| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184 | /*M///////////////////////////////////////////////////////////////////////////////////////////  IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.////  By downloading, copying, installing or using the software you agree to this license.//  If you do not agree to this license, do not download, install,//  copy or use the software.//////                           License Agreement//                For Open Source Computer Vision Library//// Copyright (C) 2010-2013, Advanced Micro Devices, Inc., all rights reserved.// Third party copyrights are property of their respective owners.//// Redistribution and use in source and binary forms, with or without modification,// are permitted provided that the following conditions are met:////   * Redistribution's of source code must retain the above copyright notice,//     this list of conditions and the following disclaimer.////   * Redistribution's in binary form must reproduce the above copyright notice,//     this list of conditions and the following disclaimer in the documentation//     and/or other materials provided with the distribution.////   * The name of the copyright holders may not be used to endorse or promote products//     derived from this software without specific prior written permission.//// This software is provided by the copyright holders and contributors as is and// any express or implied warranties, including, but not limited to, the implied// warranties of merchantability and fitness for a particular purpose are disclaimed.// In no event shall the copyright holders or contributors be liable for any direct,// indirect, incidental, special, exemplary, or consequential damages// (including, but not limited to, procurement of substitute goods or services;// loss of use, data, or profits; or business interruption) however caused// and on any theory of liability, whether in contract, strict liability,// or tort (including negligence or otherwise) arising in any way out of// the use of this software, even if advised of the possibility of such damage.////M*/#ifndef OPENCV_CORE_DIRECTX_HPP#define OPENCV_CORE_DIRECTX_HPP#include "mat.hpp"#include "ocl.hpp"#if !defined(__d3d11_h__)struct ID3D11Device;struct ID3D11Texture2D;#endif#if !defined(__d3d10_h__)struct ID3D10Device;struct ID3D10Texture2D;#endif#if !defined(_D3D9_H_)struct IDirect3DDevice9;struct IDirect3DDevice9Ex;struct IDirect3DSurface9;#endifnamespace cv { namespace directx {namespace ocl {using namespace cv::ocl;//! @addtogroup core_directx// This section describes OpenCL and DirectX interoperability.//// To enable DirectX support, configure OpenCV using CMake with WITH_DIRECTX=ON . Note, DirectX is// supported only on Windows.//// To use OpenCL functionality you should first initialize OpenCL context from DirectX resource.////! @{// TODO static functions in the Context class//! @brief Creates OpenCL context from D3D11 device////! @param pD3D11Device - pointer to D3D11 device//! @return Returns reference to OpenCL ContextCV_EXPORTS Context& initializeContextFromD3D11Device(ID3D11Device* pD3D11Device);//! @brief Creates OpenCL context from D3D10 device////! @param pD3D10Device - pointer to D3D10 device//! @return Returns reference to OpenCL ContextCV_EXPORTS Context& initializeContextFromD3D10Device(ID3D10Device* pD3D10Device);//! @brief Creates OpenCL context from Direct3DDevice9Ex device////! @param pDirect3DDevice9Ex - pointer to Direct3DDevice9Ex device//! @return Returns reference to OpenCL ContextCV_EXPORTS Context& initializeContextFromDirect3DDevice9Ex(IDirect3DDevice9Ex* pDirect3DDevice9Ex);//! @brief Creates OpenCL context from Direct3DDevice9 device////! @param pDirect3DDevice9 - pointer to Direct3Device9 device//! @return Returns reference to OpenCL ContextCV_EXPORTS Context& initializeContextFromDirect3DDevice9(IDirect3DDevice9* pDirect3DDevice9);//! @}} // namespace cv::directx::ocl//! @addtogroup core_directx//! @{//! @brief Converts InputArray to ID3D11Texture2D. If destination texture format is DXGI_FORMAT_NV12 then//!        input UMat expected to be in BGR format and data will be downsampled and color-converted to NV12.////! @note Note: Destination texture must be allocated by application. Function does memory copy from src to//!             pD3D11Texture2D////! @param src - source InputArray//! @param pD3D11Texture2D - destination D3D11 textureCV_EXPORTS void convertToD3D11Texture2D(InputArray src, ID3D11Texture2D* pD3D11Texture2D);//! @brief Converts ID3D11Texture2D to OutputArray. If input texture format is DXGI_FORMAT_NV12 then//!        data will be upsampled and color-converted to BGR format.////! @note Note: Destination matrix will be re-allocated if it has not enough memory to match texture size.//!             function does memory copy from pD3D11Texture2D to dst////! @param pD3D11Texture2D - source D3D11 texture//! @param dst             - destination OutputArrayCV_EXPORTS void convertFromD3D11Texture2D(ID3D11Texture2D* pD3D11Texture2D, OutputArray dst);//! @brief Converts InputArray to ID3D10Texture2D////! @note Note: function does memory copy from src to//!             pD3D10Texture2D////! @param src             - source InputArray//! @param pD3D10Texture2D - destination D3D10 textureCV_EXPORTS void convertToD3D10Texture2D(InputArray src, ID3D10Texture2D* pD3D10Texture2D);//! @brief Converts ID3D10Texture2D to OutputArray////! @note Note: function does memory copy from pD3D10Texture2D//!             to dst////! @param pD3D10Texture2D - source D3D10 texture//! @param dst             - destination OutputArrayCV_EXPORTS void convertFromD3D10Texture2D(ID3D10Texture2D* pD3D10Texture2D, OutputArray dst);//! @brief Converts InputArray to IDirect3DSurface9////! @note Note: function does memory copy from src to//!             pDirect3DSurface9////! @param src                 - source InputArray//! @param pDirect3DSurface9   - destination D3D10 texture//! @param surfaceSharedHandle - shared handleCV_EXPORTS void convertToDirect3DSurface9(InputArray src, IDirect3DSurface9* pDirect3DSurface9, void* surfaceSharedHandle = NULL);//! @brief Converts IDirect3DSurface9 to OutputArray////! @note Note: function does memory copy from pDirect3DSurface9//!             to dst////! @param pDirect3DSurface9   - source D3D10 texture//! @param dst                 - destination OutputArray//! @param surfaceSharedHandle - shared handleCV_EXPORTS void convertFromDirect3DSurface9(IDirect3DSurface9* pDirect3DSurface9, OutputArray dst, void* surfaceSharedHandle = NULL);//! @brief Get OpenCV type from DirectX type//! @param iDXGI_FORMAT - enum DXGI_FORMAT for D3D10/D3D11//! @return OpenCV type or -1 if there is no equivalentCV_EXPORTS int getTypeFromDXGI_FORMAT(const int iDXGI_FORMAT); // enum DXGI_FORMAT for D3D10/D3D11//! @brief Get OpenCV type from DirectX type//! @param iD3DFORMAT - enum D3DTYPE for D3D9//! @return OpenCV type or -1 if there is no equivalentCV_EXPORTS int getTypeFromD3DFORMAT(const int iD3DFORMAT); // enum D3DTYPE for D3D9//! @}} } // namespace cv::directx#endif // OPENCV_CORE_DIRECTX_HPP
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