Text2Speech.cpp 9.4 KB

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  1. // Text2Speech.h : CText2Speech 的实现;
  2. #include "StdAfx.h"
  3. #include "Text2Speech.h"
  4. CText2Speech::CText2Speech(void)
  5. {
  6. m_cpVoice = NULL;
  7. m_cpOutAudio = NULL;
  8. //m_sError=_T("");
  9. }
  10. CText2Speech::~CText2Speech(void)
  11. {
  12. Destroy();
  13. }
  14. // 初始化函数Initialize首先初始化COM库,并调用CoCreateInstance方法初始化语音引擎。
  15. // 然后设置必须响应的引擎事件,并指定响应事件消息的窗口句柄。
  16. // 该窗口句柄是作为函数的参数传入的
  17. BOOL CText2Speech::Initialize(IN HWND hWnd)
  18. {
  19. HRESULT hr = ::CoInitialize(NULL);
  20. if (FAILED(hr)) {
  21. //m_sError=_T("Error intialization COM");
  22. return FALSE;
  23. }
  24. hr = m_cpVoice.CoCreateInstance(CLSID_SpVoice);
  25. if (FAILED(hr)) {
  26. //m_sError=_T("Error creating voice");
  27. return FALSE;
  28. }
  29. // Sets the type of events which will invoke a notification and become queued
  30. hr = m_cpVoice->SetInterest(SPFEI(SPEI_VISEME), SPFEI(SPEI_VISEME));
  31. if (FAILED(hr))
  32. {
  33. //m_sError=_T("Error creating interest...seriously");
  34. return FALSE;
  35. }
  36. if (::IsWindow(hWnd))
  37. {
  38. hr = m_cpVoice->SetNotifyWindowMessage(hWnd, WM_TTSEVENT, 0, 0);
  39. if (FAILED(hr))
  40. {
  41. //m_sError=_T("Error setting notification window");
  42. return FALSE;
  43. }
  44. }
  45. return TRUE;
  46. }
  47. // 释放函数则释放语音引擎接口和COM库,其代码如下:
  48. void CText2Speech::Destroy()
  49. {
  50. if (m_cpVoice)
  51. m_cpVoice.Release();
  52. CoUninitialize();
  53. }
  54. // 要朗读的文字必须位于宽字符串中;
  55. HRESULT CText2Speech::Speak(IN const TCHAR *pText, IN DWORD dwFlags /* = SPF_DEFAULT */)
  56. {
  57. #ifndef UNICODE
  58. size_t len = strlen(pText) + 1;
  59. wchar_t *WStr;
  60. WStr = (wchar_t*)malloc(len*sizeof(wchar_t));
  61. MultiByteToWideChar(CP_ACP, 0, pText, -1, WStr, len*sizeof(wchar_t));
  62. HRESULT hr = m_cpVoice->Speak(WStr, dwFlags, NULL);
  63. free(WStr);
  64. return hr;
  65. #else
  66. return m_cpVoice->Speak(pText, dwFlags, NULL);
  67. #endif
  68. }
  69. /*
  70. 语言函数的实现比较复杂。
  71. 由于IspVoice接口提供的语言函数,都只与抽象的语音语言接口ISpObjectToken相关,
  72. 而我们能看到的却是语音语言的描述,比如,通过控制面板的语音程序所能见到的就是语音语言的描述。
  73. 因此,笔者设计了直接对语音语言进行操作的语言函数,包括获取系统中已安装的语音语言数目,
  74. 设置指定的语音语言,获取指定的语音语言描述(包括当前设定的语音语言)。
  75. */
  76. ULONG CText2Speech::GetVoiceCount()
  77. {
  78. HRESULT hr = S_OK;
  79. CComPtr<ISpObjectToken> cpVoiceToken;
  80. CComPtr<IEnumSpObjectTokens> cpEnum;
  81. ULONG ulCount = -1;
  82. //Enumerate the available voices
  83. hr = SpEnumTokens(SPCAT_VOICES, NULL, NULL, &cpEnum);
  84. if (FAILED(hr))
  85. {
  86. //m_sError = _T("Error to enumerate voices");
  87. return -1;
  88. }
  89. //Get the number of voices
  90. hr = cpEnum->GetCount(&ulCount);
  91. if (FAILED(hr))
  92. {
  93. //m_sError = _T("Error to get voice count");
  94. return -1;
  95. }
  96. return ulCount;
  97. }
  98. HRESULT CText2Speech::GetVoice(OUT WCHAR **ppszDescription, IN ULONG lIndex)
  99. {
  100. HRESULT hr = S_OK;
  101. CComPtr<ISpObjectToken> cpVoiceToken;
  102. CComPtr<IEnumSpObjectTokens> cpEnum;
  103. ULONG ulCount = 0;
  104. // lIndex==-1,获取当前默认的语声;
  105. if (lIndex == -1)
  106. {
  107. // current voice
  108. hr = m_cpVoice->GetVoice(&cpVoiceToken);
  109. if (FAILED(hr))
  110. {
  111. //m_sError = _T("Error to get current voice");
  112. return hr;
  113. }
  114. SpGetDescription(cpVoiceToken, ppszDescription);
  115. if (FAILED(hr))
  116. {
  117. //m_sError = _T("Error to get current voice description");
  118. return hr;
  119. }
  120. }
  121. else
  122. {
  123. // else other voices, we should enumerate the voice list first
  124. //Enumerate the available voices
  125. hr = SpEnumTokens(SPCAT_VOICES, NULL, NULL, &cpEnum);
  126. if (FAILED(hr))
  127. {
  128. //m_sError = _T("Error to enumerate voices");
  129. return hr;
  130. }
  131. //Get the number of voices
  132. hr = cpEnum->GetCount(&ulCount);
  133. if (FAILED(hr))
  134. {
  135. //m_sError = _T("Error to voice count");
  136. return hr;
  137. }
  138. // range control
  139. ASSERT(lIndex >= 0);
  140. ASSERT(lIndex < ulCount);
  141. // Obtain specified voice id
  142. ULONG l = 0;
  143. while (SUCCEEDED(hr))
  144. {
  145. cpVoiceToken.Release();
  146. hr = cpEnum->Next(1, &cpVoiceToken, NULL);
  147. if (FAILED(hr))
  148. {
  149. //m_sError = _T("Error to get voice token");
  150. return hr;
  151. }
  152. if (l == lIndex)
  153. {
  154. hr = SpGetDescription(cpVoiceToken, ppszDescription);
  155. if (FAILED(hr))
  156. {
  157. //m_sError = _T("Error to get voice description");
  158. return hr;
  159. }
  160. break;
  161. }
  162. l++;
  163. }
  164. }
  165. return hr;
  166. }
  167. HRESULT CText2Speech::SetVoice(IN WCHAR **ppszDescription)
  168. {
  169. HRESULT hr = S_OK;
  170. CComPtr<ISpObjectToken> cpVoiceToken;
  171. CComPtr<IEnumSpObjectTokens> cpEnum;
  172. ULONG ulCount = 0;
  173. //Enumerate the available voices
  174. hr = SpEnumTokens(SPCAT_VOICES, NULL, NULL, &cpEnum);
  175. if (FAILED(hr))
  176. {
  177. //m_sError = _T("Error to enumerate voices");
  178. return hr;
  179. }
  180. //Get the number of voices
  181. hr = cpEnum->GetCount(&ulCount);
  182. if (FAILED(hr))
  183. {
  184. //m_sError = _T("Error to voice count");
  185. return hr;
  186. }
  187. // Obtain specified voice id
  188. while (SUCCEEDED(hr) && ulCount--)
  189. {
  190. cpVoiceToken.Release();
  191. hr = cpEnum->Next(1, &cpVoiceToken, NULL);
  192. if (FAILED(hr))
  193. {
  194. //m_sError = _T("Error to voice token");
  195. return hr;
  196. }
  197. WCHAR *pszDescription1;
  198. hr = SpGetDescription(cpVoiceToken, &pszDescription1);
  199. if (FAILED(hr))
  200. {
  201. //m_sError = _T("Error to get voice description");
  202. return hr;
  203. }
  204. if (!wcsicmp(pszDescription1, *ppszDescription))
  205. {
  206. hr = m_cpVoice->SetVoice(cpVoiceToken);
  207. if (FAILED(hr))
  208. {
  209. //m_sError = _T("Error to set voice");
  210. return hr;
  211. }
  212. break;
  213. }
  214. }
  215. return hr;
  216. }
  217. HRESULT CText2Speech::SetVoice(IN const ULONG &uIndex)
  218. {
  219. HRESULT hr;
  220. CComPtr<ISpObjectToken> cpVoiceToken; // 用下面的函数获取当前正在使用的语音;
  221. CComPtr<IEnumSpObjectTokens> cpEnum;
  222. ULONG ulCount = 0;
  223. hr = SpEnumTokens(SPCAT_VOICES, NULL, NULL, &cpEnum);
  224. if (FAILED(hr)){
  225. return hr;
  226. }
  227. // Get the number of voices
  228. // 获取语音语言数量;
  229. hr = cpEnum->GetCount(&ulCount);
  230. if (FAILED(hr)) {
  231. return hr;
  232. }
  233. // 根据参数 nLang ,设置为所需要的语音语言;
  234. hr = cpEnum->Item(uIndex, &cpVoiceToken);
  235. if (SUCCEEDED(hr)){
  236. m_cpVoice->SetVoice(cpVoiceToken);
  237. }
  238. else
  239. {
  240. return hr;
  241. }
  242. return hr;
  243. }
  244. HRESULT CText2Speech::GetOutAudio(OUT SPSTREAMFORMAT &eFmt)
  245. {
  246. CComPtr<ISpStreamFormat> cpStream;
  247. HRESULT hr = m_cpVoice->GetOutputStream(&cpStream);
  248. //if (hr == S_OK)
  249. if (SUCCEEDED(hr))
  250. {
  251. CSpStreamFormat Fmt;
  252. HRESULT hStreamFmt = Fmt.AssignFormat(cpStream);
  253. if (SUCCEEDED(hStreamFmt))
  254. {
  255. eFmt = Fmt.ComputeFormatEnum();
  256. }
  257. else
  258. {
  259. return hStreamFmt;
  260. }
  261. }
  262. return hr;
  263. }
  264. HRESULT CText2Speech::SetOutAudio(IN const SPSTREAMFORMAT &eFmt)
  265. {
  266. HRESULT hr = S_OK;
  267. if (!m_cpOutAudio)
  268. {
  269. hr = SpCreateDefaultObjectFromCategoryId(SPCAT_AUDIOOUT, &m_cpOutAudio); //创建接口
  270. if ( FAILED(hr) )
  271. return hr;
  272. }
  273. CSpStreamFormat Fmt;
  274. hr = Fmt.AssignFormat(eFmt);
  275. if (SUCCEEDED(hr))
  276. {
  277. hr = m_cpOutAudio->SetFormat(Fmt.FormatId(), Fmt.WaveFormatExPtr());
  278. }
  279. else
  280. {
  281. return hr;//hr = E_FAIL;
  282. }
  283. if (SUCCEEDED(hr)){
  284. m_cpVoice->SetOutput(m_cpOutAudio, FALSE);
  285. }
  286. return hr;
  287. }
  288. // 播放WAV,通过ISpStream接口实现;
  289. HRESULT CText2Speech::PlayWav(IN const TCHAR *szWavFileName)
  290. {
  291. CComPtr<ISpStream> cpWavStream;
  292. #ifndef UNICODE
  293. WCHAR szwWavFileName[MAX_PATH] = L"";
  294. USES_CONVERSION;
  295. wcscpy(szwWavFileName, T2W(szWavFileName));//从ANSI将WAV文件的名字转换成宽字符串
  296. //使用sphelper.h 提供的这个函数打开 wav 文件,并得到一个 IStream 指针
  297. HRESULT hr = SPBindToFile(szwWavFileName, SPFM_OPEN_READONLY, &cpWavStream);
  298. #else
  299. HRESULT hr = SPBindToFile(szWavFileName, SPFM_OPEN_READONLY, &cpWavStream);
  300. #endif
  301. if (SUCCEEDED(hr))
  302. {
  303. m_cpVoice->SpeakStream(cpWavStream, SPF_ASYNC, NULL);//播放WAV文件
  304. }
  305. return hr;
  306. }
  307. HRESULT CText2Speech::Save2Wav(IN const TCHAR *pText, IN const TCHAR *szWavFileName)
  308. {
  309. #ifndef UNICODE
  310. //TCHAR szFileName[256];//假设这里面保存着目标文件的路径
  311. USES_CONVERSION;
  312. WCHAR szWFileName[MAX_PATH];
  313. wcscpy(szWFileName, T2W(szWavFileName)); // ANSI转换成宽字符串;
  314. #endif
  315. //创建一个输出流,绑定到wav文件;
  316. CSpStreamFormat OriginalFmt;
  317. CComPtr<ISpStream> cpWavStream;
  318. CComPtr<ISpStreamFormat> cpOldStream;
  319. HRESULT hr = m_cpVoice->GetOutputStream(&cpOldStream);
  320. if (FAILED(hr)) {
  321. return hr;
  322. }
  323. hr = OriginalFmt.AssignFormat(cpOldStream);
  324. // 使用sphelper.h中提供的函数创建 wav 文件;
  325. if (SUCCEEDED(hr))
  326. {
  327. OriginalFmt.m_pCoMemWaveFormatEx->wFormatTag = WAVE_FORMAT_PCM;
  328. #ifndef UNICODE
  329. hr = SPBindToFile(szWFileName, SPFM_CREATE_ALWAYS, &cpWavStream,
  330. &OriginalFmt.FormatId(), OriginalFmt.WaveFormatExPtr());
  331. #else
  332. hr = SPBindToFile(szWavFileName, SPFM_CREATE_ALWAYS, &cpWavStream,
  333. &OriginalFmt.FormatId(), OriginalFmt.WaveFormatExPtr());
  334. #endif
  335. }
  336. else
  337. {
  338. return hr;
  339. }
  340. if (SUCCEEDED(hr))
  341. {
  342. //设置声音的输出到 wav 文件,而不是 speakers;
  343. hr = m_cpVoice->SetOutput(cpWavStream, TRUE);
  344. }
  345. else
  346. {
  347. return hr;
  348. }
  349. // 开始朗读;
  350. hr = Speak(pText, SPF_ASYNC | SPF_IS_NOT_XML);
  351. // 等待朗读结束;
  352. m_cpVoice->WaitUntilDone(INFINITE);
  353. cpWavStream.Release();
  354. // 把输出重新定位到原来的流;
  355. m_cpVoice->SetOutput(cpOldStream, FALSE);
  356. return hr;
  357. }
  358. /*
  359. 如果不想处理有关语言的细节问题,
  360. 只想显示和选择系统可提供的语音引擎,
  361. 则可以直接调用Speech SDK提供的两个帮助函数SpInitTokenComboBox和
  362. SpInitTokenListBox来实现语音语言的显示和选择,其代码如下:*/
  363. #if 0
  364. HRESULT SpInitTokenComboBox(
  365. HWND hwnd,
  366. const WCHAR* pszCatName,
  367. const WCHAR* pszRequiredAttrib = NULL,
  368. const WCHAR* pszOptionalAttrib = NULL
  369. );
  370. HRESULT SpInitTokenListBox(
  371. HWND hwnd,
  372. const WCHAR* pszCatName,
  373. const WCHAR* pszRequiredAttrib = NULL,
  374. const WCHAR* pszOptionalAttrib = NULL
  375. );
  376. #endif