| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200 | /*M///////////////////////////////////////////////////////////////////////////////////////////  IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.////  By downloading, copying, installing or using the software you agree to this license.//  If you do not agree to this license, do not download, install,//  copy or use the software.//////                           License Agreement//                For Open Source Computer Vision Library//// Copyright (C) 2000-2008, Intel Corporation, all rights reserved.// Copyright (C) 2009-2011, Willow Garage Inc., all rights reserved.// Third party copyrights are property of their respective owners.//// Redistribution and use in source and binary forms, with or without modification,// are permitted provided that the following conditions are met:////   * Redistribution's of source code must retain the above copyright notice,//     this list of conditions and the following disclaimer.////   * Redistribution's in binary form must reproduce the above copyright notice,//     this list of conditions and the following disclaimer in the documentation//     and/or other materials provided with the distribution.////   * The name of the copyright holders may not be used to endorse or promote products//     derived from this software without specific prior written permission.//// This software is provided by the copyright holders and contributors "as is" and// any express or implied warranties, including, but not limited to, the implied// warranties of merchantability and fitness for a particular purpose are disclaimed.// In no event shall the Intel Corporation or contributors be liable for any direct,// indirect, incidental, special, exemplary, or consequential damages// (including, but not limited to, procurement of substitute goods or services;// loss of use, data, or profits; or business interruption) however caused// and on any theory of liability, whether in contract, strict liability,// or tort (including negligence or otherwise) arising in any way out of// the use of this software, even if advised of the possibility of such damage.////M*/#ifndef OPENCV_VIDEOSTAB_STABILIZER_HPP#define OPENCV_VIDEOSTAB_STABILIZER_HPP#include <vector>#include <ctime>#include "opencv2/core.hpp"#include "opencv2/imgproc.hpp"#include "opencv2/videostab/global_motion.hpp"#include "opencv2/videostab/motion_stabilizing.hpp"#include "opencv2/videostab/frame_source.hpp"#include "opencv2/videostab/log.hpp"#include "opencv2/videostab/inpainting.hpp"#include "opencv2/videostab/deblurring.hpp"#include "opencv2/videostab/wobble_suppression.hpp"namespace cv{namespace videostab{//! @addtogroup videostab//! @{class CV_EXPORTS StabilizerBase{public:    virtual ~StabilizerBase() {}    void setLog(Ptr<ILog> ilog) { log_ = ilog; }    Ptr<ILog> log() const { return log_; }    void setRadius(int val) { radius_ = val; }    int radius() const { return radius_; }    void setFrameSource(Ptr<IFrameSource> val) { frameSource_ = val; }    Ptr<IFrameSource> frameSource() const { return frameSource_; }    void setMotionEstimator(Ptr<ImageMotionEstimatorBase> val) { motionEstimator_ = val; }    Ptr<ImageMotionEstimatorBase> motionEstimator() const { return motionEstimator_; }    void setDeblurer(Ptr<DeblurerBase> val) { deblurer_ = val; }    Ptr<DeblurerBase> deblurrer() const { return deblurer_; }    void setTrimRatio(float val) { trimRatio_ = val; }    float trimRatio() const { return trimRatio_; }    void setCorrectionForInclusion(bool val) { doCorrectionForInclusion_ = val; }    bool doCorrectionForInclusion() const { return doCorrectionForInclusion_; }    void setBorderMode(int val) { borderMode_ = val; }    int borderMode() const { return borderMode_; }    void setInpainter(Ptr<InpainterBase> val) { inpainter_ = val; }    Ptr<InpainterBase> inpainter() const { return inpainter_; }protected:    StabilizerBase();    void reset();    Mat nextStabilizedFrame();    bool doOneIteration();    virtual void setUp(const Mat &firstFrame);    virtual Mat estimateMotion() = 0;    virtual Mat estimateStabilizationMotion() = 0;    void stabilizeFrame();    virtual Mat postProcessFrame(const Mat &frame);    void logProcessingTime();    Ptr<ILog> log_;    Ptr<IFrameSource> frameSource_;    Ptr<ImageMotionEstimatorBase> motionEstimator_;    Ptr<DeblurerBase> deblurer_;    Ptr<InpainterBase> inpainter_;    int radius_;    float trimRatio_;    bool doCorrectionForInclusion_;    int borderMode_;    Size frameSize_;    Mat frameMask_;    int curPos_;    int curStabilizedPos_;    bool doDeblurring_;    Mat preProcessedFrame_;    bool doInpainting_;    Mat inpaintingMask_;    Mat finalFrame_;    std::vector<Mat> frames_;    std::vector<Mat> motions_; // motions_[i] is the motion from i-th to i+1-th frame    std::vector<float> blurrinessRates_;    std::vector<Mat> stabilizedFrames_;    std::vector<Mat> stabilizedMasks_;    std::vector<Mat> stabilizationMotions_;    clock_t processingStartTime_;};class CV_EXPORTS OnePassStabilizer : public StabilizerBase, public IFrameSource{public:    OnePassStabilizer();    void setMotionFilter(Ptr<MotionFilterBase> val) { motionFilter_ = val; }    Ptr<MotionFilterBase> motionFilter() const { return motionFilter_; }    virtual void reset();    virtual Mat nextFrame() { return nextStabilizedFrame(); }protected:    virtual void setUp(const Mat &firstFrame);    virtual Mat estimateMotion();    virtual Mat estimateStabilizationMotion();    virtual Mat postProcessFrame(const Mat &frame);    Ptr<MotionFilterBase> motionFilter_;};class CV_EXPORTS TwoPassStabilizer : public StabilizerBase, public IFrameSource{public:    TwoPassStabilizer();    void setMotionStabilizer(Ptr<IMotionStabilizer> val) { motionStabilizer_ = val; }    Ptr<IMotionStabilizer> motionStabilizer() const { return motionStabilizer_; }    void setWobbleSuppressor(Ptr<WobbleSuppressorBase> val) { wobbleSuppressor_ = val; }    Ptr<WobbleSuppressorBase> wobbleSuppressor() const { return wobbleSuppressor_; }    void setEstimateTrimRatio(bool val) { mustEstTrimRatio_ = val; }    bool mustEstimateTrimaRatio() const { return mustEstTrimRatio_; }    virtual void reset();    virtual Mat nextFrame();protected:    void runPrePassIfNecessary();    virtual void setUp(const Mat &firstFrame);    virtual Mat estimateMotion();    virtual Mat estimateStabilizationMotion();    virtual Mat postProcessFrame(const Mat &frame);    Ptr<IMotionStabilizer> motionStabilizer_;    Ptr<WobbleSuppressorBase> wobbleSuppressor_;    bool mustEstTrimRatio_;    int frameCount_;    bool isPrePassDone_;    bool doWobbleSuppression_;    std::vector<Mat> motions2_;    Mat suppressedFrame_;};//! @}} // namespace videostab} // namespace cv#endif
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