new one
 
-    */
 
-   void updatePose(double NewR[9], double NewT[3]);
 
-   /**
 
-    *  \brief Updates the pose with the new one, but this time using quaternions to represent rotation
 
-    */
 
-   void updatePoseQuat(double Q[4], double NewT[3]);
 
-   /**
 
-    *  \brief Left multiplies the existing pose in order to update the transformation
 
-    *  \param [in] IncrementalPose New pose to apply
 
-    */
 
-   void appendPose(double IncrementalPose[16]);
 
-   void printPose();
 
-   Pose3DPtr clone();
 
-   int writePose(FILE* f);
 
-   int readPose(FILE* f);
 
-   int writePose(const std::string& FileName);
 
-   int readPose(const std::string& FileName);
 
-   virtual ~Pose3D() {}
 
-   double alpha, residual;
 
-   unsigned int modelIndex;
 
-   unsigned int numVotes;
 
-   double pose[16], angle, t[3], q[4];
 
- };
 
- /**
 
- * @brief When multiple poses (see Pose3D) are grouped together (contribute to the same transformation) 
 
- * pose clusters occur. This class is a general container for such groups of poses. It is possible to store,
 
- * load and perform IO on these poses.
 
- */
 
- class CV_EXPORTS PoseCluster3D
 
- {
 
- public:
 
-   PoseCluster3D()
 
-   {
 
-     numVotes=0;
 
-     id=0;
 
-   }
 
-   PoseCluster3D(Pose3DPtr newPose)
 
-   {
 
-     poseList.clear();
 
-     poseList.push_back(newPose);
 
-     numVotes=newPose->numVotes;
 
-     id=0;
 
-   }
 
-   PoseCluster3D(Pose3DPtr newPose, int newId)
 
-   {
 
-     poseList.push_back(newPose);
 
-     this->numVotes = newPose->numVotes;
 
-     this->id = newId;
 
-   }
 
-   virtual ~PoseCluster3D()
 
-   {}
 
-   /**
 
-    *  \brief Adds a new pose to the cluster. The pose should be "close" to the mean poses
 
-    *  in order to preserve the consistency
 
-    *  \param [in] newPose Pose to add to the cluster
 
-    */
 
-   void addPose(Pose3DPtr newPose);
 
-   int writePoseCluster(FILE* f);
 
-   int readPoseCluster(FILE* f);
 
-   int writePoseCluster(const std::string& FileName);
 
-   int readPoseCluster(const std::string& FileName);
 
-   std::vector<Pose3DPtr> poseList;
 
-   int numVotes;
 
-   int id;
 
- };
 
- //! @}
 
- } // namespace ppf_match_3d
 
- } // namespace cv
 
- #endif
 
 
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