| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192 | /*********************************************************************** * Software License Agreement (BSD License) * * Copyright 2008-2009  Marius Muja (mariusm@cs.ubc.ca). All rights reserved. * Copyright 2008-2009  David G. Lowe (lowe@cs.ubc.ca). All rights reserved. * * THE BSD LICENSE * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright *    notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright *    notice, this list of conditions and the following disclaimer in the *    documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *************************************************************************/#ifndef OPENCV_FLANN_ALLOCATOR_H_#define OPENCV_FLANN_ALLOCATOR_H_#include <stdlib.h>#include <stdio.h>namespace cvflann{/** * Allocates (using C's malloc) a generic type T. * * Params: *     count = number of instances to allocate. * Returns: pointer (of type T*) to memory buffer */template <typename T>T* allocate(size_t count = 1){    T* mem = (T*) ::malloc(sizeof(T)*count);    return mem;}/** * Pooled storage allocator * * The following routines allow for the efficient allocation of storage in * small chunks from a specified pool.  Rather than allowing each structure * to be freed individually, an entire pool of storage is freed at once. * This method has two advantages over just using malloc() and free().  First, * it is far more efficient for allocating small objects, as there is * no overhead for remembering all the information needed to free each * object or consolidating fragmented memory.  Second, the decision about * how long to keep an object is made at the time of allocation, and there * is no need to track down all the objects to free them. * */const size_t     WORDSIZE=16;const  size_t     BLOCKSIZE=8192;class PooledAllocator{    /* We maintain memory alignment to word boundaries by requiring that all        allocations be in multiples of the machine wordsize.  */    /* Size of machine word in bytes.  Must be power of 2. */    /* Minimum number of bytes requested at a time from	the system.  Must be multiple of WORDSIZE. */    int     remaining;  /* Number of bytes left in current block of storage. */    void*   base;     /* Pointer to base of current block of storage. */    void*   loc;      /* Current location in block to next allocate memory. */    int     blocksize;public:    int     usedMemory;    int     wastedMemory;    /**        Default constructor. Initializes a new pool.     */    PooledAllocator(int blockSize = BLOCKSIZE)    {        blocksize = blockSize;        remaining = 0;        base = NULL;        loc = NULL;        usedMemory = 0;        wastedMemory = 0;    }    /**     * Destructor. Frees all the memory allocated in this pool.     */    ~PooledAllocator()    {        void* prev;        while (base != NULL) {            prev = *((void**) base); /* Get pointer to prev block. */            ::free(base);            base = prev;        }    }    /**     * Returns a pointer to a piece of new memory of the given size in bytes     * allocated from the pool.     */    void* allocateMemory(int size)    {        int blockSize;        /* Round size up to a multiple of wordsize.  The following expression            only works for WORDSIZE that is a power of 2, by masking last bits of            incremented size to zero.         */        size = (size + (WORDSIZE - 1)) & ~(WORDSIZE - 1);        /* Check whether a new block must be allocated.  Note that the first word            of a block is reserved for a pointer to the previous block.         */        if (size > remaining) {            wastedMemory += remaining;            /* Allocate new storage. */            blockSize = (size + sizeof(void*) + (WORDSIZE-1) > BLOCKSIZE) ?                        size + sizeof(void*) + (WORDSIZE-1) : BLOCKSIZE;            // use the standard C malloc to allocate memory            void* m = ::malloc(blockSize);            if (!m) {                fprintf(stderr,"Failed to allocate memory.\n");                return NULL;            }            /* Fill first word of new block with pointer to previous block. */            ((void**) m)[0] = base;            base = m;            int shift = 0;            //int shift = (WORDSIZE - ( (((size_t)m) + sizeof(void*)) & (WORDSIZE-1))) & (WORDSIZE-1);            remaining = blockSize - sizeof(void*) - shift;            loc = ((char*)m + sizeof(void*) + shift);        }        void* rloc = loc;        loc = (char*)loc + size;        remaining -= size;        usedMemory += size;        return rloc;    }    /**     * Allocates (using this pool) a generic type T.     *     * Params:     *     count = number of instances to allocate.     * Returns: pointer (of type T*) to memory buffer     */    template <typename T>    T* allocate(size_t count = 1)    {        T* mem = (T*) this->allocateMemory((int)(sizeof(T)*count));        return mem;    }private:    PooledAllocator(const PooledAllocator &); // copy disabled    PooledAllocator& operator=(const PooledAllocator &); // assign disabled};}#endif //OPENCV_FLANN_ALLOCATOR_H_
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