Переглянути джерело

将工程转为VS2019的同时,解决了由于VS版本造成的项目头文件、库文件的包含问题以及DShow.h里的CLSID定义问题。

sat23 5 роки тому
батько
коміт
d09ae2c941

+ 20 - 0
GameAssist/GameAssist-08.sln

@@ -0,0 +1,20 @@
+
+Microsoft Visual Studio Solution File, Format Version 10.00
+# Visual Studio 2008
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GameAssist", "GameAssist\GameAssist.vcproj", "{A83AED38-393A-4928-BB07-3D5D03CDB242}"
+EndProject
+Global
+	GlobalSection(SolutionConfigurationPlatforms) = preSolution
+		Debug|Win32 = Debug|Win32
+		Release|Win32 = Release|Win32
+	EndGlobalSection
+	GlobalSection(ProjectConfigurationPlatforms) = postSolution
+		{A83AED38-393A-4928-BB07-3D5D03CDB242}.Debug|Win32.ActiveCfg = Debug|Win32
+		{A83AED38-393A-4928-BB07-3D5D03CDB242}.Debug|Win32.Build.0 = Debug|Win32
+		{A83AED38-393A-4928-BB07-3D5D03CDB242}.Release|Win32.ActiveCfg = Release|Win32
+		{A83AED38-393A-4928-BB07-3D5D03CDB242}.Release|Win32.Build.0 = Release|Win32
+	EndGlobalSection
+	GlobalSection(SolutionProperties) = preSolution
+		HideSolutionNode = FALSE
+	EndGlobalSection
+EndGlobal

+ 8 - 3
GameAssist/GameAssist.sln

@@ -1,7 +1,9 @@
 
-Microsoft Visual Studio Solution File, Format Version 10.00
-# Visual Studio 2008
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GameAssist", "GameAssist\GameAssist.vcproj", "{A83AED38-393A-4928-BB07-3D5D03CDB242}"
+Microsoft Visual Studio Solution File, Format Version 12.00
+# Visual Studio Version 16
+VisualStudioVersion = 16.0.30406.217
+MinimumVisualStudioVersion = 10.0.40219.1
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GameAssist", "GameAssist\GameAssist.vcxproj", "{A83AED38-393A-4928-BB07-3D5D03CDB242}"
 EndProject
 Global
 	GlobalSection(SolutionConfigurationPlatforms) = preSolution
@@ -17,4 +19,7 @@ Global
 	GlobalSection(SolutionProperties) = preSolution
 		HideSolutionNode = FALSE
 	EndGlobalSection
+	GlobalSection(ExtensibilityGlobals) = postSolution
+		SolutionGuid = {E02182A9-A999-4F47-9970-E7B73FC09432}
+	EndGlobalSection
 EndGlobal

+ 152 - 0
GameAssist/GameAssist/GameAssist.vcxproj

@@ -0,0 +1,152 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+  <ItemGroup Label="ProjectConfigurations">
+    <ProjectConfiguration Include="Debug|Win32">
+      <Configuration>Debug</Configuration>
+      <Platform>Win32</Platform>
+    </ProjectConfiguration>
+    <ProjectConfiguration Include="Release|Win32">
+      <Configuration>Release</Configuration>
+      <Platform>Win32</Platform>
+    </ProjectConfiguration>
+  </ItemGroup>
+  <PropertyGroup Label="Globals">
+    <ProjectGuid>{A83AED38-393A-4928-BB07-3D5D03CDB242}</ProjectGuid>
+    <RootNamespace>GameAssist</RootNamespace>
+    <Keyword>MFCProj</Keyword>
+  </PropertyGroup>
+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
+    <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset>v142</PlatformToolset>
+    <UseOfMfc>Dynamic</UseOfMfc>
+    <CharacterSet>MultiByte</CharacterSet>
+    <WholeProgramOptimization>true</WholeProgramOptimization>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
+    <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset>v142</PlatformToolset>
+    <UseOfMfc>Dynamic</UseOfMfc>
+    <CharacterSet>MultiByte</CharacterSet>
+  </PropertyGroup>
+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
+  <ImportGroup Label="ExtensionSettings">
+  </ImportGroup>
+  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
+    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+  </ImportGroup>
+  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
+    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+  </ImportGroup>
+  <PropertyGroup Label="UserMacros" />
+  <PropertyGroup>
+    <_ProjectFileVersion>16.0.30323.82</_ProjectFileVersion>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+    <OutDir>..\..\..\bin\$(SolutionName)\</OutDir>
+    <IntDir>$(OutDir)$(Configuration)\</IntDir>
+    <LinkIncremental>true</LinkIncremental>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+    <OutDir>..\..\..\bin\$(SolutionName)\</OutDir>
+    <IntDir>$(OutDir)$(Configuration)\</IntDir>
+    <LinkIncremental>false</LinkIncremental>
+  </PropertyGroup>
+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+    <Midl>
+      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <MkTypLibCompatible>false</MkTypLibCompatible>
+      <ValidateAllParameters>true</ValidateAllParameters>
+    </Midl>
+    <ClCompile>
+      <Optimization>Disabled</Optimization>
+      <PreprocessorDefinitions>WIN32;_WINDOWS;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <MinimalRebuild>true</MinimalRebuild>
+      <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
+      <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
+      <PrecompiledHeader>Use</PrecompiledHeader>
+      <WarningLevel>Level3</WarningLevel>
+      <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
+    </ClCompile>
+    <ResourceCompile>
+      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <Culture>0x0804</Culture>
+      <AdditionalIncludeDirectories>$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+    </ResourceCompile>
+    <Link>
+      <UACExecutionLevel>RequireAdministrator</UACExecutionLevel>
+      <GenerateDebugInformation>true</GenerateDebugInformation>
+      <SubSystem>Windows</SubSystem>
+      <TargetMachine>MachineX86</TargetMachine>
+    </Link>
+  </ItemDefinitionGroup>
+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+    <Midl>
+      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <MkTypLibCompatible>false</MkTypLibCompatible>
+      <ValidateAllParameters>true</ValidateAllParameters>
+    </Midl>
+    <ClCompile>
+      <Optimization>MaxSpeed</Optimization>
+      <IntrinsicFunctions>true</IntrinsicFunctions>
+      <PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <MinimalRebuild>false</MinimalRebuild>
+      <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
+      <FunctionLevelLinking>true</FunctionLevelLinking>
+      <PrecompiledHeader>Use</PrecompiledHeader>
+      <WarningLevel>Level3</WarningLevel>
+      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
+    </ClCompile>
+    <ResourceCompile>
+      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <Culture>0x0804</Culture>
+      <AdditionalIncludeDirectories>$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+    </ResourceCompile>
+    <Link>
+      <UACExecutionLevel>RequireAdministrator</UACExecutionLevel>
+      <GenerateDebugInformation>true</GenerateDebugInformation>
+      <SubSystem>Windows</SubSystem>
+      <OptimizeReferences>true</OptimizeReferences>
+      <EnableCOMDATFolding>true</EnableCOMDATFolding>
+      <TargetMachine>MachineX86</TargetMachine>
+    </Link>
+  </ItemDefinitionGroup>
+  <ItemGroup>
+    <ClCompile Include="Assist.cpp" />
+    <ClCompile Include="GameAssist.cpp" />
+    <ClCompile Include="GameAssistDlg.cpp" />
+    <ClCompile Include="stdafx.cpp">
+      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
+      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
+    </ClCompile>
+  </ItemGroup>
+  <ItemGroup>
+    <ClInclude Include="Assist.h" />
+    <ClInclude Include="GameAssist.h" />
+    <ClInclude Include="GameAssistDlg.h" />
+    <ClInclude Include="Resource.h" />
+    <ClInclude Include="stdafx.h" />
+    <ClInclude Include="targetver.h" />
+  </ItemGroup>
+  <ItemGroup>
+    <None Include="Assist.ini" />
+    <None Include="res\GameAssist.rc2" />
+  </ItemGroup>
+  <ItemGroup>
+    <Image Include="res\GameAssist.ico" />
+  </ItemGroup>
+  <ItemGroup>
+    <ResourceCompile Include="GameAssist.rc" />
+  </ItemGroup>
+  <ItemGroup>
+    <Text Include="ReadMe.txt" />
+  </ItemGroup>
+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+  <ImportGroup Label="ExtensionTargets">
+  </ImportGroup>
+  <ProjectExtensions>
+    <VisualStudio>
+      <UserProperties RESOURCE_FILE="GameAssist.rc" />
+    </VisualStudio>
+  </ProjectExtensions>
+</Project>

+ 72 - 0
GameAssist/GameAssist/GameAssist.vcxproj.filters

@@ -0,0 +1,72 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+  <ItemGroup>
+    <Filter Include="源文件">
+      <UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
+      <Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
+    </Filter>
+    <Filter Include="头文件">
+      <UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
+      <Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
+    </Filter>
+    <Filter Include="资源文件">
+      <UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
+      <Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav</Extensions>
+    </Filter>
+  </ItemGroup>
+  <ItemGroup>
+    <ClCompile Include="Assist.cpp">
+      <Filter>源文件</Filter>
+    </ClCompile>
+    <ClCompile Include="GameAssist.cpp">
+      <Filter>源文件</Filter>
+    </ClCompile>
+    <ClCompile Include="GameAssistDlg.cpp">
+      <Filter>源文件</Filter>
+    </ClCompile>
+    <ClCompile Include="stdafx.cpp">
+      <Filter>源文件</Filter>
+    </ClCompile>
+  </ItemGroup>
+  <ItemGroup>
+    <ClInclude Include="Assist.h">
+      <Filter>头文件</Filter>
+    </ClInclude>
+    <ClInclude Include="GameAssist.h">
+      <Filter>头文件</Filter>
+    </ClInclude>
+    <ClInclude Include="GameAssistDlg.h">
+      <Filter>头文件</Filter>
+    </ClInclude>
+    <ClInclude Include="Resource.h">
+      <Filter>头文件</Filter>
+    </ClInclude>
+    <ClInclude Include="stdafx.h">
+      <Filter>头文件</Filter>
+    </ClInclude>
+    <ClInclude Include="targetver.h">
+      <Filter>头文件</Filter>
+    </ClInclude>
+  </ItemGroup>
+  <ItemGroup>
+    <None Include="Assist.ini">
+      <Filter>资源文件</Filter>
+    </None>
+    <None Include="res\GameAssist.rc2">
+      <Filter>资源文件</Filter>
+    </None>
+  </ItemGroup>
+  <ItemGroup>
+    <Image Include="res\GameAssist.ico">
+      <Filter>资源文件</Filter>
+    </Image>
+  </ItemGroup>
+  <ItemGroup>
+    <ResourceCompile Include="GameAssist.rc">
+      <Filter>资源文件</Filter>
+    </ResourceCompile>
+  </ItemGroup>
+  <ItemGroup>
+    <Text Include="ReadMe.txt" />
+  </ItemGroup>
+</Project>