// GameAssistDlg.cpp : 实现文件 // #include "stdafx.h" #include "GameAssist.h" #include "GameAssistDlg.h" #include "VideoDXGICaptor.h" #ifdef _DEBUG #define new DEBUG_NEW #endif // 用于应用程序“关于”菜单项的 CAboutDlg 对话框 class CAboutDlg : public CDialog { public: CAboutDlg(); // 对话框数据 enum { IDD = IDD_ABOUTBOX }; protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV 支持 // 实现 protected: DECLARE_MESSAGE_MAP() }; CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD) { } void CAboutDlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); } BEGIN_MESSAGE_MAP(CAboutDlg, CDialog) END_MESSAGE_MAP() // CGameAssistDlg 对话框 CGameAssistDlg::CGameAssistDlg(CWnd* pParent /*=NULL*/) : CDialog(CGameAssistDlg::IDD, pParent) { m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME); } void CGameAssistDlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); } BEGIN_MESSAGE_MAP(CGameAssistDlg, CDialog) ON_WM_SYSCOMMAND() ON_WM_PAINT() ON_WM_QUERYDRAGICON() //}}AFX_MSG_MAP ON_BN_CLICKED(BTN_OPENGAME, &CGameAssistDlg::OnBnClickedOpengame) ON_BN_CLICKED(IDC_BUTTON2, &CGameAssistDlg::OnBnClickedButton2) END_MESSAGE_MAP() // CGameAssistDlg 消息处理程序 BOOL CGameAssistDlg::OnInitDialog() { CDialog::OnInitDialog(); // 将“关于...”菜单项添加到系统菜单中。 // IDM_ABOUTBOX 必须在系统命令范围内。 ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX); ASSERT(IDM_ABOUTBOX < 0xF000); CMenu* pSysMenu = GetSystemMenu(FALSE); if (pSysMenu != NULL) { BOOL bNameValid; CString strAboutMenu; bNameValid = strAboutMenu.LoadString(IDS_ABOUTBOX); ASSERT(bNameValid); if (!strAboutMenu.IsEmpty()) { pSysMenu->AppendMenu(MF_SEPARATOR); pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu); } } // 设置此对话框的图标。当应用程序主窗口不是对话框时,框架将自动 // 执行此操作 SetIcon(m_hIcon, TRUE); // 设置大图标 SetIcon(m_hIcon, FALSE); // 设置小图标 // TODO: 在此添加额外的初始化代码 return TRUE; // 除非将焦点设置到控件,否则返回 TRUE } void CGameAssistDlg::OnSysCommand(UINT nID, LPARAM lParam) { if ((nID & 0xFFF0) == IDM_ABOUTBOX) { CAboutDlg dlgAbout; dlgAbout.DoModal(); } else { CDialog::OnSysCommand(nID, lParam); } } // 如果向对话框添加最小化按钮,则需要下面的代码 // 来绘制该图标。对于使用文档/视图模型的 MFC 应用程序, // 这将由框架自动完成。 void CGameAssistDlg::OnPaint() { if (IsIconic()) { CPaintDC dc(this); // 用于绘制的设备上下文 SendMessage(WM_ICONERASEBKGND, reinterpret_cast(dc.GetSafeHdc()), 0); // 使图标在工作区矩形中居中 int cxIcon = GetSystemMetrics(SM_CXICON); int cyIcon = GetSystemMetrics(SM_CYICON); CRect rect; GetClientRect(&rect); int x = (rect.Width() - cxIcon + 1) / 2; int y = (rect.Height() - cyIcon + 1) / 2; // 绘制图标 dc.DrawIcon(x, y, m_hIcon); } else { CDialog::OnPaint(); } } //当用户拖动最小化窗口时系统调用此函数取得光标 //显示。 HCURSOR CGameAssistDlg::OnQueryDragIcon() { return static_cast(m_hIcon); } void CGameAssistDlg::OnBnClickedOpengame() { #if 1 // 获取游戏标题; DWORD dwPid = GAssist::FindProcess(_T("Game.exe")); HWND hProWnd = GAssist::GetProHwnd(dwPid); //HWND hProWnd = GAssist::GetProHwnd(5824); TCHAR szWinText[MAX_PATH] = {0}; ::GetWindowText(hProWnd, szWinText, MAX_PATH); RECT rc = {0,0,500,500}; HBITMAP hb = GAssist::CopyDC2Bitmap(hProWnd, &rc); GAssist::SaveBitmap(hb, "D:\\1.bmp"); GAssist::SaveHwndToBmpFile(hProWnd, "D:\\2.bmp"); return; #endif // TODO: 在此添加控件通知处理程序代码 if ( !PathFileExists(GAssist::g_szGamePath) ) { MessageBox("游戏程序不存在", "温馨提示"); return; } // 设置辅助程序工作目录为游戏目录; //SetCurrentDirectory(_T("E:\\dhsh\\shdata\\")); SetCurrentDirectory(_T("D:\\tools\\dhsh\\shdata\\")); #if 1 ShellExecute(NULL, "open", GAssist::g_szGamePath, NULL, NULL, SW_SHOWNORMAL);//SW_HIDE无用,因为会自动结; Sleep(500); // Main.exe设置了陷阱(自己再开启了一个进程,结束上一个进程),需要等5秒; #else SHELLEXECUTEINFO stuExecInfo = { 0 }; DWORD dwExitCode = STILL_ACTIVE; //CString strCommandLine = _T("open"); stuExecInfo.cbSize = sizeof(SHELLEXECUTEINFO); stuExecInfo.lpFile = GAssist::g_szGamePath; stuExecInfo.lpParameters = "open"; stuExecInfo.nShow = SW_SHOWNORMAL; stuExecInfo.fMask = SEE_MASK_NOCLOSEPROCESS | SEE_MASK_FLAG_NO_UI; if (!ShellExecuteEx(&stuExecInfo)) { DWORD dwError = GetLastError(); CString strError = _T(""); strError.Format(_T("执行ShellExecuteEx失败,错误码:%d"),dwError); AfxMessageBox(strError); return ; } HANDLE hProcess = stuExecInfo.hProcess; if ( hProcess != NULL ) { WaitForSingleObject(hProcess,INFINITE); CloseHandle(hProcess); } #endif DWORD dwPID = GAssist::FindProcess(_T("Main.exe")); #if 1 EnumWindows(GAssist::EnumChildWindowCallBack, dwPID); if ( GAssist::g_vtGameHwnd.size() ) { GAssist::GameHwnd* gp = NULL; GAssist::GameHwnd* gbmin = NULL; GAssist::GameHwnd* gbentry = NULL; for ( std::vector::iterator it = GAssist::g_vtGameHwnd.begin(); it != GAssist::g_vtGameHwnd.end(); it++ ) { if ( _tcsicmp(it->strWinText.c_str(), _T("最小化")) == 0 ) { gbmin = &*it; } if ( _tcsicmp(it->strWinText.c_str(), _T("大话水浒")) == 0 ) { gp = &*it; } if ( _tcsicmp(it->strWinText.c_str(), _T("进入游戏")) == 0 ) { gbentry = &*it; } } if ( gp && gbentry && gbmin) { //::SendMessage(gp->hwnd, WM_LBUTTONDOWN, (WPARAM)gb->dwId, 0); //::SendMessage(gp->hwnd, WM_LBUTTONUP, (WPARAM)gb->dwId, 0); // 发送点击事件; // 先最小化; ::SendMessage(gp->hwnd,WM_COMMAND,gbmin->dwId,NULL); // 再进入; ::SendMessage(gp->hwnd,WM_COMMAND,gbentry->dwId,NULL); Sleep(1500); dwPID = GAssist::FindProcess(_T("Game.exe")); if ( dwPID ) { GAssist::g_vtGameHwnd.clear(); EnumWindows(GAssist::EnumChildWindowCallBack, dwPID); HWND hwnd = GAssist::GetProHwnd(dwPID); if ( hwnd ) { TCHAR szName[MAX_PATH] = {0}; ::GetWindowText(hwnd, szName, MAX_PATH); CRect rc; ::GetWindowRect(hwnd, &rc); TCHAR szLogMsg[MAX_PATH] = {0}; _stprintf_s(szLogMsg, _T("窗口标题:%s, [%d,%d, %d,%d], width=%d, height=%d\n"), szName, rc.top, rc.left, rc.right, rc.bottom, rc.Width(), rc.Height()); OutputDebugString(szLogMsg); if ( 1 ) { // 800x600 // 发送按钮消息;进入游戏; GAssist::MouseClick(hwnd, 585, 116); // 发送按钮消息;下一步; GAssist::MouseClick(hwnd, 536, 481); // 发送按钮消息;电信一区; GAssist::MouseClick(hwnd, 229, 342); // 发送按钮消息;忘忧谷; GAssist::MouseClick(hwnd, 335, 244); // 发送按钮消息;下一步; GAssist::MouseClick(hwnd, 559, 516); } else { // 640x480 // 发送按钮消息;进入游戏; GAssist::MouseClick(hwnd, 440, 75); // 发送按钮消息;下一步; GAssist::MouseClick(hwnd, 468, 454); // 发送按钮消息;电信一区; GAssist::MouseClick(hwnd, 165, 241); // 发送按钮消息;忘忧谷; GAssist::MouseClick(hwnd, 289, 195); // 发送按钮消息;下一步; GAssist::MouseClick(hwnd, 494, 469); } } } } } #endif } void CGameAssistDlg::OnBnClickedButton2() { // TODO: 在此添加控件通知处理程序代码 VideoDXGICaptor vdx; if (vdx.Init()) { INT len = 1024 * 1024 * 1024; BYTE* pData = new BYTE[len]; vdx.CaptureImage(pData, len); vdx.Deinit(); } }